Sentences with phrase «if menu design»

With a Comic Sans font, it seems as if menu design is another place where Disney is cutting costs.

Not exact matches

So we need to make sure if we're addressing affordability that, that everyday affordability is available, which is what the second quarter menu introduction is designed to complement in addition to promotion.
If you've had someone cooking for you all this time, you probably weren't designing the menu either.
The Blu - ray's main menu is designed as if the viewer were riding in Chitty, soaring through clouds and surveying the Vulgarian landscape.
What if we created a menu of compensation options that teachers could choose from when designing individual contracts?
Honda should take note of this design, even if I kept forgetting that I needed to press «Apps» in order to get to the main menu rather than «Home.»
If none of those seven pre-set designs suit your fancy, the 14 points of LED illumination can be customized to any color in the RGB spectrum via a menu in the infotainment system.
It still uses the iDrive - like rotary knob and adjacent shortcut keys for menu navigation, and even if the submenu structure is slightly tedious to move through, it can not be accused of not being logically designed.
The FreeTime app prompts for the Parental Controls password for each sub-menu item, even after you're in the FreeTime Parents» Menu area; it's unclear if this is by design, but if it is, it's a poor design choice because it's very irritating.
If your looking for a romantic night in or simply wanting to entertain friends then our in villa dining menu is designed to tempt your tastebuds.
Here I took a short rest to investigate the newly designed inventory screen, but through the transparent background of the item menu I noticed three glowing red figures appear as if from nowhere at the other end of the room.
Set aside for a moment my graphic design day job, too: menu systems and general interface design can make or break local multiplayer experiences, as new players need to be able to dive in immediately, and they're also crucial to playing import games, as if it's done right, you know what each button and item does without having to understand any of the language.
If you're able to look past the technical issues and menu design, you'll be hard - pressed to find a more engaging strategy game on the PlayStation Vita.
Though sometimes the menu's UI and management system feels like it's set up to be a mobile game - if not a release in the future - it's easy to navigate despite its lack of inspiration, but this is really the only place where Yonder seems lazy, for lack of a better word, as the art direction, colors, and design of everything else comes together as a whole in a way that feels complete and welcoming.
Instead, we flick through endless menus, test out the games, and see if the ports are well enough designed.
Even if the menus were designed more intuitively, the sound design, or lack thereof, puts a damper on my desire to keep playing battle after battle.
If your phone supports NFC, an emerging wireless technology designed for short - distance sharing, another new option you'll see in the Share menu is Tap + Send.
That seems to be the most usable design, but even within a single app like Outlook Calendar, if you're editing an appointment, that toolbar / bottom menu design is completely different.
If they aren't, you can create a custom Material Design icon by simply tapping the menu button at the top of the screen, then enable «Show system apps.»
Microsoft should release an update for the Xbox One in the future that supports this, but it is not yet certain if it will be only designed for menu navigation, or if playing games will be included in the feature set.
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