Sentences with phrase «immersive audience experience»

Not exact matches

Focusing on bringing audiences a truly immersive and fundamentally human experience, the five pooled all their finances and brought together every talent they knew to create their unique visceral experience.
Concurrently, as part of the 10th anniversary of New Frontier at the Sundance Film Festival, audiences will experience two virtual reality (VR) pieces over headphones, featuring the immersive sound of Dolby Atmos for virtual reality technology.
Immersive sound experiences are breaking traditional barriers and reaching consumers in more ways than ever before, and with platforms such as Dolby Atmos, DTS: X and Auro3D, content creators are engaging their audiences with the help of superior audio.
It's rather interesting to note that Warner decided to market the film, much like Hitchcock would have probably done, by using a simple yet highly effective warning to all future audiences that the lights in the theaters would be toned down during the ending sequence, promising a fully immersive experience of pure horror.
A young couple who is separated, must journey through the astonishing and dreamlike worlds of Cirque du Soleil to find each other, as audiences experience the immersive 3D technology that will allow them to leap, soar, swim, and dance with the performers.
««Ready Player One» has the potential to appeal to an electronics - game savvy audience that is motivated to have a more immersive experience
James Cameron commented, «Blu - ray extends TITANIC's immersive 3D theatrical experience into audiences» homes, where their living room becomes the backdrop for big spectacular environments and intense action, as well as profoundly intimate human moments, allowing generations of fans — new and old — to truly become part of the movie like never before.»
The director and star of the 2017 adaptation of Agatha Christie's classic novel is taking painstaking means to give audiences as authentic and immersive experience as possible.
With over 10 years» experience of creating immersive, high - impact onscreen learning solutions for a range of audiences from pre-schoolers to CEOs, Hannah is one of Kineo's most versatile team members.
All messages and communications in the ARG are managed and delivered using Conducttr [3], an audience engagement tool used to build immersive cross-platform experiences.
Consider creating a series of questions the answers of which lead the eLearning scenario characters to different choices; this way, you will create a dialogue between your audience and the situation and the eLearning experience will become more engaging and immersive.
The biggest news, though, is that we're working with a number of major publishers (and important smaller ones) to provide a storefront that contains deluxe digital graphic novels aimed at the «real mainstream,» the audience for graphic novels that reads Maus or Fun Home or Dotter of Her Father's Eyes but would never think of going into a comic shop guarded by a dodgy life - size statue of She - Hulk... We think the immersive «lean back» experience that tablets provide, along with purchase ease - of - use and the ubiquitous availability that app stores provide, can, if handled right, create a sea change in the consumption of graphic novels — and, if we have our way, the whole thing will have absolutely * nothing * to do with superheroes.
Starbreeze has set out to develop truly immersive virtual reality experiences, by integrating software and hardware in its StarVR ® head - mounted display, which is produced together with Acer, displaying a unique field of view and a mission to bring top - end VR to large audiences.
Part of the reason Gone Home is so delightful to its early audiences is that it proves there are ways to develop fully - interactive, immersive first - person game experiences without «action» in the traditional sense.
Our mission is to provide quality entertainment and engaging experiences for our audience, and we aspire to create immersive worlds throughout all of our games, each self - contained, but part of a larger alchemedium universe.
However, as the»90s rolled onwards it became increasingly difficult to ignore the fact that the industry as a whole was moving inexorably towards three - dimensional realism; arcade games like Sega's Virtua Racing and Namco's Driver's Eyes were delivering immersive experiences which blew away what was available to home audiences, and a new generation of powerful, 3D - ready home systems — such as the Atari Jaguar and 3DO — were looming on the horizon.
It's not only bringing the younger audiences and millions of new gamers that both Coddy and Bobby mentioned into the shooter genre, where we're already a leader in the space, but importantly, it's also highlighting the ability to successfully bring immersive gaming experiences like Battle Royale to mobile in both Western and Eastern audiences, or markets I guess.
Starbreeze has set out to develop truly immersive virtual reality experiences, by integrating software and hardware in its StarVR ® head mounted display, to be produced together with Acer, displaying a unique field of view and a mission to bring top - end VR to large audiences.
Nintendo took the world by storm in 2006 by introducing the Nintendo Wii and the philosophy of broadening the audience for games and making more immersive experiences by replacing the traditional «artificial» game controller with a more «natural» controller.
Our innovative and timely exhibitions, education and public programs, immersive activities, and community happenings actively engage audiences in thought - provoking experiences of art, culture, and society.
The season reflects and strengthens the Armory's mission, dedicated to advancing new forms of artistic expression, catalyzing open collaboration between artists, and creating immersive and thought - provoking experiences for audiences within its soaring Wade Thompson Drill Hall and historic period rooms.
FriendsWithYou installations are fully immersive experiences that draw audiences into a magical world where the line between imagination and reality is blurred.
MINT's Salon Series produces immersive experiences that encourage participation and collaboration between audience and artist in exploring contemporary creative work.
Her sculptures present spectacular illusions that evoke natural phenomena and engage audiences in immersive art experiences and conceptual way - finding.
Popular planetarium visions for the 19th century audience, they are the roots of today's big screen immersive film experiences.
Andrea Zittel is also the founder of the adjoining High Desert Test Site, a non-profit organization that supports intimate and immersive experiences and exchanges between artists, critical thinkers, and general audiences, which is helping to realize land art project in the California high desert area and beyond.
C. Thomas Lewis invites audiences to experience the sights and sounds of three Indiana forests through a series of immersive, high - definition films.
Since his solo exhibition Aurora in 2014, he has been creating major immersive installations, making space for the audience to have a total experience.
The artist's culminating work, Relational Strategies, is an immersive in - studio installation that invites audiences to experience ephemeral moments that occurred during the residency.
This interactive, immersive work lets audiences participate in a visual experience, in an area designed specifically to house this new creation by this visionary artist.
The installation will encompass VR headsets that allow the audience to observe and experience the painting process through an immersive virtual realm.
An immersive, participatory vocal performance, developed from the sounds, stories, and movements of individual bodies, will place audiences amidst performers, creating an intimate experience of group voice.
Co-founded by Andrea Zittel in 2002, High Desert Test Sites is a 501 (c) 3 non-profit organization that supports intimate and immersive experiences and exchanges between artists, critical thinkers, and general audiences — challenging all to expand their definition of art to take on new areas of relevancy.
This immersive installation simulates the experience of continuous rainfall and invites the audience to move through the downpour yet remain dry, as their movements trigger motion sensors that pause the rainfall when their movements are detected.
Hamilton's installation at Municipal Pier 9 (September 6 — October 10, 2016) will propel visitors into an immersive atmosphere of massive cylindrical curtains, inviting audiences to touch and be touched by the fabric of human experience.
It falls a bit short of the no - holds - barred mashup of Marvel, Disney, and Pixar characters that one might hope for, but Marvel Super Heroes manages to offer two distinct, immersive experiences that provide more entertainment than one might expect from a game marketed for a young audience.
While it ran for just three days, HBO's installation was unquestionably a highlight of this year's SXSW conference — and given how ideally suited an immersive experience is to the show, it does raise the question of whether HBO is interested in creating a long - term version of the park, where audiences would actually pay to visit Sheriff Baggert, Frank Dellacorte, and the town's other residents.
Amazon's developer tools empower you to create an immersive 10 - foot experience that connects with and entertains your audience.
A dramatically engaging, layered story experience that breathed new life into the ideas of transmedia storytelling, it raised the bar for the kind of emotional experiences that people can expect from the world of immersive theater — and it pulled it all off by making the audience part of the storytelling itself.
Chennai, India About Blog InGage is India's leading digital customer engagement company specializing in a patented technology that blends Augmented Reality, Virtual Reality, Mixed Reality and Immersive Digital Experience to engage audiences and build brands.
These relationships were developed to showcase unique properties from the Sotheby's International Realty ® brand's 700 offices in 52 countries and territories through unique, media - rich advertising units that offer an immersive experience and position the brand in front of a relevant audience of consumers worldwide.
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