Sentences with phrase «immersive feel of games»

Not exact matches

We weren't disappointed, the game was a huge step forward and the intro was pretty cool too — loads of cool in - game shots, action and giving you a feel for just how immersive the new F1 game was.
Graphics: 7/10 about as good as Unit 13 Story: 7/10 fun but not that immersive Multiplayer: Not played it but it looks pretty fun but limited so probably 7 or 8/10 Innovation: 6/10 Feels the same as every other shooter in terms of controls, Presentation of title screen (touch) etc and the touch controls (in - game) feel forced.
Considering it is such an addictive and immersive game I felt a craving for more actual play time (especially towards the end of the game).
The atmospheric feel of this game was insane, it was so immersive and the gameplay felt amazing.
Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly immersive thanks to the graphics and well - done audio presentation, but the amount of effort put into detailing the game's back story and the «briefing» for each level makes me feel a plot - driven singleplayer component would have been well justified.
While the previous games in the series were known for their clunky controls for shooting and melee, Naughty Dog has greatly refined the look and feel of the combat which makes them much more immersive and less frustrating.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Unfortunately, the game feels a little too similar to everything else that Bethesda churn out and the constant glitching - although fun - takes you out of the immersive experience.
The overall feeling to this magnificent game is that of a truly immersive experience that has had massive amounts of attention given to it.
As a smaller - scale prequel to Super Mario 3D World, it left me feeling as if it were Nintendo's way of stalling for time before they produced a fully immersive and grand Mario experience to finally out - do the Super Mario Galaxy games.
Watching your side mirrors shake from vibrations as you redline your motor on the starting grid, being held up in a pit stop as your crew try to locate a wheel nut they've dropped during a change of tires and the sight of your suspension moving in - accordance with the elevation and camber changes on the circuit all come together to provide a truly immersive feel that few games have come close to matching in the past.
Not only is that a plus since i feel like stealth games should disencourage fighting, but it also fits the immersive atmosphere of being a small, weak, buckled over goblin that is not meant to fight trained soldiers in hand to hand combat.
They'll actually sync to the bass tones of the audio system so you actually feel the vibrations in - game: a fantastic feedback feeling for a more immersive gaming immersion.
As a smaller - scale prequel to Super Mario 3D World, it left me feeling as if it were Nintendo's way of stalling for time before they produced a fully immersive and grand Mario experience to finally out - do the Super Mario Galaxy games.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with the gGame Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with immersive game mechanics to make players feel one with the ggame mechanics to make players feel one with the gamegame.
Not only that, but from what we've seen of the Battle Chasers gameplay the art style looks just as good in motion, and makes the game feel smooth and immersive.
It's little details like this that help a game be more immersive, sony is making a huge mistake by taking down the serves, and if they truly feel proud of supporting this type of games, then the more reason why they should help it as much as possible, just because it didn't sold a million in the first months of release doesn't mean the game isn't worth it, if anything, is among the few games this year that's actually a true video game, something made with soul and passion, not a plastic product like most games that have come out recently, especially with the whole loot box fiasco.
The sounds of the bubbles escaping the scuba gear, the diver kicking to go deeper, dolphins whistling and the radio crackling to life are all very nice touches that increase the game's immersive feeling.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant get into the games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because of how repetitive the games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit of a Diablo feel), and i think its going to get really good once the game is released.
As Andrew pointed out in his review of Banner Saga 2, the game's immersive universe makes you feel bad in a good way.
Playing a game on my phone feels a little too breezy to me — not always immersive enough, and usually just a way to mentally check out of wherever I am for five minutes at a time.
It's the most immersive adventure game on the system yet, and while the game is criticized for being «too easy», I think it's simply due to the natural feel of the control set - up.
The «immersive sim» is a subgenre of games that represents so much about what I personally value in game design: believable but unfamiliar places that feel lived - in as you explore them; an experience that's driven by the player's agency and the player's intent, that gives the player interactive tools to express their own role within that world; a set of game rules that feel so internally consistent and responsive that they expand what the world is, and the feeling that you are really in it.
The visuals and sounds of the game make you feel as if you are actually experiencing Hogwarts, granted from a LEGO perspective, but that perspective is an immersive and a fun title regardless of what age you are.
What we said: «In general, Death of the Outsider occasionally feels like a Dishonored 3 that hasn't quite become flesh and perhaps, never will, going by sales of the second game and of Arkane's most recent immersive sim, Prey.
It's no walk in the park, but the immersive dungeon crawling and challenging foes that stand between you and your objectives will keep you engaged, and taking down a boss who trounced you on your previous trek into the heart of a dungeon feels tremendously satisfying when you ultimately persevere, claiming their Blood Crystal for your own, which you can then use to unlock powerful Divinity abilities by offering it to one of the game's three godly vessels, making your otherworldly avatar even more powerful.
This is one of those games that you have to play for yourself to understand it fully and feel how immersive it is.
There were plenty of games I found epic as a kid because they lasted 100 hours, but looking back that was probably because you moved slowly, or battles in RPGs were too long or unresponsive or you spent half your time clicking through badly designed menus - iron it all out and you have a much smoother and more immersive game, I feel.
Further expansions of the player's capabilities as well as the actual mechanics of the game itself give The Following a deeper immersive feeling, and provide more than just extra space and side quests.
This gave the game a much more immersive feel at the time of release and allows it to still look really good today as well.
Gamers have performed those actions thousands of times in games like Left 4 Dead, Resident Evil, or other Killing Floor titles, of course, but VR and the excellent Touch controllers make the experience feel significantly more terrifying and immersive.
The fact that you could do any of this at will without being forced to tackle the main story missions really helped to make my time in the Animus as immersive as possible, and I'd liken it being Batman in the Arkham - verse games — No matter what you do, you just FEEL the part the devs wanted you to be a part of.
The soundtrack adds a sense of mayhem into the game, with incredibly unique trumpet songs that make the game feel not only more immersive, but it also adds a ton more beauty to the game.
The Forest is most likely the most beautiful, authentic and immersive looking open world survival game that'll you'll get to play this generation, as they've put a lot of focus on its graphics and animations in its main character, environment and other creatures that roam it that it feels like your playing in an animated -LSB-...]
What made this game so great to play is not only the fact that you grow and learn with Tarzan as he starts as a boy and finishes as a man, but the visuals were ahead of their time, and the 3D gameplay and jungle settings made it feel all the more immersive.
In addition to beautiful 1080p graphics, the website behind the popular Japanese magazine, Famitsu, is reporting the game will have characters and stages that change as the battle progresses on so players can feel the exhilaration of an immersive experience.
Regardless of whether that is acceptable and intended for the game, it can ruin any immersive feelings rather quickly.
In the intervening quarter century, of course, game worlds have gained a breadth and depth almost beyond comprehension by comparison, and calling an SNES game «immersive» now might seem like a stretch, but Secret of Mana's world feels very much like a real place to me even today.
What many people have criticized as a control issue, I experienced as a very believable style of interaction that made Trico feel like a creature with its own mind, making the game that much more immersive.
First person is a more immersive point of view which makes you feel like you are in the game which makes it more scary.
Throughout most of the game you have a squad of NPC soldiers as well as Lt. Col. Robert Burns to accompany you, it gives the game a more immersive feel as battleground orders are barked out by Burns and updates provided from back at base by the short skirted Elena.
Turning to another classic title, the VR version of Minecraft cancels a lot of the original game's faults by making the environment feel a lot more immersive.
The immersive graphics of Techland's Dying Light are very crisp and really give you the feeling that you are part of the game.
Windows Sonic does a surprisingly competent job of informing enemy positions and making games feel more immersive with its surround sound algorithm, or you can even pick up a Dolby Atmos license if you prefer.
Acer TrueHarmony 3D Soundscape technology recreates the acoustic space based on the orientation of the player's head, giving the gamer a truly immersive feel.
a b c d e f g h i j k l m n o p q r s t u v w x y z