Sentences with phrase «imaginative fantasy world»

Every single Academy Award for production design awarded in the past 30 years has gone to either a detailed period piece or an imaginative fantasy world.
Vanillaware are masters at crafting engaging action RPGs set in imaginative fantasy worlds.

Not exact matches

Rather than being frightened by the terrors of a Darwinian universe, they embrace its abiding otherness by way of fantasy, creating imaginative worlds that are altogether as surreal as the elephantine and hippopotamic products of the natural process itself.
Its emotional impact is shaped by the unique perspective of the narrator - a typical teenager telling the tale out of her own youthful concerns (having fun, her uncertain future), combining her beliefs about the dual contradictory nature of humanity («you just got half - devil and half - angel in ya»), and imaginative and fearsome fantasies of religious judgment and divine retribution (the flaming end of the world, and the Devil's presence on Earth).
We went into the experience expecting a pulse - pounding shooter with fancy cut scenes and lots of drama (no surprise, since we play more FPS on consoles than RPGs), and instead found a slower - moving and tough (but immensely rewarding) slog through a beautiful fantasy world populated by imaginative monsters and more weapons than we know what to do with.
Players become rockers as they embark on a journey to stardom that the whole family can enjoy as they work their way through local venues, stadiums and fantasy locations on Earth and beyond that mimic the imaginative settings that the LEGO world offers.
Based on the 1971 young adult novel The Little Broomstick, Mary and The Witch's Flower is an all - ages action fantasy adventure that hearkens back to some of the most beloved animated films of all time, full of ingenious characters, jaw - dropping imaginative worlds, and the simple, heartfelt story of a young girl trying to figure her place in the world.
Writer Joe Kelly pens the feature - film adaptation of his own comic book series in this fantasy drama about a young outsider (Madison Wolfe) who finds refuge from the realities of her day - to - day life in a more imaginative world of monsters.
Both an action - oriented science - fiction adventure and a wry commentary on today's world, it's imaginative entertainment for fantasy buffs of all ages.
She is actively seeking: She seeks projects that you can lose an entire afternoon reading: imaginative sci - fi / fantasy with strong world building, blood - curdling horror, whip - smart thrillers, and up - market chick lit that pairs well with sand and a margarita.
For traditional epic fantasy readers, we have A HERO BORN by Michael A. Stackpole, ECHOES OF A SHATTERED AGE by Ramon Terrell, THE FEATHER AND THE MOON WELL by new author Shean Pao (the first «Farland Discovery» specially chosen and mentored by New York Times bestselling fantasy author David Farland), HEART READERS by Kristine Kathryn Rusch, SHADOWS FOR SILENCE IN THE FORESTS OF HELL by Brandon Sanderson, as well as a host of imaginative stories in the Fiction River anthology UNNATURAL WORLDS.
One of the best things about settling into a good sci - fi / fantasy book is being taken away to an imaginative world, running alongside characters you care about and feeling their heartache and triumphs.
Bioware wants to tell «very contemporary stories» with their new IP, but in a world «as big as and imaginative» as the studio's previous work in sci - fi and fantasy.
The imaginative practices of Dungeons & Dragons, which allowed a group of players to create dramatic stories around a tabletop using dice to resolve combat and certain tasks, immediately spawned successors — both in fantasy settings like Chaosium's 1978 classic RuneQuest, and in all kinds of other fictional worlds.
These lineages can spread beyond games: plenty of book and film influences create imaginative patterns that are then sustained in the fictional worlds of games — from the utter dependence of Halo: Combat Evolved upon James Cameron's Aliens to the massive debt Dungeons & Dragons owes to Tolkien, Moorcock, and the other twentieth century fantasy writers.
We went into the experience expecting a pulse - pounding shooter with fancy cut scenes and lots of drama (no surprise, since we play more FPS on consoles than RPGs), and instead found a slower - moving and tough (but immensely rewarding) slog through a beautiful fantasy world populated by imaginative monsters and more weapons than we know what to do with.
WORLD OF FINAL FANTASY, a brand - new title in the FINAL FANTASY franchise, combines classic RPG gameplay mechanics with fresh and imaginative visuals to welcome both fans and newcomers to the series.
The new IP from Bioware Edmonton will have a clean - sheet design, and the studio wants to tell «very contemporary stories», but in a world «as big as and imaginative» as the studio's previous work in sci - fi and fantasy.
«BioWare want to tell «very contemporary stories» with the game, but in a world «as big as and imaginative» as the studio's previous work in sci - fi and fantasy.
Text adventures offered worlds of imaginative depth, whether through an interactive fantasy novel or an electronic game of Dungeons and Dragons.
This e-publication reflects a strange, imaginative world of fantasy reminding us about childhood fascinations.
Shrigley achieves this and much more through his endlessly imaginative observations and fantasies, in which his poetically sideways vision coaxes the world to undress and reveal its more unusual sides.
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