Sentences with phrase «ideas for future games»

Until that happens their focus will remain on The Way of Life, although they have lots of ideas for future games.
They're still there as potential ideas for future games.
just had a idea for a future game of R&C how bout using the new motion control to maybe have a boss battle using a giant wrench to WACK him with lol

Not exact matches

Before Saturday's game against Manchester United, we looked at Palace's appalling start in the context of their goals scored (before: nil; after: zero), their points gained (before: none; after: nada), and their hope for the future (you get the idea).
Although for some the idea of using games to help out with future regulations might seem a bit weird, many of the simulators the teams use are derived from tech first implemented in the gaming industry and are highly accurate.
Wenger is trying to force the world into believing Ox has a future playing in the middle, far from it Arsene, your boy has poor passing ability, no vision for a final pass, no technical ability to control the game and quickly runs out of ideas.
She intends in future to investigate the design of games for players with different cognitive abilities and to explore the idea of sandbox - style play to accommodate a range of player abilities and interests.
To finish this game shows the bright future ahead for vita and the idea that there is better to come is mouthwatering to say the least.
However now that it is here, I see this as a great stepping stone for future action RPG's, as this is a game that has a lot of great potential, but still needs some new original ideas to take it to the next level.
That's funny, because in my ideas for a future Mario Party, I included Baby Mario, Baby Luigi, and Wiggler as newcomers, and in random character concepts for games after, I included Monty Mole and Pianta as well!
Celebrating brave thinking, innovative pedagogy, new products and education game changers, Bett Futures 2017 presented a one ‑ of - a-kind opportunity for emerging learning solutions to hit the ground running by inspiring attendees with practical ideas on how to improve their own educational practice.
Read these two recent Edutopia blogs — «Use Game - Based Learning to Teach Civics» by Andrew Miller and «Engage Future Voters with Election Projects» by Suzie Boss — and then check out the links below for more ideas and materials.
Skylanders and Disney Infinity have really set the trend for the future of gaming, the idea of smart toys which go into the game have really made quite an impact on the child gamer as well as also a good portion of other gamer's including this writer who is quite happy with his Skylanders and very much looking forward to the new Disney Infinity.
Calum Petrie with five ideas for future Telltale games... Telltale Games has now been pushing out narrative driven episodic games for a number of years, and the source material has always came from an outside property.
Skylanders and Disney Infinity have really set the trend for the future of gaming, the idea of smart toys which go into the game have really made quite an impact on the child gamer as well as also a g...
(all 12 characters can hold 2 items at a time)-- Consulted with Nogami for the Splatoon stage and characters — Lot of strategy can be used in battle mode — Gyro controls improved — Doesn't completely shutdown the idea of future DLC, but he says the game already has so much content.
This data could be used to tweak the game in future patches for the benefit of players, but it is not extensive data (we are really only doing this to test out the idea for future titles).
I can't wait to see what outfits they release in the future because Nintendo proved in the main game that there is a lot of potential ideas for costumes that Mario could wear.
The developers were focused on all the bad aspects from the Mario Bros. game, and that gave them ideas for improvements in the new game, and those improvements have also set the standards for all the future games to come.
Perhaps in a future version we may be able to marry the two ideas in some grander, bigger game, but for now it seems best that we leave XM as our survival game and let DownGate become our warfare game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
With the seamless combining of puzzles, horror and action, it certainly shows what is capable for future instalments of Resident Evil games and hopefully the ideas used here will continue into following games, and one day, perhaps Resident Evil will finally be re-crowned as one of the scariest games.
There's also something special for people particularly fond of the idea of the Return 2 Games series - they can get the Supporter's Bundle which will grant them access to all the 7 upcoming titles, all additional content ever created for any of the games, preview access to all current and future Return 2 Games titles and a sweet spot in the credits section.
They discuss trying to make peace with narrative - based games, why consoles (and not tablets) are the future of Lords Managements, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
That GTA: GD would make sense as a costume pack, I think once more games successfully implements the idea, it will become common place, and piggybacking on that GTA: GD idea, there could also packs for vehicle, real estate and radio customization, with such a level of immersion, where a player could find an unlimited choice of cars, picking a beat - up black 96 porsche carrerra with zebra paint, buying / renting a liberty city cocaine kingpin hideout on the oceanfront while listening to Daft Punk latest remix compilation... it's not only possible but I think probable that in the future as games include more social elements they will include those elements as they would provide greater immersion for players, greater revenues for gaming company, and marketing inroads for brands and designers.
The very idea of Early Access is built around this mentality; paying top dollar for a given game, and watching it come together in the future — the mentality going in (and that's key here) being that what you're buying is only a first step.
We have lots of cool game ideas for the future, but being a small independent developer, we like to keep focus on one thing at a time.
Idea Factory has released a new trailer for the PS Vita exclusive visual novel Code: Realize ~ Future Blessings ~, introducing the game's characters and new episodes.
1) Early Years and Jaleco 2) Konami 3) Freelance 4) Metal Gear Solid 5) A renaissance and period of change 6) Too many army games today 7) Prefer to be known for other games 8) Suikoden II 9) Valkyrie Profile 10) Silent Hill series 11) Some say bitter 12) Dragon Quest 7 13) Dark Cloud 2 14) Japan's downfall 15) Peter Molyneux and Fallout 2 16) Jeremy's big game idea 17) Shenmue 18) Recent games 19) What his family and friends think 20) ZPang and the future
You may have the next idea for the perfect educational video game that represents that future, so don't hesitate and start your career with a game design degree!
Having recently pre-ordered Disney Infinity for the 360, and interacting on their Facebook page (where the site mods are very interactive and responsive), I have my own ideas of what I would like to see come to the game as this as being touted as the «future» of Disney gaming, essentially replacing stand - alone titles (mixed feelings on this), and becoming Disney's most ambitious gaming project to date.
By these leaks, it's clear that Activision has been planning on this for a long time, and this announcement could give fans an idea of what to expect from potential future games in the series.
In my opinion, this is actually a pretty nifty idea, and may be cool for future games.
So while a new game is probably not likely in the near future (maybe in a few months or years), you can at least be happy the game's producer wants to make a sequel and that he apparently already has some ideas for what the game could include.
Feedback Please: If you have any feedback and suggestions on how we could further improve the design and interaction of our apps and games, please visit our website http://iabuzz.com/ or leave us a message at [email protected] We would be glad to hear from you as we are committed to update all of our apps and games on a regular basis with new features and also want to get some ideas for future app development.
As covered earlier this week, Breath of the Wild director Hidemaro Fujibayashi appears to have plenty of ideas for future Zelda games as well as motivation.
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