Sentences with phrase «idea of the gameplay elements»

The trailer below gives an idea of the gameplay elements... I have to admit that I'm not 100 % about the cute animals portrayed as players though!

Not exact matches

HD, awesome gameplay elements with the new gamepad, and fresh and innovative ideas makes this game one of the best games in the launch lineup!
As I said, they justly said in that video that this is greatly inspired from Mario 3D Land and that they added new ideas, which surely mean they added new elements of gameplay / ennemies, environments, etc based on the 3DLand formula to do improvements on it, and they also said that they primarly wanted to do a multiplayer game and thought that 3D Land formula was the most adapted for that
Heading ever deeper underground, Samus Returns blends many of the elements that Metroid II: Return of Samus is known for and some new and original gameplay ideas designed purely for the remake.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
The game combines classic gameplay elements and ideas from the 2D titles, while incorporating the 3D elements of Prime.
For more details on how BLOPS III mixes and matches its traditional Call of Duty elements with new ideas along with some fresh gameplay footage, have a look at the following video I put together.
One thing I will mention, is that it seems Sonic Team have attempted to include a variety of new ideas to mix up the levels — particularly in Lost Labyrinth Zone, which introduces a few new gameplay elements.
Niji takes that basic idea, adds some key elements (including multiplayer), and takes an already addictive concept to the next level, all in a visual style influenced by traditional Japanese art and at least one gameplay element that reminded me of playing Jet Grind Radio and Jet Set Radio Future.
That said, STAR CITIZEN is far from launching, arguably far from beta (by «beta» I mean the original idea of being «feature - complete», having all the elements of gameplay in the game, even if they don't have all the regions / planets / stars / etc.), so keep on holding their feet to the fire.
In the first title it really sticks to the core Mega Man elements of shooting and platforming, but in the second title we start to see the developer open the playbook in terms of different gameplay ideas.
I must admit, the inclusion of water physics was a great idea, and adds a new element to gameplay, though it's not perfect - the water has a sort of «globby» feel to it, sometimes not quite reacting how you might expect and running more like oil.
At one end of the video game narrative spectrum, there are the games that have an idea of how they should play and elements are deducted from the story in order to facilitate the gameplay elements.
The strongest element in the gameplay by far is how it links the story with the types of enemies, the combat and challenges that you are presented giving you an idea on how raptures idealic utopia became such a horrible dystopian mess.
It's the same basic gallery shooter with ideas from TI Invaders, but the gameplay elements are original: bullet rain, precise motion, small hit box, crazy particles, many different power - ups, constant rain of power - ups, icon showers, multi-layer shields, etc..
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