Sentences with phrase «ideas such as mapping»

They discussed art in relation to space and time using ideas such as mapping as a starting point.

Not exact matches

Mapping key considerations, such as your topics and ideas, procedural guidelines, workflow processes, and channel priorities before you start to write will make it much easier to keep the high - quality content flowing smoothly, and overcome any unexpected challenges that may arise.
These functions include a variety of activities which assist both governmental agencies and the general public, such as: (1) Review and approve and sign street acquisition and damage maps for Department of Transportation (DOT) and Department of Environmental Protection (DEP); (2) Review and approve street alteration maps; (3) Review and ensure the maintenance of survey monument information; (4) Review and ensure maintenance of street grade and elevation data for the Borough; (5) Issuance of street house numbers and the management of the topographical record room; (6) Present new revenue stream ideas and develop the fee structure for topography services and a system to collect, maintain and reconcile said fees; and (7) Work with the Office of Management and Budget, the Comptroller's Office and other Borough President's Offices to ensure that the fee structure and collection system is compatible and appropriate.
Each map, such as those for Natural Selection and Statistical Reasoning, shows how students» understanding of a particular topic might progress from the simplest ideas in kindergarten to more sophisticated ideas in high school.
There are many resources that can help to map out these ideas, such as our free digital literacy and citizenship curriculum that is available for everyone between the foundation stage to key stage four.
It contains emails you can use as - is or adapt to communicate big ideassuch as the purpose of Professional Learning Maps and its intended impact on student learning and achievement — as well as logistics about PathFinder, scheduled sessions, and more.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It's also worth mentioning that the idea of two worlds or maps has been carried over to some extent into other Zelda games, such as the two time periods in Ocarina of Time or the Twilight Realm in Twilight Princess.
Thirdly when they do release updates which take a while to come out they are stupid updates like expanding the map something which nobody asked for especially when the server population is down so expanding the map is such a bad idea as you don't see anyone.
Gameplay mechanics underwent no major changes, and the new solutions (such as implementation of neutral city - states, hexagonal map grid, and the limit of one unit per field) are mostly results of evolution of previously employed ideas.
This helps to explain the growth of new types of art - such as installation art (including sound and video installations), conceptualism (a wide category of «ideas art»), happenings (type of performance art), video installations, projection mapping, and outdoor earthworks (environmental constructions)- in which either there is no finished product to speak of, or else it is transient and recorded only as an «event».
The beauty of efforts such as the Ward 21 green map is that it fosters a promotion of eco initiatives within a community, setting up a welcoming green framework that spurs the growth of other environmental projects, ideas and plans.
Your map wall is awesome — I love it with the more perfectly imperfect look of the push pins rather than the wallpaper anyway: — RRB - Now I need to hop over to Paper Source and check it out — I had no idea that there was such a thing as map paper!
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