Factotum 90 is a solid,
if simple puzzle game that doesn't require too much from the player.
Not exact matches
If your sick toddler's not up for the sillies, try lower - key (but still amusing) activities: easy jigsaw
puzzles,
simple board or memory
games (consider setting aside a few just for sick days), even a few rounds of «I Spy» played from the coziness of the couch.
There
puzzles throughout the
game that range from very
simple to slightly challenging depending on
if you're trying to get a perfect score or just beat it.
If number two was too
simple for your dog, try IQ
games and
puzzles to further stimulate Fido's mind.
Though this
game may look
simple, it requires excellent time management skills,
puzzle solving capabilities and a little luck
if the inmate wants to go anywhere anytime soon.
Every
puzzle in the
game is built around these
simple controls, so
if you are stuck in a particular area, it is not because you don't have the ability you need, it is because you haven't figured the solution out yet.
(
if that's even possible) and wants a different spin on the formula, and also prove an interesting prospect for hardcore role - playing
gamers who may not usually be too excited by
simple puzzle games.
But
if you like a little bit of thinking,
simple puzzles, some cute graphics and a little bit of RPG nostalgia, this
game could be perfect for you.
Tennis in the face is one of the addictive little
puzzle games you play in between the bigger titles, you can play for a few minutes or sit for a full night completing all of the challenges and obtaining all of the crowns, it's
simple to play style and comical characters are enjoyable to beat down with a tennis ball,
if you enjoy physics based
puzzle games I'd advise you check it out and for # 3.99 it's pretty much pocket change!
Likewise,
Puzzle Bobble would be far more of a bargain
if there were more than two short and
simple modes to the
game.
Our goals with Color Thief are to create an atmospheric
puzzle game that respects the player by minimizing hand - holding and repetition, tells a story through details in the environment, and builds an engaging experience by following the logical implications of a
simple gameplay idea (what
if color equaled energy?).
I'm happy to report though that the
game does get much more interesting towards the later levels with some
simple puzzles and better enemy designs that have the power to warp your vision or attack you
if you are not looking at them.
Sure, it's a shame the
puzzles —
if you can really call them that — were
simple, but that meant that I never found myself stuck in any section of a plot driven
game; doing so would have robbed the experience of its integrity and hurt the overall production.
Puzzles start out
simple enough but are likely to get increasingly more challenging, so
if you value
games that aren't too easy but also not mind - numbingly hard, this should fit the bill for a nice
game during downtime moments or for larger chunks of free time.