Sentences with phrase «if a player»

GTA 5 is notable for how proactive and alive the game world feels, and how it is content on continuing to exist and thrive even if the player doesn't affect it.
It'll be available separately as well if players want to wait.
GTA 5 is notable for how proactive and alive the game world feels, and how it is content on continuing to exist and thrive even if the player doesn't affect it.
Even if a player gets blown up, they can still partake in a match as a ghost who can hop on the back of a remaining opponent and temporarily mess with their controls.
If both players like each other, they will be matched.
It's talked about as if the player in question didn't «earn» those resources.
The only intrigue was to see if any player went back on their deal.
In one game two players independently choose one of two tokens: one that always yields a small reward, or one that gives a big reward only if both players choose it.
There is no music, so if the player wants to listen to something, he should turn his own music on.
The game actually has no way to tell if you're following the details of instructions, though, only if the players are touching or not.
Teams keep lists of targets, but no one knows if the players on those lists are available.
So, if a player dies in between a mission, he / she needs to play from the beginning of the mission all over again.
If the players make enough concessions and if baseball figures out a way to satisfy the financial side of their commitments, it will still take forever.
I think we will win if our players play with passion and play hard.
Even if the player fails to complete a quest, some experience is still awarded.
But to put our failures all down to luck would be plain wrong and we would not get better if our players and fans thought that.
They also have no investment in these players, so if a player goes off the boil or is on par with a contract player, he won't play.
Because these games are turn based, it does not matter if a player takes ten minutes or ten seconds to take their turn.
If a player decides to buy it, play it twice or else the gem of the game won't be seen.
The owners of course can last much longer especially if players start missing game checks.
If a character lands on a space where it has been placed or if the player uses it on themselves, they can only roll the die with numbers from 1 to 5.
The transition tag doesn't reap any rewards if a player leaves.
But what if the player physically doesn't have enough time to finish the level?
All progress from the free weekend will carry over to the full game if players purchase it.
I don't see too many if any players of that caliber coming through.
If another player comes back to save you, you're back in commission — but if time runs out, you're out of the stage for good.
It comes off as if he is asking if his players are capable, more than telling them what they need to do.
That said, there are some more difficult to reach areas that take some ingenuity to reach if the player really wants to acquire all of the coins and collectibles.
I wonder if players on loan play with the same commitment as those owned?
What if the player needs to cross a smaller gap or hit something slightly farther away... you wouldn't want to force a wild jump on them.
I don't really care who gets the goals and I also don't care if a player sticks his tongue out!
However, it might not be enough if the Manchester outfit are intrigued by the offer, and if the player wishes to move on and start a new challenge.
On the easier side, if players find a level to be too difficult, they can unlock a special badge for that mission.
The two crystals act the same, but there's an option to buy if players run out of blue (earned) crystals or don't want to spend the time earning them.
In this year it just seems as if the players move like their respective positions.
If players fall for a greater distance than a normal jump, then they'll take varying degrees of damage.
There is no reason why his contract would not be renewed in a year's time if the player wanted it.
If the player says yes, he will be delighted, but if he or she says no, he will seem sad but says that it is required.
The game consists of 5 different tracks with each having a set of 5 stages, with an extra 6th stage if the player manages to get 1st on every other stage.
And of course, there are still exhibition matches if the player just wants to experience the game's basics, or play with friends via local multiplayer, as well as online modes.
Only appears if the player has at least one partner.
The idea here is to create something more streamlined and efficient, even if players lose a little item customization in the process.
If the player happens to bump into spikes or falls to their death, paint will also shoot out from the player's last position.
If the player hits all the signs with the characters, the player wins.
The defense should, theoretically, improve if players stay healthy.
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