The slimes are cute, the graphics look great, the music is fun, and the overall
idea of the game sounds entertaining.
The idea of the game sounds like it'd be a grand old time: as a young boy on the planet Gamearth, Rise is caught in the middle of a war between his peaceful people and the Gears of War - style Grunts who love nothing more than extreme violence and incredible structural damage.
Not exact matches
This seems incredibly harsh on Conte just months after he guided Chelsea to a convincing title win, but the nature
of the modern
game suggests the
idea might not as crazy as it
sounds, with managers» stays at their clubs proving shorter and shorter all the time.
Having won 9 out
of their last ten Premier League
games, it doesn't
sound such an impossible aim to win the next 8 as well, although Liverpool, Chelsea and Man United may have other
ideas.
Easter Egg Dominoes by Simple Play
Ideas Bowling with Wobbly Easter Eggs from And Next Comes L Stack «Em Don't Crack «Em
Game from Toddler Approved Sidewalk Chalk Bunny Hop
Game from JDaniel4's Mom Number Recognition Easter
Game from Little Bins for Little Hands Easter Memory
Game from Happily Ever Mom Gross Motor Egg
Game from Gift
of Curiosity Beginning Letter
Sounds Easter Egg Hunt (with Free printable!)
This third - person action
game might
sound like a great
idea if you're a fan
of 50, Yayo, Buck, and Banks, but with its poor gameplay and worse attention to the G - Unit license, Bulletproof disappoints on all fronts.
Sadly Tweet Land by Why
Ideas and Tree Interactive falls in to the second category and while the
idea of having «The Internet» influence your
game may
sound great, it invariably results in an inconsistent experience.
Naughty Bear is an example
of a
game that fundamentally misses the mark - there are a ton
of fantastic, creative
ideas here that
sound great on paper, but are so poorly executed that it just doesn't work.
If the
idea of one brother subjecting another to an extreme, reality - defying
game offered by a mysterious organization sounds awfully familiar, Game Night is way ahead of
game offered by a mysterious organization
sounds awfully familiar,
Game Night is way ahead of
Game Night is way ahead
of you.
Other than that, I love the
idea behind the collection, bringing it to a more current console for a more current generration
of gamers I think is a superb
idea, and from your write - ups from your Konami visit, the enhanced visuals
sound like something to look forward to!
If you talked to any fighting
game fans this time last year, the
idea of an Arc Systems developed Dragon Ball fighting
game would have
sounded hugely unlikely.
I really did not like the
idea of everyone being in one car, but now it
sounds like it will be a perfect way to add some variety to this
game.
Though it would have been fun to see Ralph
game - jump into more than a few
games, I guess something has to be saved for the sequel, no matter how bad
of an
idea it may
sound.
But then again the
idea of being a Stuntman in a video
game now that
sounds like a good
idea, and something that THQ has taken a few stabs at over the years and has come up with mild success.
The rest
of the
game goes through the story from the perspective
of each individual team and while this
idea might
sound cool on the surface, it also results in some repetition in the actual
game which ends up hurting the pace
of the story.
And — if Shadows
of Valentia is any indicator — the
idea of continuing to bring over old
games in the series remains as
sound as I thought it did almost 10 years ago.
That said, I don't know if Hyrule Warriors would be better with Online co-op or not — I would have to play the
game first to decide that -, although the
idea of having players facing each other in those maps on matches 2 V 2, 3 V 3, 4 V 4 and 5 V 5
sounds really appealing.
If the
idea of playing a courtroom adventure
game on your Apple device
sounds appealing, stay tuned: Capcom Unity has released Phoenix Wright: Ace Attorney — Dual Destinies into the Japanese App Store — and all expectations are that it will be delivered to North America and Europe very soon (and in full HD)!
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest
game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge
of going bust and you really need to make your next
game sell but have no
idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance
of graphics and
sound.
The
idea is that you need to match the various design components to the genre and topic
of your
game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action
game needs heavy focus on graphics,
sound and gameplay.
The
idea of a feudalpunk
game where you're riding dragons
sounds amazing.
6 - player coop
sounds like an odd
idea for the 2D Castlevania
games, but I'm inclined to hope it's one
of those
ideas that are so crazy that they just might work.
- Kataoka believes the world
of The Legend
of Zelda: Breath
of the Wild is the true protagonist
of the
game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one
of the main appeals
of the
game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History
of Hyrule, but also the ordeals
of the Link and Zelda
of this particular entry - in order to express the
idea of a world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used in orchestras - these contrast the synthesizer
sounds of the ancient civilization - the main theme includes chord progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep in the main theme, which explains the rather strange break in the song - the break represents Link taking a «new breath», after 100 years in stasis - the break basically serves as the division between Zelda and the past, and Link and adventure in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
To me All
of u
sound like kids who have no
idea about the fighting
games genre and are arguing for the sake
of arguing..
The
idea of a «Ninja World Tournament»
sounds pretty cool and serves as a nice way to stuff many characters from throughout the series into one
game, but does it make Revolution a good move?
It's a smart
idea given the important role
sound and music can play in a
game that relies heavily on evoking the action and atmosphere
of horror movies like Alien.
Drifter, hitting PS4 and Vita sometime in the near future,
sounds like a supremely cool
game based around the
idea of space exploration.
So, the
idea of a release for the Xbox 360 with support for four people locally or over matchmaking
sounds like it could be fun, but at the end
of the day it is still just Tetris; another retro
game.
Back in 2007 the
idea of Mario and Sonic crossing over and competing in the Olympics seemed like a silly
idea, sure it
sounded interesting in a way and it was exciting to see these two rivals bury the hatchet but I was not honestly sold on the
game.
Hands - on impressions are almost universally positive, and the
idea that there are additional monster classes, outside
of the Goliath class developer Turtle Rock Studios has been showing,
sounds like this
game is going to have strategy for days.
If the
idea of jumping into the outsized armor
of a Warhammer 40K Space Marine and blowing away enemies with equally overpowered ammunition
sounds like a good time, Space Hulk: Deathwing is the
game for you.
The Amazing Spider - Man 2 feels like a step sideways from the
sound compilation
of ideas that made up the first
game.
The
idea of an entire 3 disks
of content
sounds promising, especially when the
game is already looking...
And while the
idea of mission after mission might
sound boring initially, the
game does allow the player to mix things up by enabling different class choices to be utilized for each mission, choosing from one
of three unique classes.
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution /
sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath
of the Wild was the toughest Zelda
game to create - companions outside
of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath
of the Wild takes place after Ocarina
of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the
game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in
games, it's always the same Mario in his adventures - the
idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
thats sure would be something big to differentiate themselves from Outlast 2, just hope that the devs from outlast 2 don't think
of putting any BOXES in their
game or they whould need to come up with something radically different that's never seen before, maybe show some cockroach having sex in the stewing pot, that
sound like a HALWAY - original
idea.
Also, while the
idea of two teams
of commentators
sounds good on paper, in reality it makes the
game feel a bit less like a real broadcast than before.
The culmination
of their
ideas have established a truly unique basketball experience, and, as strange as this may
sound, I like to describe it as a sports
game ARPG.
«That causes us to have conversations with Adobe, and we say the next version
of Photoshop should look like a free - to - play
game, and they say, «We have absolutely no
idea what you are talking about, but it
sounds really bad.»
Because the core
of Ichi was so
sound, it wasn't hard to come up with dozens
of new puzzle
ideas to make the
game better.
Game Development / Publishing Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to mar
Game Development / Publishing
Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to mar
Game Republic is an ideal
sounding board for
game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to mar
game ideas, viability
of projects, and
game mechanics, with the network available to discuss and help with games ideas and bring them to mar
game mechanics, with the network available to discuss and help with
games ideas and bring them to market.
Embedding speakers in the controllers was also ruled out as «distracting,» as the team didn't like the
sound mix it provided from the
idea of hearing cartridges on a controller during gun battles and the rest
of the
game on traditional speakers.
The
idea of piloting a fighter jet through a space dogfight in EVE: Valkyrie
sounds absurdly awesome, allowing me to finally live out my Rogue Squadron dreams in
game form.
Wow, I knew Minority put a lot
of effort into the
game design and the
game feel, but I had no
idea the team went to such a great expense to make the
sound so great!
While Grasshopper Manufacture is responsible for one
of my favorite titles
of last year (Shadows
of the Damned), the
idea of playing a
game as a zombie - killing cheerleader doesn't exactly
sound compelling.
Everything about the
game, from the colorful palette, the
sound design, the music, the levels themselves and the new
ideas and tools it brought to Mario's disposal, is top quality and ranks among not just the finest Super Mario
games or the finest SNES
games, but stands as one
of the greatest
games of all time.
Of course we had some ideas in mind, but they are mostly responsible for the sound atmosphere of the gam
Of course we had some
ideas in mind, but they are mostly responsible for the
sound atmosphere
of the gam
of the
game.
Each
of M - DRIVE's music tracks and
sound effects has been lovingly crafted by composer Snowy Fox using the same synthesis method as the original console's Yamaha
sound chip, in the styles
of many
of the
games we grew up loving, holding the
idea of an action RPG in mind, but the pack is also open to several different
game genres.
As much as I probably
sound negative about it, I quite like the
idea of the
game now.
Developed by Villa Gorilla, as strange as the
game sounds it looks like a lot
of fun and a fresh
idea in video
games.