Sentences with phrase «if enemies»

If the enemies die, characters gain experience and gold.
By all means, go back to a bamboo, «renewables» economy — but, if your enemies choose to stay with baseload power and heavy industry you will be toast.
The AI generally puts one massive combo on a single target, which means the number of turns required to finish a battle is greater than or equal to the number of enemies on - screen — even if those enemies are extremely weak.
Another quick note... if the enemies are getting up in your face, try pistol - whipping them, very effective!
If enemies get too close, punch, kick and pummel them into scrap.
Even if these enemies do not utilize unique mechanics, their fights could still be enjoyable so long as they are not the QTE snorefest that is Shadow of Mordor's final boss.
This is consistent with the you - are - the - master - of - your - own - fate 100 % skill based nature of the game, but I'd prefer if the enemies performed more capably and less like tower defense style minions.
There is no fall damage in Disney Infinity, but sometimes if enemies fall off the edge of buildings (and too far away from the quest objective) they will despawn, so throwing enemies off roofs is a valid strategy for many missions.
If enemies run into the Caltrops, they will take damage!
If the enemies get any more real, you'll be able to look in their eyes as all of their hopes and dreams are snuffed out by you, the murderer... err, player.
Join guilds, go on adventures, read lots of fake books, slay dragons, and eavesdrop on the staggering amount of conversations taking place in a world that almost seems to be a living, breathing thing — if enemies would quit getting stuck in doors, or you couldn't fall through the ground.
Each time you die, you lose all the souls you had on hand, which is also the world's currency to level up your character or purchase gear and items, and if the enemies on the path to where your souls were dropped disappear, you miss out on a large amount of possible souls.
If enemies are a couple of levels below you, a couple slashes of the sword or one flaming tornado spell will quickly put an end to those fiends.
You can shoot the indicated moving explosive barrels on the following maps to get kills if enemies are near them when they explode:
In addition, if your enemies spot one of your agents, they are no longer able to go on covert operations until you assign them a new identity.
The skill usually gives the characters something they're missing otherwise — Necalli's specifically is a more offensive close - range fighter who can find it difficult if enemies are keeping their distance — his V - Skill is there specifically so he counter and combat opponents that wish to keep their distance.
If enemies are farther from your character they will do less damage, but so will you.
The change to first person also adds to the overall dread, as the player's field of view is now restricted due to the perspective, so players won't be able to see if enemies are sneaking up behind them or what lurks around the corner without turning first, which is something that other first - person horror games have employed to devastating effect.
There are various things you can set before jumping into a match, like the setting of the level, whether or not you start off with special arrows, and if enemies will spawn while playing.
How am I supposed to kill 20 enemies with sniper units if those enemies continue to rush locations with scripted defenses?
I could understand if the enemies appeared at random times in random numbers, but because they always appear as the same enemies in the same spots, why do we have to waste our time watching the Mii's walk in a straight line for a minute?
Battle for Naboo provides you with a 2D radar, which essentially acts as a compass and, therefore, can't tell you if enemies are above or below you.
The Bug Butcher can only shoot straight up in the air, so if enemies make it to the floor, you have to wait until they bounce up and over you so that you can take them out.
Did you know that you earn additional hits if enemies are eliminated in the «splash damage» of your charge shot?
New enemies are introduced every level or so, so it becomes important for players to memorize which weapons should be used on which enemies if the enemies are to be defeated quickly and efficiently.
Even if enemies do steal your power cores you have not lost, yet.
I still would sneak around but then if enemies were open for shooting I'd take the shot.
It's your standard affair for a wave - based shooter, so I won't hold this against the game, but it would have been nice if the enemies had some kind of AI that allowed them to adapt and maybe try and avoid my constant barrage of bullets to the face.
If enemies spotted me, I dispatched them easy.
However, Storm Rifles are very accurate and fire long bursts, making for an uneven experience if enemies happen to target a stationary player.
It also means that if the enemies do get alerted, you can't blame the camera any more, it's your fault.
Sometimes if enemies were low to the ground it would kick and then other times it would hit with my gun.
If your enemies end up with a disproportionate number of recruitment citadels, you can actually start losing recruits as they defect to the other side.
Anyway not even the Wikis can't tell if some enemies classify as bosses.
Usually if enemies were at 40 % or lower I wouldn't bother taking the chance and wasting the balloon since they come in a limited supply.
If enemies become suspicious of a moving cardboard box, Snake can quickly dive out and into cover leaving the box as a decoy.
While this may not seem as disturbing as if your enemies were squirting quarts of blood, it still looks pretty unsettling.
If the enemies die, characters gain experience and gold.
The twin stick shooting aspect of the first game is out in favor of an auto - attack (which can be toggled off in the options) if any enemies are in your character's line of sight.
If enemies overtake the base, it's instant game over.
But if enemies were lurking, the ants started fewer new nests.
If the enemies of freedom, democracy, and civil society recognize the power of culture, their defenders do not always do the same.
20 Instead, «If your enemies are hungry, feed them.
So each person, while he was working on the wall, kept his sword close by so that if the enemies appeared, he could drop whatever he was doing, and engage the enemy in battle.
No, «if your enemies are hungry, feed them; if they are thirsty, give them something to drink, for by doing this you will heap burning coals on their heads.»
However, if these enemies prove themselves to not want to live in peace with their Jewish neighbors, and they engage in criminal acts against Jews (or others), then justice requires that they be fought and no further relations be sought with them.
Romans (12:20) also says «If your enemies are hungry, feed them.
She then sees that her cup overflows with blessings, and that the husband - role sets a feast before her (even if her enemies are watching).
The Iranian army's Deputy Chief of Staff Brigadier General Ali Shadmani said Tuesday that «If the enemy makes a small mistake, we will shut the Strait of Hormuz, kill their sedition in the bud and endanger the arrogant powers» interests,» according to the Fars news agency.
There is a trade - off, of course — if an enemy catches you underwater, you're defenseless.
a b c d e f g h i j k l m n o p q r s t u v w x y z