Sentences with phrase «ideas from other games»

But Lopes also borrowed ideas from other games that the blue blur had starred in, as well as SEGA titles like The Revenge of Shinobi and SEGA Rally.
Crucially, they've stolen some good ideas from other games in the genre.
By borrowing many ideas from other games (the reboot of Tomb Raider and Far Cry Primal to be more specific) Guerilla's maiden voyage into the «open - world» genre is quite successful, engaging and charming, but not without its flaws.
As much as Battle of the Bands could have been, it ends up being a game that takes good ideas from other games, adds the very odd weapons, and gives a lackluster performance.
The designers didn't love this game, they just threw together poorly understood ideas from other games like «Halo» and «Half - Life» so that the management chimps responsible for the project could be satisfied that it was ripping off popular products.

Not exact matches

From his standpoint, the idea is to try to remove himself from the mix, and acknowledge that, like the game, we are all connected to each other and affect each other in some From his standpoint, the idea is to try to remove himself from the mix, and acknowledge that, like the game, we are all connected to each other and affect each other in some from the mix, and acknowledge that, like the game, we are all connected to each other and affect each other in some way.
Their games are rehashed ideas from the 80's BBS scene other developers rehashing ideas from the 80's BBS scene.
I'll hardly be the only person to note this, but the transition of Game of Thrones from «fantasy series where half the audience knows the source material and has a good idea of what will happen» to «fantasy series where those nerds are getting their minds blown like the other plebes» has been an absolute delight.
Allen had other ideas though, as Christian Benteke rose highest to meet Alberto Moreno free - kick, with the Welsh midfielder the first to react with his first meaningful touch of the game to find the back of the net from 10 yards out.
I understand what you're saying bounty hunter, but I feel like the week prior to big games should be enough time to at least tweak our formation slightly or employ a certain tactic, whether it's counter attack with less possession or playing with two strikers up top instead of the lone striker, I would hope that players at the level required for arsenal would be able to adjust to this as it seems I tend to hear other teams coming away from big wins uttering phrases like «we worked on the manager's ideas this week and executed them well», I cant remember our players saying this for a while.
Well your righ with met spend but in amount paid out for players no net were 5th but i agree our champions league performances have been poor we had some tough draws and the premier league is more demanding then the other leagues in strwnght of competition and games played still excuses do nt win but that monaco loss left me shaking my head in cl we get theough the group but cant muster the strength needed for knockout and we should be performing better were under performing for the talent xhaka has frustrated me hes got the talent and plays well but cant hold focus in games he drops off and loses his marks our academy is doing well but yes it is tougher now to break in to the first team iwobi has done well but one or two seasons away from being there if he does turn himself elite ever has to score or he will just be another ox but i think its been a wake up call to the club we finally have to act theres a wave of ideas to not only get us back to winning ways but become title contenders and i think give him the extension one year its a world cup year and that will also allow our players esp strikers who been very poor this year realized its tough to play in englad and next year will have a better idea what it really takes to win here shore up some spots and depth and were in contention fail and the changes will happen but let him have one more year the fact were willing to spend shows me an upturn from the decline
Although others may come up with favors and party game ideas, I know for a fact that many couples sort of just throw the party themselves, perhaps with a bit of help from a few friends or family members.
From circle time games focusing on self - esteem, bullying and helping others out to whole class secret agent projects that encourage kids to do things for others without them even noticing, this pack is full to the brim with inspiring ideas!
Whether this is to suggest a unique and sexy get - to - know - you game, or a unique date idea, or doing something wild and adventurous and then telling your person of interest about it, doing something special lets your potential date understand that you are different from others, are fun, and engaged.
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this game.
Framed has a novel idea and implements it pretty well, but after the 5th or 6th frame, the excitement dies off and it feels more like any other puzzler - luckily, the game doesn't overstay its welcome and its general aesthetics keep it from being dull.
This sequel has the same basic idea: a 2D side - scrolling action platformer that, while it has influences from all the aforementioned games, is also reminiscent of other old school classics such as Contra and Metal Slug, as well as newer bullet hell shooters.
Other than that, I love the idea behind the collection, bringing it to a more current console for a more current generration of gamers I think is a superb idea, and from your write - ups from your Konami visit, the enhanced visuals sound like something to look forward to!
So we got the rough idea from other modern games of your next objective and it shows up on the map, if you go here then that's where you can progress the story.
Would you enjoy playing a game like this or do you have any other ideas for games that would benefit from multiple screens or a QR Scanner?
Kirby Star Allies on the other hand takes a bunch of ideas from older games and attempts to make a coherent experience.
A great manykids in elementary school and the middlegrades around the world are learning to programin Flash and are continually improvingtheir skills as they advance through the grades.They use this tool and others like it (theMassachusetts Institute of Technology «sScratch, for example) to communicate a widerange of information and emotion — from storiesto logic to games to ideas to persuasivearguments to works of art — all through programming.And it seems to them not nerdy but, rather, sophisticated and advanced.
A collection of games from phase 2 onwards, one based on tricky words, one on the silent letter «h» and a collection of 10 + ideas for other phonics starters / lessons... my kids loved them all!
The innovations varied from coding clubs to interactive board games; whilst some of the innovations submitted were existing ideas, others offered were completely new.
Some listened to teachers from all over the nation / world lecture on TeacherTube and SchoolTube, while others played interactive video games that covered key concepts and ideas.
Other games from EA last year introduced ideas Madden could benefit from as well.
These are ideas that have been done before in other games no matter how hard the developers and Activision pretend otherwise, but that doesn't stop them from being something new for the series,
you could jam 4 different videos into that 120hz signalling hmmmm or up the ante to 240hz so 4 people get 60hz per eye:) My idea might only work with passive tech, not active due to the fact to do the 4th person you would just rotate the lens 180 degrees for the inverted 3d video frame and all 4 would benefit from passive anyhow the first 2 people just need to have cheap reald glasses like at the cinema with one having L+L glasses lens in his and the other with R+R in his bang polierization will take place and the software from a pc or the tv or monitor itself just needs to multiplex whats frames of the video or game a being displayed at the perspective time within the 120 hz or better 240hz signal.
A number of other games were born from the ideas it created, such as Pikmin, Twilight Princess, and Super Mario Galaxy.
I had actually started my E3 interviews on Sunday, and had I thought of the idea then, I would have had sketch contributions from people who worked on Gears of War, Minecraft and Forza, and maybe from some of the other game creators I bumped into at an Xbox showcase.
Arguably the king of racing simulation, Forza 7 takes aspects not just from its previous iterations but also borrows ideas from these other racing games and much for the better.
The reason Wind Waker never made it into the final product was «as it differs so drastically from the other titles with its visuals and the world, it was hard to bring those games together», so the idea was forgotten.
There really aren't many new game ideas anymore, so as long as the game is good, who cares if they took inspiration from other games.
Though this is not a new idea for video game narratives, what stands out in Cave Story is that these choices may not be apparent to the player, who may just go along with a specific choice because it is expected from them based on previous years of experience playing other games.
Developer Techland's Dead Island fit neatly into the latter category, blending several ideas from other zombie action games and integrating clever RPG elements for a fun but flawed adventure.
Kojima could very well be pointing out how, despite constant advancements in technology within the video game industry, most games are themselves hypertextual in that they are not completely original, but amalgamations of established thematic ideas borrowed from literature, cinema, history, the arts, and other games.
The idea of the Nintendo Switch being able to run the latter of the two is almost hard to imagine, but we would still like to know what other games we have yet to see or hear anything about from other developers.
In our case, it's a way to test our ability to think about games outside everyday terms, using original language, interpreting images, sounds, and ideas in ways that only we could imagine, that we have not borrowed from others.
As the development of Super Mario Bros. was going on simultaneously with The Legend of Zelda (the other «child» of Shigeru Miyamoto), and as Miyamoto was getting inspirations from his childhood stories (for both games), he got an idea to include mushrooms in the game.
The idea that a bunch of my friends can meet up online, shoot a few holes, fish for some Trout, and then maybe ride off into the sunset in our golf carts, that made it stand out from the past games, if not every other sports game you can play today.
Yes, they can be formulaic, borrowing a lot of gaming ideas, even from other games in the DreamWorks canon.
To the people out there I am sorry for ruining everything for this Mario party I guess people don't like to be proven by telling others what's already confirmed and what isn't I just thought that if I knew what everything was that was confirmed for this game then everyone would stop worrying and have fun with what we already have so far I guess I should just stop being negative and go with other people's ideas even if it doesn't make any sense I am also sorry for shouting at you guys I know you wan na speculate and give your opinions on what should've been in this game well from now on I don't mind I just want to have fun with what's been done in this Mario party I shouldn't shut down people's ideas even if it is only one person I will give you my full respect on your ideas and opinions on this game as well as my honesty on what you guys think
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
Gamers often try to come up with the best possible idea for an RPG combining design concepts from other games.
Many games have attempted to capture the idea of a fighter going from hero to zero, some making you lace up the boots and step in the ring yourself, others asking you to act as a manager.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The next morning, I typed up a couple pages of solid coherent dream memory and other ideas that spawned from it — continuity, utilizing all the characters in an unconventional fashion, mini games — the works.
I liked the idea of building self - contained missions and multiplayer arenas with assets from not just Far Cry 5, but also from other Ubisoft titles such as previous Far Cry, Assassin's Creed, and Watch Dogs games.
Dungeon Punks review One of my earliest game memories is playing a game called Fighting Force, Dungeon Punks is a little similar with many ideas from other fighting games and... Roleplaying games.
Unlike other mediums in which there is no participation from the audience, with game design, you can tell very quickly if your ideas are being understood.
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