The interviewer wants to know that how you work on deadlines and how you come up with new
ideas in a limited time to solve a specific problem.
Not exact matches
«If you can't find talent fast enough, the market opportunity a start - up is operating
in will move on, so there's a
limited period of
time to execute on the
idea and create more jobs,» he says.
It frees companies up to experiment with their
ideas without sinking
in excessive money or
time — especially useful at startups, where these resources are often
limited.
Boon + Gable,
in contrast, built upon the personal stylist
idea and decided to give stylists mobility as their core offering, support small and mid-sized business as well as
limit each visit to 20 items so as not to take up much client
time.
This
limits the amount of attention we can usefully give it, both because we have to waste so much
time defining terms before we can discuss it, and because the fluidity of the terms is a sure sign that the
idea will not make much difference
in the end.
One report says the places filled up
in no
time (it was a
limited pilot program to see how the
idea works), but that's as much reporting as we've had.
This is the very essence of the
idea of our
limited self - identity through
time in process thought (see the final paragraph
in MT 161).
The
idea that the Divine would only speak to one people at one
time in one language is so...
limiting.
There are plenty of good places if you are willing to drive at least a half hour to an hour away, but with the traffic
in and out of DC, venturing that far with two hungry little dudes at that
time of day
in Montgomery County is not always the most brilliant
idea, and right around us the options are
limited.
«They are challenged with rising commodity costs and flat - to - declining traffic as consumers are choosing to eat out less frequently
in tough economic
times, so we work closely with our customers on new product
ideas and
limited time offers.»
This is a sport
in the throes of denial over a number of health and safety issues, including the
idea that your brain might not work properly after even a
limited amount of
time spent playing it.
The past week has brought into our lexicon the
idea of a beta marriage — a
limited term marital contract — thanks to an article
in Time magazine by Jessica Bennett, «The Beta Marriage: How Millennials Approach «I Do, «based on a (clearly unscientific) survey conducted by the USA Network
in conjunction with Satisfaction, its new TV series.
The past week has brought into our lexicon the
idea of a beta marriage — a
limited term marital contract — thanks to an article
in Time magazine by Jessica Bennett, «The Beta Marriage: How Millennials Approach «I Do, «based on a (clearly unscientific) survey conducted by the USA Network
in conjunction with Satisfaction, its -LSB-...]
Since so much of her clientele consists of busy moms
in their 20s and 30s, she has some fabulous
ideas about looking great when both
time and money are
in limited supply.
If your child tends to wet the bed, often has a leaky diaper, or gets up to go potty
in the middle of the night, it is a good
idea to
limit liquids of all kinds after dinner
time.
And Mr Blair said the question of extending the detention
time limit for terror suspects beyond 28 days would be included
in these - making clear he still supported the
idea.
So the
idea of shopping without
limits, any
time and anywhere,
in retail outlets all over the country is false.
At the same
time, Morelle was cool to the
idea of a broad - based change to state government through term
limits and the creation of a full -
time Legislature
in matter of weeks.
The basic
idea is that charging a fee at peak traffic
times can influence driver behavior so not everyone ends up on the same spit of asphalt,
in the same way that hotels and airlines raise prices during holidays to manage
limited inventories.
For rare serious illnesses, there's always
limited time and resources; the network was a boon
in allowing us to share
ideas, data and results.
«Realistically, the products of the Hackathon will not achieve the goals listed
in the CSNE's mission due to their
limited time for development, but the
idea generation could be something that guides future research,» Wilson said.
While hearts are
in the spotlight for Valentine's Day, the
idea to follow one's heart is never
limited to any particular
time of year.
Though the
idea of running your own business may make you fantasize about sleeping
in, taking long lunches, and working at your leisure, the reality is your
time will become even more
limited.
Moreover, the screenplay sets up a few sturdy
ideas that could have been turned into something if anyone had paid attention to them, such as a 90 - minute
time limit before the police come to investigate the disrupted alarm, or automatic lights or a drone camera, established
in the early scenes.
For me, he really epitomised the
idea that your imagination is your
limit in a
time where things were very rigid and when the social position you were born into was the one you were stuck
in.»
«This
idea of a group of people trying to decide something with a
limited amount of knowledge, is something that crops up all the
time in lots of different contexts.
«Caught
In The Web» Inter (net) views, QuickTime: «Net Newbie» with Elizabeth Berkley (1.2 mb) «
Limited Resources» with Elizabeth Berkley (0.8 mb) «Showgirls» with Elizabeth Berkley (2.1 mb) «Sense of Humor» with Elizabeth Berkley (1.1 mb) «Eternal Fame» with Elizabeth Berkley (0.9 mb) «Up - Close» with Elizabeth Berkley (0.5 mb) «Hair Color» with Elizabeth Berkley (0.7 mb) «Personal Favorites» with Elizabeth Berkley (1.4 mb) «Online Experience» with Tom DiCillo (2.7 mb) «A Few
Ideas» with Tom DiCillo (0.8 mb) «A Changing Event» with Tom DiCillo (0.9 mb) «No Prep
Time» with Daryl Hannah (1.1 mb) «Close to Home» with Catherine Keener (1.0 mb) «Nyah - Nyah» with Matthew Modine (0.4 mb) «
In My Underwear» with Matthew Modine (1.1 mb) «Making Snowballs» with Matthew Modine (0.6 mb) «Target Practice» with Matthew Modine (1.0 mb) «Home Sweet Home» with Matthew Modine (0.6 mb) «Happy Ending» with Matthew Modine (1.2 mb) «The Real Thing» with Matthew Modine (1.7 mb) «A Real Snowman» with Matthew Modine (0.6 mb) «Introduction» with Marlo Thomas (0.7 mb) «Whoopie Cushion» with Marlo Thomas (1.3 mb) «What is Real?»
Instead, they present the same
ideas contained
in A Mind at a
Time, citing a few references that support well - accepted
ideas - or example, that attention capacity is
limited - but none to shore up Levine's particular views.
As experts
in very specific fields, when given 45 minutes to share their
ideas on whole language, for example, they grumble about the
limited time, then try to cram every great
idea and resource into the allotted
time period.
Top speed is electronically
limited to 155mph, although the 0 - 62mph
times of 3.9 secs (
in 4Matic form) and 4.3 secs (rear - drive) give an
idea of the car's true performance.
At the
time the proliferation of mobile and electronic reading devices was somewhat
limited, so I left the
idea simmering
in the recesses of my mind.
The two somewhat similar companies, PubSlush and LeanPub, began offering a platform solely based on the
idea that authors could reach out to potential readers while the book is still
in the process of being written and accept funding to help cover the costs associated with publishing the book; around this same
time, Wattpad rolled out a
limited pilot program that worked with six authors to fund their titles through reader donations.
It's a good
idea to get over your fears of giving your book away for free, because if it is done for a
limited time, for a specific purpose, and carried out
in the right way, it can be very rewarding for everyone involved.
This blind entry
idea, with
limit order
in the event area, looks very compelling and is similar to a Supply & Demand zones trading concept, and is suitable for traders with a full -
time job (as you can enter a set & forget blind order, with a stop loss).
Especially at
times like this, I like the
idea of only selling puts with
limit orders that are well above the ask price when you place the order
in the hopes that a random daily price dip will trigger the trade.
The main
idea is to exit a trade when you reach your profit desire, if the trade moved
in the wrong direction too much or after the
time limit was met.
Investing
in an ETF focused on Dividend Aristocrats can be a great
idea for an investor that has
limited time to monitor their dividend growth portfolio.
So long as none of his followers ever see much benefit from market
timing (which they can not if they
limit their allocation shifts to 15 percent), it will be hard for anyone to appreciate how much following a Buy - and - Hold strategy sets an investor back and the dominant Bogle
idea (that market
timing is not required) will remain
in effect.
In order to stretch this
time out while waiting for growth and nature to take its course, it's a good
idea to
limit food and drink about three hours before bedtime.
A few years ago I may have scoffed at the
idea of using a hop - on hop off bus, but with my
limited time in Peru and
limited Spanish skills, I thought it would be something worth checking out.
We messaged each other on and off for about two weeks before my trip, exchanging
ideas about the best ways to make use of my
limited time in Cape Town.
I mean seriously, we've been waiting long enough, and
in the world of videogames, good
ideas only stay exclusive for a
limited time...
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first
time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was
in comparison to companies that set decisions on a pre-determined schedule (
in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point
in order to meet the development schedule - Sonic Mania doesn't really have much
in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put
in practically all
ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released
in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere
in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological
limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn -
in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
The
time limit of all games
in total was 6 minutes and 21 seconds, and of course, if you have ever seen the film «The Wizard», you have somewhat of an
idea of what the competition was all about.
JYDGE also trades
in the endless run
idea for finite levels that seem to better encapsulate the sometimes
limited time requirements of being on a mobile platform...
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p
in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps
in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used
in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step
in the opponent's ink are reduced from original - you can jump up
in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its
limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw
in - more Salmon Run maps will be added
in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an
idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an
idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a
limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It was more of a waste than an addition
in the already
limited Skyward Sword; to have the
idea of nighttime gaming is too add elements, that basically make a new adventure at a different
time of day.
Despite partaking
in a junior version of game development, I still felt overwhelmed with the catch - 22 of delay versus consumer disappointment or, more specifically, trying to get out all of our
ideas within the forty - eight - hour
time limit.
There's no
in - game storytelling other than the intro, your attacks are very
limited and the level design is rather boring most of the
time, though not entirely without fun
ideas.
Sony's PlayStation Rewards loyalty program has been
in a beta phase for the past few months and was due to be opened up to all PlayStation 3 owners
in a few days
time, but something about the
limited availability period has soured Sony on the
idea for now, as the company has announced it will end the Rewards program effective March 31.