One of the device's highlight features its 120Hz «Ultramotion» display, which compensates for performance lag on the device
if its framerate slows to below 120 frames per second.
If the framerate drops below 30, then vsync will only display 15, and so on.
If the Framerate was solid the game would get an easy 5 stars
I prefer this game on the go, but
if the framerate is unbearable I'd rather get it on PS4.
After realizing that this) in addition to just having a fun game of course) is something I wanted, I built a PC If console only players are caring so much about 900/30 or
if framerate drops are affecting your enjoyment of a game then I'd recommend investing in a gaming PC.
Case in point, I bought the Tomb Raider remaster for the X1 instead of the PS4, because I despise non-vsync «ed gaming, even
if the framerate is generally better.
(Goes to look up the earlier clip of SqEx staff playing Seiken 3 on the Switch to see
if the framerate is any better there)
Man oh man... Many sites state that the Vita version has some framerate issues when the action gets really frantic... That IS a huge deal breaker for me... but still, the game has tons of charm and the art is just gorgeous... so
if the framerate drop is minor, i might want to look the other way, so to speak... Soooo, how bad is the performance drop????
Not exact matches
However it's worth noting that the
framerate on the TV pictures makes it impossible to judge ahead of all the various bits of data the stewards have, even
if this gif makes it look like he did jump the start.
Not incredible — certainly no 60 FPS, but instead it runs at a consistent 30 FPS, meaning that
if anything, the
framerate is better than what you might see from the Switch version running in Quality mode; there are less characters on screen in the 3DS version and it's a much lower resolution of course, but in terms of playability it's not bad at all.
Vaughn's quick - cuts, 180 pans and fast / slow
framerate show up again, and arguably make the action just as good overall,
if not better than, the first film.
If I had to pick some sort of complaint with the Switch port of Resident Evil Revelations 2, it's that the lower resolution and lower
framerate than its console siblings aren't flattering, but certainly not a deal breaker.
If the third party companies released games that were performing according to Wii U's capabilities instead of missing DLC, features, online and without
framerate issues (more to do with differences in architecture than power) then public perception would be different and games would do better.
If it weren't for the occasional
framerate issues, this game would be nearly perfect visually.
Monster Hunter World's PlayStation 4 release is optimized for the PlayStation 4 Pro
if you own one, offering options to prioritize
framerate, graphics, or resolution.
If they can maintain a smooth
framerate with the full quota of enemies on screen at once.
So like with all computers, it's only when you overstep the intentions of a computer, ike
if you want to do hardcore gaming with high
framerates at high resolution that it will start to slow down.
Otherwise,
if you solely play the version for Switch, you will not notice the lower
Framerate since they implemented the 60 FPS controls.
So,
if you feel you have an adequate machine, here's how to unlock the
framerate.
Would be more enticing even to me though
if the Switch got both DQB1 and DQB2 in a double pack running at a smooth
framerate as it would be a great value even
if it lacked trophies.
RAM isn't going to suddenly double the
framerate, but actually,
if you have double the RAM, you can hold double the textures in memory.
I du n no how it works for Switch, I know some games use dyanmic resolution scaling to keep a stable
framerate, but I don't know
if it's any more or less complicated to implement a way to choose between locking the resolution and
framerate between 1080/30 and 720/60.
http://www.eurogamer.net/ar... Plus
if you see footage of the XB1 version of Unity theres
framerate drops as well.
Ideally, you'd want to spend at least 200 dollars more
if you find graphics or a stable
framerate important.
If you're playing console ports on PC in multiplayer then it's fair game considering how crappy the ports are for PC (especially if they lack proper mouse smoothing and have framerate limiters
If you're playing console ports on PC in multiplayer then it's fair game considering how crappy the ports are for PC (especially
if they lack proper mouse smoothing and have framerate limiters
if they lack proper mouse smoothing and have
framerate limiters).
With a new coat of paint on the game, I have decided to jump back in and see
if the new visuals and improved
framerate can change my opinion on the title.»
And
if you see Kakariko Village, the
framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn't make sense.
I also want to know
if they are going to give us the option to lock the
framerate at 30 fps.
There are a smattering of titles that arguably make anywhere near the most of the X's power right now, so
if you have the S equipped to an upscaling 4K, HDR equipped television (remember the S also has a Ultra HD Blu - ray player and is HDR compatible), then asides from raw resolution and, in some games,
framerate, you're probably not going to see a massive, immediate return.
I really think Sony should have marked and made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim first to 4K upscale rather than a boost on
framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would end been higher
if some major developers along with Sony come out and said look we are aiming to get the games on the Pro to [email protected] and patch some major released games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
Now
if we could choose between a smooth 30, or an unlocked
framerate in a lot of games, that would be cool.
If I needed to dig out one problem it would be that the
framerate occasionally dips without obvious reasoning for doing so (though I can only claim this as a problem for PS4.)
I will say this, though; I experienced far less
framerate slowdown than I expected during battle and the load times are tolerable on a New 3DS system (I don't know
if an OG 3DS would have significantly slower loading times, but looking at other games it is fair to assume that it might).
Side Stories is an action game that frequently forces the player to combat large number of enemies... enemies who are largely passive — and probably have to be so passive because the inconstant
framerate would probably sink to single - digits
if they became more aggressive.
With crisper visuals and smooth
framerates, four player split screen and online multiplayer in place,
if you ever wanted to go off - road racing, then this is the game for you.
Resolutions and
framerates demands will increase, and
if you are hand drawing character frames costs are going to continue to explode.
If you wish to crank up the graphics settings, or run at higher resolutions with higher
framerates, you'll want to equip your system with a faster GPU, such as the GeForce GTX 1070, GeForce GTX 1080, or the even more powerful GeForce GTX 1080 Ti.
Honestly, you'll only notice the difference in
framerate if you are playing the game on both consoles everyday.
The
framerate is also as smooth as silky butter,
if such a thing were to exist, and in motion it's just god - damn pretty to look at.
If it runs on PC it runs on their PConsole, no need to do any kind of coding, because getting a locked and consistent
framerate.
Not sure
if it's related to the
framerate issue here, but always afraid the game is going to lock up when it happens.
There are a few performance issues that this game has on the PS4 such as how the
framerate will drop when you come out of hyperspace or
if you are trying to drop off your wares at a particularly busy space station.
Sometimes I wonder
if it's a blessing or a curse (as in: I notice things many others do not), but I notice
framerate drops in BotW pretty much every 30 seconds.
Especially considering it is going to be free to play on the PS4 and running at a higher
framerate on the PS4 Pro,
if the press information is to be believed.
Between the poor graphics, comparatively, dips in
framerate and general lack of polish despite push backs, Watch Dogs came out to such anger, Ubisoft couldn't buy back my trust
if they had a dollar for every time someone said iconic.
However,
if you can sacrifice an unlocked
framerate for the locked 30 fps option, Forza Horizon 3 on PC is one of the very best looking racing games on PC to date.
As far as B / C... It'd be nice
if we get PS1 / PSP titles available on the service, under an emulator, especially
if they add something more significant than just trophies and «more» stable
framerates (some games have significant framing issues).
SOE is hoping to reach a resolution and
framerate of 1080p and 60 frames per second on the system, though
if the developer opts for 30 fps «it'll be because we want to maintain a completely solid 30 fps.
Fixed one known issue with
framerate on Xbox One and various performance improvements —
if you're still experience this, please let us know
An ugly graphical mess with stuttering
framerate issues and disproportioned characters with tiny heads and gigantic arms, one would wonder
if Wander of the Dragons was intentionally made to resemble a low budget polygonal homage to the Playstation 1 just as its predecessor Neon was a respectable - looking homage to the 80's era of videogames.