Not exact matches
Though releasing music
over the Internet is not a new
idea (just go to any band's MySpace or Purevolume page), for an
artist of the caliber and notoriety
of Radiohead to forgo a record label in favor
of doing it on their own is truly revolutionary.
Over the years, his critics have contended that Tarantino is less a creator than a repository, less an
artist than a recycler
of ideas and dialogue from Hollywood's past.
The
idea behind this is that I never want my work to be coloured by any personal feelings I might develop for the
artist over the course
of a conversation — for good or for ill.
Presentation
over a series
of lessons that introduces students to illustration, a range
of artists, researching, replication, annotations and developing their own
ideas
He has been imitated, revered, and homaged endlessly
over the years (check out the title sequence for the Spielberg movie Catch me if You Can for an
idea) and it's not hyperbole to say that he's one
of the most influential
artists of the modern era.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start
over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an
idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an
idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius
artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The GDC attracts
over 23,000 attendees, and is the primary forum where programmers,
artists, producers, game designers, audio professionals, business decision - makers and others involved in the development
of interactive games gather to exchange
ideas and shape the future
of the industry.
On the other hand, if you're able to use your creative mind to offer somethingon fivrr that would be fun, easy, and related somehow to the work you really love to do (rather than something that feels trivial) then it could be a stream
of income to test
ideas, practice sketching out quirky concepts, and as Chris said above, «create value, relationships or a portfolio that will build
over time», selling work on fivrr / or donating work to silent auctions for organizations you believe in could complement a proactive
artist's other marketing efforts.
This exhibition covers a span
of over four decades (c. 1929 — 70), including a total
of some forty paintings, photographs by the
artist, works on paper, and sculptures in order to explore the change and continuity in Still's
ideas and pictorial forms.
The target for the new
ARTISTS FOR ARTANGEL fund is # 2.5 m, giving Artangel the resources to nurture amazing
ideas, back the boldest
of visions and produce extraordinary new projects
over the next decade.
«A significant element
of my work is representing time and place through a merging
of sculpture, painting, and photography; this
idea was catalyzed in part by my trips to Marfa
over the past several years,» says the
artist.
In an expansive space,
artists can explore new mediums and
ideas over a period
of one to five months.
Bringing together works by
over 50
artists — from Duchamp and Man Ray to Andy Warhol and Martin Creed, along with some
of Australia's leading practitioners — this is a one -
of - a-kind salute to an
idea that continues to define the very nature
of contemporary art.Presented in association with Melbourne Festival
Painting in the genre
of Abstract Expressionism, I feel a strong affinity for
artists such as Joan Mitchell and Willem De Kooning, whose work also emphasizes action and emotion
over ideas.
In 1969 he formed the
artists» group General
Idea with Felix Partz and Jorge Zontal; for the next 25 years they lived and worked together to produce the living artwork
of their being together, undertaking
over 100 solo exhibitions, and countless group shows and temporary public art projects.
The common goal
of the final group exhibition leads to intensive dialogue about individual
ideas and practices, and binds each
artist temporarily into a group, leading to a long term network that exists even after the residency is
over.
The tapestry is a working through
of an
idea, a wandering through
of a memory; not the output
of an
artist attempting to resolve or reconcile, but simply entertain,
over and
over again.
When Mickalene Thomas was at Yale a little
over a decade ago to get her MFA, she had already landed upon her subject matter: identity and representation
of the self, channeled through the
ideas of artists like Cindy Sherman and Adrian Piper as well as the outsize personae
of figures like Mary J. Blige, Donna Summer, and Eartha Kitt.
There, under the tutelage
of the
artist Michael Craig - Martin, he realised that for the time being, at least, painting was
over and that, in contemporary art, the
idea was the be all and end all.
Contemporary
ideas of domesticity are on trial in this group show, as
artists like LaToya Ruby Frazier, Robert Gober, and Paulina Olowska examine how our interiors have become more commercial and political
over the past century.
For Ongpin, the thrill is in the feeling
of closeness to the
artist,
of «almost looking
over his shoulder as he develops his
ideas on paper».
«The
idea is that a group exhibition
of works by
artists from all
over invites more cross-fertilization and dialogue than individual gallery booths,» Inman says.
Showcasing
over thirty contemporary
artists based in Canada, Denmark, and The United States, the exhibition highlights the presence
of characters in each
artists» work and their function as a means to explore identity and
ideas of beauty as a social commentary.
Emerging in late - 1960s Los Angeles, Ruppersberg was among that city's first generation
of conceptual
artists to espouse a working method that privileges
ideas and process
over conventional aesthetic objects.
This landmark traveling exhibition brings together roughly 70 works made
over the course
of some 40 years — including many
of the
artist's sketchbooks that have never been shown before — and will unfold chronologically, tracing Serra's ever - evolving
ideas and methods since the 1970s.
Over the last 30 years, Blue Mountain Gallery has provided
artists a gathering place
of ideas where painters can communicate visually and verbally and find the support and inspiration
of their peers as well as the art public.
In an expansive space,
artists can explore new mediums and
ideas over a period
of one to three months.
And although the
idea may seem counter-intuitive to those emotionally beholden to the old ideal
of the cloistered genius flattered and enriched by virtue
of shining talent alone,
artists who think beyond their own careers, leave the confines
of the studio, and contribute to the art community tend to have more rewarding art practices
over the long haul.
By plunging visitors into a pictorial and sound environment, the exhibition presented a personal and original look back
over the Fondation Cartier's history, made up
of unexpected dialogues and connections between
ideas,
artists, and artworks.
«Based in Austin for
over a decade, but originally from Ireland and Switzerland, the
artists»
idea of Texas — like those
of most Europeans growing up in the 1970s and 1980s — was dependent on the cinematic imagery
of now - classic films for which Texas was either subject or site,» writes the Swiss - born Schmuckli.
Whether looking
over her shoulder to the more intimate Tefaf Spring, or forward to the much smaller first edition
of Frieze Los Angeles 2019, her
idea was to create interacting isles
of visual stimulus informed by a cluster
of new material (Frame), younger galleries (Focus) and underappreciated
artists (Spotlight), so as to energize and broaden the experience
of art.
Over the last 30 years, Blue Mountain Gallery has provided
artists a gathering place
of ideas where painters can communicate visually and verbally and find the support and inspiration
of their peers.
Conceptual art, in which
ideas take precedence
over material forms, offered
artists of the 1960s and 1970s a critical framework for exploring social issues.
In diverse ways, the six
artists invited to present solo projects reconsider objects and concepts from art history, showing how works and
ideas transform
over time and in front
of different audiences.
Critic Samito Jalbuena has written that the
artist's public use
of language and ideas often creates shocking juxtapositions — commenting on sexual identity and gender relations («Sex Differences Are Here To Stay») on an unassuming New York movie theater marquee, for example — and sometimes extends to flights of formal outrage (such as «Abuse Of Power Comes As No Surprise» in lights over Times Square
of language and
ideas often creates shocking juxtapositions — commenting on sexual identity and gender relations («Sex Differences Are Here To Stay») on an unassuming New York movie theater marquee, for example — and sometimes extends to flights
of formal outrage (such as «Abuse Of Power Comes As No Surprise» in lights over Times Square
of formal outrage (such as «Abuse
Of Power Comes As No Surprise» in lights over Times Square
Of Power Comes As No Surprise» in lights
over Times Square).
From her investigation into the notion
of artificial beauty to references
of futuristic architectural
ideas from the early 20th century, Korean
artist Lee Bul has,
over the past two decades, garnered international renown with a diverse and intellectually challenging body
of work that includes sculptures, performances and installations, while always maintaining an intriguing relationship with modernist ideals.
To introduce «False Flags» — and our accompanying series
of commissioned essays, interviews, reviews, and
artist projects — Simblist shares some
of the
ideas addressed in the show and connects the artworks on view at X with New Orleans» own debates
over contested lands and cultural ownership.
Produced
over a quarter
of a century beginning in 1964, the maquettes offer a unique view into the sculptor's creative process: some illustrate the origins
of compositions for monumental works, while others document
ideas not realized ultimately in large scale or provide fascinating examples
of early sculptural
ideas that underwent significant transformation as they emerged as full - scale sculptures in the exhibition chronicle Arneson's evolution as an
artist and the development
of his freewheeling creativity and prodigious imagination.
AG: I think a little
of both because American
artists were — before the advent
of the war — with many
of these immigrants coming
over here bringing the European
ideas directly to the American shores.
For Alvarez, place is an intersection
of disparate stories and
ideas, both personal and artistic, as suggested by her recent exhibition Here at the Chicago Cultural Center, guest curated by Terry R. Myers, the first major examination
of the
artist's practice that spans
over forty years.
The thought
of un-erasing a painted -
over LeWitt is something
of its own conceptual riddle, given that the
artist placed the weight for his wall drawings in the
ideas — in the form
of written instructions — not their physical execution.
The resulting collection
of interviews provides a rare insight into how the work and working method
of one
of the most prominent
artists of a generation has developed
over time, and uncovers the
ideas, influences and collaborations that lie behind his multi-layered and multimedia creative output.
With mixed - media paintings, Thornton examines the textural possibilities
of spray and acrylic paint, while, on the other hand, with collaged found objects the
artist tries to span
over the restrictions
of canvas and transcend the
ideas in the third dimension.
Over its first decade, Art &
Idea's venues have hosted solo shows from more than 140
artists including Vito Acconci, Maurizio Cattelan, Paul McCarthy, Carolee Schneemann, Joep Van Leishout and Bill Viola, and public art projects including Acconci's Mur Island, the centerpiece
of Graz 2003 / Culture Capital
of Europe.
That show marked a shift from the
idea of a constructivist, analytical and technological Colombo, attributed to him
over the years by various Italian critics, to one that placed more emphasis on his dadaist - surrealist links, which were formulated by the
artist himself as a part
of a thesis on Max Ernst and Dadaism, completed as part
of his diploma at Milan's Accademia di Brera in 1959.
During her residency at CCS Bard, Christel will be working on her research concerning questions
of art and curating as alternative sites for knowledge production, as well as teaching a series
of seminars in which she will zoom in on the strategies
artists and cultural producers have applied
over the years to counter or confound established
ideas and systems
of knowledge.
The New York - based non-profit has worked with
over 2,000
artists to produce more than 335 groundbreaking public art projects that have ignited the public's imagination, explored
ideas that shape society, and engaged millions
of people around the globe.
The exhibition explores «The Presence
of Form» — an aesthetic
idea that links the teaching philosophies
of distinct individuals who have had a presence
over the School and influenced generations
of artists.
There are references to pop culture characters such as Mickey Mouse, with the
artist toying
over the
idea of false realities and choosing to live in an idealistic world.
In addition to inviting contemporary
artists to be involved in the project, historical representations
of atmospheric conditions will be exhibited that illustrate how the
idea of «air» has changed quite dramatically
over the last few centuries.