James: I can absolutely promise you that selections currently are no more a battle of
ideas than the choice between chicken and fish.
Not exact matches
They all had some interesting
ideas and opportunities, but they all made financial
choices or acquisition
choices based more on gut feeling
than really taking the time to analyze whether this actually was a good market opportunity.
Seriously — another benefit of aiming to replace your salary through a passive income stream is you should know roughly the figure required, rather
than going after the rather nebulous
idea of a million pounds, dollars, or whatever your currency of
choice is.
To be sure, from the days of the Exile on, the majority of Jews lived not in Palestine but in foreign lands, where they were played upon by alien customs and
ideas, and in such a situation continued fealty to the ancestral faith was far more a matter of individual
choice than it was in the homeland.
Given a
choice, it makes more sense to ally with atheistic optimism
than with atheistic pessimism — and we should remain open to the
idea that even Faust's land - reclamation project is a part of God's larger plan.
Instead of getting caught up in less -
than - ideal word
choices, I've learned to stay calm and seek to understand the
ideas underneath.
This unpleasant
idea was refined in these responsible thinkers to mean that the blessed would rejoice to see God's justice vindicated, rather
than delight in the actual sufferings of those who through their own
choice had shown themselves utterly unworthy of heavenly bliss.
But Jockey Pierce, who apparently rides Hill Rise better
than anybody else — including Willie Shoemaker, Pope's
choice to ride the colt in the Kentucky Derby — had other
ideas.
If your baby still considers crib sleeping a poor
idea after trying for a while, you have two
choices; one is to use the stroller or a cradle — both are smaller
than a crib and are usually more accepted by babies younger
than 5 - 6 months old.
I remember how it felt early on, and I hate the
idea that vulnerable new mothers come across this and start making
choices out of fear, rather
than what's best for them and their families.
And absolutely, the problem is SO MUCH BIGGER
than one person's
choices: the amount of misinformation floating around out there (and the amount of it that comes from otherwise intelligent, highly trained medical professionals), the lack of help and support for new nursing moms, the lack of adequate maternity leave in the US (in Canada, where I live, one can take up to 50 weeks» leave with unemployment pay), the persistent
idea that dads «need» to bottle - feed their babies in order to bond with them, the
idea that formula is «normal» and breastfeeding is «best» — in some places it really seems like you'd need a will of iron to keep at it when the going gets tough.
: This stroller other
than delivering the basic functionalities of carrying the baby from one place to another and modifying the
idea of travel system stroller, also becomes the most preferred
choice as its fabric is dust and water resistant.
Other
than some
choice items, such as car seats, buying used is a great
idea.
Rather the more salient difference seems to often be between positive approaches to both Europe and America, or negative approaches to both, ie that the issue is more an open versus closed
idea which is applied to both
than the sense of a
choice between international approaches and partners.
«I think as long as they stuck to the
idea that we've spent more money
than we have and we can't raise taxes because that's going to drive jobs away and businesses away, then there's going to be a democratic — a small - d democratic — political process that makes better
choices on spending.
All have offered a range of alternative
ideas to address the state's fiscal challenges through better
choices than what Governor Paterson has put forward.
Individuals»
choices regarding what they clicked on limited their exposure to diverse political
ideas more
than Facebook's methods for ranking posts in a user's News Feed.
Political fights will always break out, but now most policy
choices are more likely to emerge based on the party with the majority
than the power of the
idea.»
There are so many things wrong with this game, first of all the plot is too linear you play as Mario throughout the whole game you don't get to play as peach or bowser, there are no new characters other
than kersti, all the characters in the game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no
choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the previous installments the main antagonist always had dialogue, and one of this game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no
idea what nintendo was thinking when they made this game.
3: «Get Out» or Luca Guadagnino's achingly tender «Call Me by Your Name» will emerge as a popular first
choice among Oscar voters, and a film that was made for considerably less
than $ 10 million will win Best Picture for the second year in a row, confirming that «Moonlight» changed the game in more ways
than one and forever altered our
idea of what constitutes an «Oscar Movie.»
In my humble opinion, I believe that both films are, as a whole, greater
than the sum of their parts, primarily entertaining because of the
choice key bits of hilarity and satire that, when strung along successfully, manage to make them very funny to quote from, despite the fact that they aren't really brilliant
ideas in and of themselves.
Some cool directorial
choices make it stand out from the average biopic, although it ends up paying more lip service to the
ideas of the beats
than really embodying any of them.
But the future isn't an entirely interesting
idea to him either, evidenced less by his hesitant contribution to a heinous anti-space travel ditty («Please Mr. Kennedy»)
than his
choice to give up any claim to royalties for quick pay.
Rather
than bet their legacy on a single
idea such as universal pre-school or school
choice, Kane argues that state policymakers should use the ESSA evidence requirements to create the infrastructure for piloting and testing interventions.
Whereas «conservative ideologues paraded around the
idea that regulation is somehow anathema to
choice, and is driving away the elite schools that otherwise would have magically served these kids better
than the schools that participated,» White argued that instead, «it may very well be the regulation itself — the accountability system — that is the thing that has promoted the performance.»
When they insist that
ideas like school
choice, performance pay, and teacher evaluations based on value - added measures will themselves boost student achievement, would - be reformers stifle creativity, encourage their allies to lock elbows and march forward rather
than engage in useful debate and reflection, turn every reform proposal into an us - against - them steel - cage match, and push researchers into the awkward position of studying whether reforms «work» rather
than when, why, and how they make it easier to improve schooling.
The
idea of using portfolios and being able to have something other
than a multiple
choice / right - wrong question as a way of assessment is around.
While charter schools and digital learning are thought to be the safest
choice options for political elites to promote, tax credits are even more popular
than charters, and vouchers, the most controversial proposal, also command the support of half the population when the
idea is posed in an inviting way.
By using the bully pulpit to promote the
idea of
choice rather
than to promote policies that support high - quality
choices, and by making chartering an NCLB punishment rather
than promoting it as an opportunity for partnership, the Administration's support for charters became a liability.
«And the
idea of the spiral curriculum — where you can over time revisit basic
ideas / concepts in ever more complex ways — is so different from today, where we try to simplify things to lists, or memorization of isolated names and numbers, or multiple
choice options, thereby deadening rather
than waking up the mind.»
At the DLC's national convention in May of 1991, Bill Clinton and DLC delegates would endorse an education agenda that included, among other things, school
choice, accountability, and Kolderie's
idea, which the DLC explained as «giving entities other
than school districts» the chance to operate public schools.
In Understanding the Psychology of the American
Idea of
Choice, researchers noted that Americans respond more strongly to the word «choice» than people from other coun
Choice, researchers noted that Americans respond more strongly to the word «
choice» than people from other coun
choice»
than people from other countries.
These
ideas —
choice, charter schools, vouchers — have all gained a foothold to one degree or another in struggling urban districts across the country, including in DeVos» own home turf of Detroit, where more
than half of public school students now attend charter schools.
Breaking them up (even as consumers, making illogical
choices for this end, with no goal other
than to foster diversity) can be a terrible
idea.
Even with companies like Createspace, they suggest a price to you and if you want to go lower
than that suggested price they'll tell you why that's a bad
idea, but it's generally your
choice if you want to limit your book profit.
They simply have no other
choice, other
than paying cash for everything (which is not a bad
idea actually).
Kurt presents the «seven psychological death sins» you should be aware of in an attempt to downtone System 1 and advance System 2: 1) excessive self - confidence, 2) herd mentality, 3) blind orthodoxy, 4) denial, 5) confirmation bias, 6) deadlocked
ideas and attitudes, 7) cognitive dissonance (the tendency to go with the thought that «feels best» when stuck with the
choice between two contradicting
ideas rather
than investigating which is more rational).
Our packaging and recipe
choices reflect the transparency and simplicity the consumer is looking for, while also bringing the
idea of raw forward more directly
than ever before.
If you like the
idea of freedom to get rewarded by shopping more
than one brand, a co-branded retail card may not be a good
choice.
Swapping the dream of white picked fence for the open road has long been my personal
choice and while I never let the societal pressure stop me from following it, there's nothing more reassuring, inspiring and motivating
than knowing that you're not walking a lonely path; that there are hundreds of others just like you, who didn't want to base their
idea of happiness on the social norms and instead, decided to create it for themselves.
However, we only saw one possible
choice at the time, and decided to focus our attention on Gold and Silver rather
than an English version, and thought «overseas development is just a dream within a dream,» and gave up on that
idea.
More
than once did I make a
choice thinking it was the best and most morally good decision to find out that in the long run it was actually a pretty terrible
idea.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger
than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more
than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an
idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an
idea to announce the Splatfest with a phrase «Your
choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more
than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The large emphasis on player
choice, the interesting and varied combat and the sheer amount of content the original game had were more
than enough to get people excited about the mere
idea of a sequel.
Chances are when you sit down and play Hohokum you will have no
idea what your goal is, how to achieve it (or anything else) and will have no other
choice than to act on a whim, and that is exactly what Hohokum wants from you.
That interdependence is more important to me
than the
idea of
choice or free will.
In the meantime, give me a work of art that compels me to thoughts more complex
than a binary
choice, that lets us see a world in which there are more
than two
ideas of freedom, and that settles the stomach by unsettling the mind.
There is more of a move towards the Internet because you do have a little bit more freedom of
choice, people do have — when it comes to television, they find they don't need 700 channels, they just need a handful of channels that they watch all the time and that they are willing to pay a monthly price for that, it's most of the time less
than cable, and I think that's an interesting other notion that traditional services with the judicial pricing is fading out in favor of, and I think that that was another piece that Mary Meeker brought up, is the
idea of the subscription that subscription services on the Internet are also kind of all the rage being able to subscribe to things that you receive on a regular basis, Office 365, Acrobat, they are all on subscription services, a very model of how we purchase these things is changing as well, and that's all due to the Internet.
More
than half the experts rejected the
idea that randomised selection is a fairer way for experts to be hired, pointing out that it may not make the best use of expertise or allow for client
choice.
There are differing opinions about life insurance as an investment and it really depends on who you ask; some argue that anything other
than term life is a bad
idea, while others regard permanent life as the better
choice.