The resource underscores the many forms art museum education can take, and provides practical and inspiring
ideas for future programming at institutions worldwide.
Have
an idea for a future program or artist residency?
Not exact matches
Many people argue about what needs to come first in order to create an entrepreneurial community —
ideas or capital — but it's a chicken - and - egg debate, says Brad Whitehead, president of the Fund
For Our Economic Future, a program that pools funding for entrepreneurs from various philanthropic organizations across Northeast Oh
For Our Economic
Future, a
program that pools funding
for entrepreneurs from various philanthropic organizations across Northeast Oh
for entrepreneurs from various philanthropic organizations across Northeast Ohio.
An example of a
program carrying out this work is Ryerson
Futures — an accelerator
program that works with startups based out of Toronto that moves past the
idea of looking to Asia as only a source
for investment, but rather
for spaces of collaboration and growth in new markets.
To get some
idea of what climate change will likely mean
for the reefs, the World Heritage Centre asked coral experts at NOAA and elsewhere to produce what they claim is a first of its kind study «that scientifically quantifies the scale of the issue, makes a prediction of where the
future lies, and indicates effects up to the level of individual sites,» says Fanny Douvere, marine
program coordinator at the center.
«These discoveries are made possible by close cooperation between NSF's Division of Astronomical Sciences and Office of Polar
Programs, both supporting the ALMA and SPT facilities; such cooperation will be essential to achieving the goals of Windows on the Universe: The Era of Multi-messenger Astrophysics, one of the «10 Big
Ideas for Future NSF Investments,» said Vladimir Papitashvili, NSF
program director
for Antarctic Astrophysics and Geospace Sciences.
This
idea is old news to Nancy Hoffman, vice president
for program and talent development at Jobs
for the
Future, a nonprofit focused on ensuring that low - income students graduate high school with a clear path to career success.
Skype (School Library Journal, January 2008) It's a Mad Mad Wordle (School Library Journal, July 2009) Ramping up Your Library Website (School Library Journal, January 2010) Empowering Students
for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid
for Life (Multimedia Schools, March 2010) Everyday Advocacy (School Library Journal, August 2010) Checking Out the iPad (Multimedia Schools, November / December 2010) Librarians as Leaders (TechEdge, February 2011) E-Books: Just Jump In (Library Media Connection, Jan / Feb 2011) Tech Tools
for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools Idea Watch column Sept 2012) iPads for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid
for Tough Times (TechEdge, November 2011) Learning Together: the Evolution of a 1:1 iPad
program (Internet @Schools, January 2012) Backchanneling on the Front Burner (Library Media Connection, May / June 2012) Power of Gaming (Internet @ Schools
Idea Watch column, May / June 2012) BYOT to the Library (Tech Edge, September 2012) Data Delivery: Getting the Story Out (Internet @ Schools
Idea Watch column Sept 2012) iPads
for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools Idea Watch March / April 2013) For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid
for Everyone (School Library Journal, October 2012) The 1:1 Experience (Internet @ Schools
Idea Watch November / December 2012) Innobrarians: Librarians as Innovators (Internet @ Schools
Idea Watch Jan / Feb 2013) From Professional Development to Personalized Learning (Library Media Connection Jan 2013) Live - Blogging Learning (Internet @ Schools
Idea Watch March / April 2013)
For E-books the Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid
For E-books the
Future is Now... Maybe (Internet @ Schools May / June 2013) Project Advocacy column: What are We Afraid Of?
For example, tell about a time when you influenced someone, tell about a challenge you overcame, tell about the situation when you defended your
idea, inform the reader about your
future plans, why do you want to pursue this
program, why are you interested in this field of study, etc..
The creative designs of these shelters help the cause architecturally (they generate good
ideas for future shelters) and in other ways, too, as Michael Phillips, Community Outreach Coordinator of the New York City Feral Cat Initiative, a
program of the Mayor's Alliance, points out.
When Air New Zealand came out with changes to its frequent flyer
program from points to dollars in 2004, I worried about what it would mean
for the
future of frequent flyer
program value, although they kept both a points as money
idea and a traditional award chart (with saver awards also continuing to be made available to partner airlines).
- the game's shading mechanism has changed, which allows
for increased gear texture quality - all graphical aspects and
programming mechanisms have been built up from scratch
for this sequel - maximum resolution is 1080p in TV mode - a bigger focus
for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play
for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the
future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an
idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an
idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates
for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential
for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the
future holds any sort of possibility, but the devs didn't get specific about adding more content like that -
for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Although, I know this can be done with external
programs, so I'm leaving this as a potential «
for the
future»
idea.
Assist with researching
ideas for future public and educational
programming based on upcoming exhibitions
Handle tasks of developing
program ideas and assists in forward planning of material
for future programmes
Hence, it is always an excellent
idea to receive a certification in the medical assistance
program for your
future career growth.
What begins an
idea for basic research
program today could well be the seed
for the
future treatment options available within the health care industry tomorrow.