Over at the Kill Zone, James Scott Bell calls out writing flubs that throw readers out of
stories, Mythcreant writer Oren Ashkenazi offers tips on creating
immersive fantasy settings, and Susan Perabo expounds a method for developing characters with
background and experiences entirely different from your own.
We are developing PROZE, an atmospheric survival adventure game focused on telling a compelling
story «about friendship with massive Cold War conspiracy
background» and providing an
immersive experience in VR.