Sentences with phrase «idea of the game quickly»

You can explain the rules and idea of the game quickly, and the bluffing and double crosses and clever ploys will leave everybody smiling at the end.

Not exact matches

Wenger is trying to force the world into believing Ox has a future playing in the middle, far from it Arsene, your boy has poor passing ability, no vision for a final pass, no technical ability to control the game and quickly runs out of ideas.
A quick twitter search after one of these games will quickly reveal how many people believe in this idea.
«I quickly realized that the interest of the children was to have a fun game full of ideas and variety, and that was not very compatible with an analytic approach,» he says.
Reviews were negative, and the idea of video game adaptations quickly dropped.
It becomes obvious very quickly that the ideas behind this game are poorly developed and totally devoid of any content to flesh them out.
I have no idea how I beat some of those games so quickly back when I was a child.
Once my son's Little League schedule began taking me over to Martha's Vineyard for baseball games, I quickly discovered Nantucket's rival island had much to offer and it was there that I came across the idea of adding grilled local corn to my guacamole during the summer months.
You'll quickly grow to want more from the mechanics, but the game never really expands past the most basic of ideas on how to use Cassandra's powers.
The idea is to add further tension to the game, since a bar filling or depleting in real - time adds a timer of sorts to every decision, forcing you to act quickly rather than act sensibly.
The other thing I see happening a lot is that people get scared off easily, usually because their board game loving pal suddenly brings out something like the Game of Thrones official game, which initially seems like a good idea since so many people love the show and books, but quickly becomes a nightmare because once it has been set up it looks like a freaking war - table used to command armies and conquer entire worgame loving pal suddenly brings out something like the Game of Thrones official game, which initially seems like a good idea since so many people love the show and books, but quickly becomes a nightmare because once it has been set up it looks like a freaking war - table used to command armies and conquer entire worGame of Thrones official game, which initially seems like a good idea since so many people love the show and books, but quickly becomes a nightmare because once it has been set up it looks like a freaking war - table used to command armies and conquer entire worgame, which initially seems like a good idea since so many people love the show and books, but quickly becomes a nightmare because once it has been set up it looks like a freaking war - table used to command armies and conquer entire worlds.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Many of the Epic folks are in frequent contact with enough gamers that we have a pretty clear idea of what the community is thinking, but with this scope of product you can't respond as quickly or as pervasively.
Basically, the players of the game (adopters of the idea) can be categorized into five groups depending on how quickly they jumped onto the bandwagon.
Needless to say it's insane power couple with the whole ending the game early idea ensured that it quickly became one of the most hated Killstreak rewards in history.
At the beginning I will admit I lacked inspiration and I had no ideas about what to use this was mainly because the toybox is pretty bare when the game begins featuring only a small number of items to play the game with and in these points finding inspiration will not be easy, however very quickly it is easy to collect items to use and start building incredible creations.
«Very early on in development, we were able to identify new features we wanted to bring to the game, and Matinee was used to rapidly develop in - game proof of concepts that enabled the team to quickly evaluate ideas with minimal development cost.»
With the ability to buy and install a game with a couple clicks on the app store and on Steam, the idea of purchase and installation being a multi-step process is quickly becoming a foreign notion to players — especially those outside of a traditional gaming audience.
Though the idea of being able to control and interact with these fantastic creatures initially appealed to me, despite the fact that I'm not really into card games, the novelty wore off quickly.
Battles with Jack are what will probably stay long after the credits role for many who play through Resident Evil 7, he leaves you feeling totally helpless and ways to damage and hurt enemies that past Resident Evils and other games teach you is quickly thrown out of the window, leaving you scrambling for ideas.
The idea of Minecraft being adapted into another narrative - driven adventure game seemed completely insane, and doubly galling since I'm slightly worried about Telltale taking on too much (remember, only a few years ago they were seriously slumping due to developing too many mediocre licensed games too quickly) and selfishly would much rather they took on Cowboy Bebop instead.
When Driveclub worked it was entertaining, but when things started going downhill it really soured the entire experience, frustration started building more quickly, the idea of how the hell I was supposed to review this game when it changed as much and as frequently as it did also put a lot of stress on the situation for me.
However, this bit of information didn't seem to reach the developers as they thought it would be a great idea to also release this game for console where it sadly because repetitive and boring rather quickly and all the previous magic was gone.
Unreal Engine 3 allows us to get our ideas in this game as quickly as possible, and that's so important to us — the lack of hassle, the quick prototyping of ideas.
The time passed by quickly as I tried game after game I had never heard of, and had no idea how to play.
Responding to comments made by former Microsoft Vice President of Game Publishing Ed Fries earlier this that placed doubt on the technology's future, Spencer dismissed the idea that it would fade out quickly.
The article's powerful wording took my imagination by storm and I quickly realized I had to create my idea of these locations through the medium of games.
With a lot of these things, there's a lot of great ideas out there that seem like they're going to work, but when you test them out or if you haven't really put together a solid game plan on how to execute, these things can backfire very, very quickly.
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