Sentences with phrase «idea of the game sounds»

The slimes are cute, the graphics look great, the music is fun, and the overall idea of the game sounds entertaining.
The idea of the game sounds like it'd be a grand old time: as a young boy on the planet Gamearth, Rise is caught in the middle of a war between his peaceful people and the Gears of War - style Grunts who love nothing more than extreme violence and incredible structural damage.

Not exact matches

This seems incredibly harsh on Conte just months after he guided Chelsea to a convincing title win, but the nature of the modern game suggests the idea might not as crazy as it sounds, with managers» stays at their clubs proving shorter and shorter all the time.
Having won 9 out of their last ten Premier League games, it doesn't sound such an impossible aim to win the next 8 as well, although Liverpool, Chelsea and Man United may have other ideas.
Easter Egg Dominoes by Simple Play Ideas Bowling with Wobbly Easter Eggs from And Next Comes L Stack «Em Don't Crack «Em Game from Toddler Approved Sidewalk Chalk Bunny Hop Game from JDaniel4's Mom Number Recognition Easter Game from Little Bins for Little Hands Easter Memory Game from Happily Ever Mom Gross Motor Egg Game from Gift of Curiosity Beginning Letter Sounds Easter Egg Hunt (with Free printable!)
This third - person action game might sound like a great idea if you're a fan of 50, Yayo, Buck, and Banks, but with its poor gameplay and worse attention to the G - Unit license, Bulletproof disappoints on all fronts.
Sadly Tweet Land by Why Ideas and Tree Interactive falls in to the second category and while the idea of having «The Internet» influence your game may sound great, it invariably results in an inconsistent experience.
Naughty Bear is an example of a game that fundamentally misses the mark - there are a ton of fantastic, creative ideas here that sound great on paper, but are so poorly executed that it just doesn't work.
If the idea of one brother subjecting another to an extreme, reality - defying game offered by a mysterious organization sounds awfully familiar, Game Night is way ahead of game offered by a mysterious organization sounds awfully familiar, Game Night is way ahead of Game Night is way ahead of you.
Other than that, I love the idea behind the collection, bringing it to a more current console for a more current generration of gamers I think is a superb idea, and from your write - ups from your Konami visit, the enhanced visuals sound like something to look forward to!
If you talked to any fighting game fans this time last year, the idea of an Arc Systems developed Dragon Ball fighting game would have sounded hugely unlikely.
I really did not like the idea of everyone being in one car, but now it sounds like it will be a perfect way to add some variety to this game.
Though it would have been fun to see Ralph game - jump into more than a few games, I guess something has to be saved for the sequel, no matter how bad of an idea it may sound.
But then again the idea of being a Stuntman in a video game now that sounds like a good idea, and something that THQ has taken a few stabs at over the years and has come up with mild success.
The rest of the game goes through the story from the perspective of each individual team and while this idea might sound cool on the surface, it also results in some repetition in the actual game which ends up hurting the pace of the story.
And — if Shadows of Valentia is any indicator — the idea of continuing to bring over old games in the series remains as sound as I thought it did almost 10 years ago.
That said, I don't know if Hyrule Warriors would be better with Online co-op or not — I would have to play the game first to decide that -, although the idea of having players facing each other in those maps on matches 2 V 2, 3 V 3, 4 V 4 and 5 V 5 sounds really appealing.
If the idea of playing a courtroom adventure game on your Apple device sounds appealing, stay tuned: Capcom Unity has released Phoenix Wright: Ace Attorney — Dual Destinies into the Japanese App Store — and all expectations are that it will be delivered to North America and Europe very soon (and in full HD)!
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action game needs heavy focus on graphics, sound and gameplay.
The idea of a feudalpunk game where you're riding dragons sounds amazing.
6 - player coop sounds like an odd idea for the 2D Castlevania games, but I'm inclined to hope it's one of those ideas that are so crazy that they just might work.
- Kataoka believes the world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry - in order to express the idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
To me All of u sound like kids who have no idea about the fighting games genre and are arguing for the sake of arguing..
The idea of a «Ninja World Tournament» sounds pretty cool and serves as a nice way to stuff many characters from throughout the series into one game, but does it make Revolution a good move?
It's a smart idea given the important role sound and music can play in a game that relies heavily on evoking the action and atmosphere of horror movies like Alien.
Drifter, hitting PS4 and Vita sometime in the near future, sounds like a supremely cool game based around the idea of space exploration.
So, the idea of a release for the Xbox 360 with support for four people locally or over matchmaking sounds like it could be fun, but at the end of the day it is still just Tetris; another retro game.
Back in 2007 the idea of Mario and Sonic crossing over and competing in the Olympics seemed like a silly idea, sure it sounded interesting in a way and it was exciting to see these two rivals bury the hatchet but I was not honestly sold on the game.
Hands - on impressions are almost universally positive, and the idea that there are additional monster classes, outside of the Goliath class developer Turtle Rock Studios has been showing, sounds like this game is going to have strategy for days.
If the idea of jumping into the outsized armor of a Warhammer 40K Space Marine and blowing away enemies with equally overpowered ammunition sounds like a good time, Space Hulk: Deathwing is the game for you.
The Amazing Spider - Man 2 feels like a step sideways from the sound compilation of ideas that made up the first game.
The idea of an entire 3 disks of content sounds promising, especially when the game is already looking...
And while the idea of mission after mission might sound boring initially, the game does allow the player to mix things up by enabling different class choices to be utilized for each mission, choosing from one of three unique classes.
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
thats sure would be something big to differentiate themselves from Outlast 2, just hope that the devs from outlast 2 don't think of putting any BOXES in their game or they whould need to come up with something radically different that's never seen before, maybe show some cockroach having sex in the stewing pot, that sound like a HALWAY - original idea.
Also, while the idea of two teams of commentators sounds good on paper, in reality it makes the game feel a bit less like a real broadcast than before.
The culmination of their ideas have established a truly unique basketball experience, and, as strange as this may sound, I like to describe it as a sports game ARPG.
«That causes us to have conversations with Adobe, and we say the next version of Photoshop should look like a free - to - play game, and they say, «We have absolutely no idea what you are talking about, but it sounds really bad.»
Because the core of Ichi was so sound, it wasn't hard to come up with dozens of new puzzle ideas to make the game better.
Game Development / Publishing Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to marGame Development / Publishing Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to marGame Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to margame ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to margame mechanics, with the network available to discuss and help with games ideas and bring them to market.
Embedding speakers in the controllers was also ruled out as «distracting,» as the team didn't like the sound mix it provided from the idea of hearing cartridges on a controller during gun battles and the rest of the game on traditional speakers.
The idea of piloting a fighter jet through a space dogfight in EVE: Valkyrie sounds absurdly awesome, allowing me to finally live out my Rogue Squadron dreams in game form.
Wow, I knew Minority put a lot of effort into the game design and the game feel, but I had no idea the team went to such a great expense to make the sound so great!
While Grasshopper Manufacture is responsible for one of my favorite titles of last year (Shadows of the Damned), the idea of playing a game as a zombie - killing cheerleader doesn't exactly sound compelling.
Everything about the game, from the colorful palette, the sound design, the music, the levels themselves and the new ideas and tools it brought to Mario's disposal, is top quality and ranks among not just the finest Super Mario games or the finest SNES games, but stands as one of the greatest games of all time.
Of course we had some ideas in mind, but they are mostly responsible for the sound atmosphere of the gamOf course we had some ideas in mind, but they are mostly responsible for the sound atmosphere of the gamof the game.
Each of M - DRIVE's music tracks and sound effects has been lovingly crafted by composer Snowy Fox using the same synthesis method as the original console's Yamaha sound chip, in the styles of many of the games we grew up loving, holding the idea of an action RPG in mind, but the pack is also open to several different game genres.
As much as I probably sound negative about it, I quite like the idea of the game now.
Developed by Villa Gorilla, as strange as the game sounds it looks like a lot of fun and a fresh idea in video games.
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