Not exact matches
We weren't disappointed, the
game was a huge step forward and the intro was pretty cool too — loads
of cool in -
game shots, action and giving you a
feel for just how
immersive the new F1
game was.
Graphics: 7/10 about as good as Unit 13 Story: 7/10 fun but not that
immersive Multiplayer: Not played it but it looks pretty fun but limited so probably 7 or 8/10 Innovation: 6/10
Feels the same as every other shooter in terms
of controls, Presentation
of title screen (touch) etc and the touch controls (in -
game)
feel forced.
Considering it is such an addictive and
immersive game I
felt a craving for more actual play time (especially towards the end
of the
game).
The atmospheric
feel of this
game was insane, it was so
immersive and the gameplay
felt amazing.
Yes, the hide - and - seek multiplayer gameplay is alluring and incredibly
immersive thanks to the graphics and well - done audio presentation, but the amount
of effort put into detailing the
game's back story and the «briefing» for each level makes me
feel a plot - driven singleplayer component would have been well justified.
While the previous
games in the series were known for their clunky controls for shooting and melee, Naughty Dog has greatly refined the look and
feel of the combat which makes them much more
immersive and less frustrating.
-- Namco Bandai understands that fans want more Tales
game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales
games worldwide — It's been difficult to fit the
game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and
feels they solved the problem while keeping the quality high — «Every part
of the
game, with the exception
of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the
game seem more real /
immersive than before — Character models rebuilt to improve performance — Rest
of the
game has been ported over seamlessly — Some changes made to «in -
game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full
game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales
games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
Unfortunately, the
game feels a little too similar to everything else that Bethesda churn out and the constant glitching - although fun - takes you out
of the
immersive experience.
The overall
feeling to this magnificent
game is that
of a truly
immersive experience that has had massive amounts
of attention given to it.
As a smaller - scale prequel to Super Mario 3D World, it left me
feeling as if it were Nintendo's way
of stalling for time before they produced a fully
immersive and grand Mario experience to finally out - do the Super Mario Galaxy
games.
Watching your side mirrors shake from vibrations as you redline your motor on the starting grid, being held up in a pit stop as your crew try to locate a wheel nut they've dropped during a change
of tires and the sight
of your suspension moving in - accordance with the elevation and camber changes on the circuit all come together to provide a truly
immersive feel that few
games have come close to matching in the past.
Not only is that a plus since i
feel like stealth
games should disencourage fighting, but it also fits the
immersive atmosphere
of being a small, weak, buckled over goblin that is not meant to fight trained soldiers in hand to hand combat.
They'll actually sync to the bass tones
of the audio system so you actually
feel the vibrations in -
game: a fantastic feedback
feeling for a more
immersive gaming immersion.
As a smaller - scale prequel to Super Mario 3D World, it left me
feeling as if it were Nintendo's way
of stalling for time before they produced a fully
immersive and grand Mario experience to finally out - do the Super Mario Galaxy
games.
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software
games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a
game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role
felt underdeveloped when it came to the mechanics involved or more precisely the lack there
of, using only your eyes and your misses to judge where to aim was jarring in
immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form
of estimation
of where to aim) and
felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level
of polish that would push the
game to greatness.
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with
Immersive Game Mechanics: Put yourself out of fire by jumping into a lake, inscribe messages on items for other players to read and more immersive game mechanics to make players feel one with the g
Game Mechanics: Put yourself out
of fire by jumping into a lake, inscribe messages on items for other players to read and more
immersive game mechanics to make players feel one with
immersive game mechanics to make players feel one with the g
game mechanics to make players
feel one with the
gamegame.
Not only that, but from what we've seen
of the Battle Chasers gameplay the art style looks just as good in motion, and makes the
game feel smooth and
immersive.
It's little details like this that help a
game be more
immersive, sony is making a huge mistake by taking down the serves, and if they truly
feel proud
of supporting this type
of games, then the more reason why they should help it as much as possible, just because it didn't sold a million in the first months
of release doesn't mean the
game isn't worth it, if anything, is among the few
games this year that's actually a true video
game, something made with soul and passion, not a plastic product like most
games that have come out recently, especially with the whole loot box fiasco.
The sounds
of the bubbles escaping the scuba gear, the diver kicking to go deeper, dolphins whistling and the radio crackling to life are all very nice touches that increase the
game's
immersive feeling.
Boat story time was my favorite part
of the
game along with just taking in the
immersive visual backdrops, imo its more like an interconnected hub world where everything looks and
feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different
games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple
of epic cliffhangers at the endd
I have been playing the BETA on the 360 since last week Friday, and i must admit i am really enjoying it, i was skeptical in the beginning because i am no MMO player just cant get into the
games, hell i could not even get into borderlands 1 & 2 (yes i know its not an MMO) because
of how repetitive the
games are, but Destiny has really peaked my interest and from what i have played its set to be a really deep and
immersive and when you get to play with others it just gets that much better, what i liked was that if you planned it right you can get quite an interesting character build as long as you set your armor and weapons right (got a bit
of a Diablo
feel), and i think its going to get really good once the
game is released.
As Andrew pointed out in his review
of Banner Saga 2, the
game's
immersive universe makes you
feel bad in a good way.
Playing a
game on my phone
feels a little too breezy to me — not always
immersive enough, and usually just a way to mentally check out
of wherever I am for five minutes at a time.
It's the most
immersive adventure
game on the system yet, and while the
game is criticized for being «too easy», I think it's simply due to the natural
feel of the control set - up.
The «
immersive sim» is a subgenre
of games that represents so much about what I personally value in
game design: believable but unfamiliar places that
feel lived - in as you explore them; an experience that's driven by the player's agency and the player's intent, that gives the player interactive tools to express their own role within that world; a set
of game rules that
feel so internally consistent and responsive that they expand what the world is, and the
feeling that you are really in it.
The visuals and sounds
of the
game make you
feel as if you are actually experiencing Hogwarts, granted from a LEGO perspective, but that perspective is an
immersive and a fun title regardless
of what age you are.
What we said: «In general, Death
of the Outsider occasionally
feels like a Dishonored 3 that hasn't quite become flesh and perhaps, never will, going by sales
of the second
game and
of Arkane's most recent
immersive sim, Prey.
It's no walk in the park, but the
immersive dungeon crawling and challenging foes that stand between you and your objectives will keep you engaged, and taking down a boss who trounced you on your previous trek into the heart
of a dungeon
feels tremendously satisfying when you ultimately persevere, claiming their Blood Crystal for your own, which you can then use to unlock powerful Divinity abilities by offering it to one
of the
game's three godly vessels, making your otherworldly avatar even more powerful.
This is one
of those
games that you have to play for yourself to understand it fully and
feel how
immersive it is.
There were plenty
of games I found epic as a kid because they lasted 100 hours, but looking back that was probably because you moved slowly, or battles in RPGs were too long or unresponsive or you spent half your time clicking through badly designed menus - iron it all out and you have a much smoother and more
immersive game, I
feel.
Further expansions
of the player's capabilities as well as the actual mechanics
of the
game itself give The Following a deeper
immersive feeling, and provide more than just extra space and side quests.
This gave the
game a much more
immersive feel at the time
of release and allows it to still look really good today as well.
Gamers have performed those actions thousands
of times in
games like Left 4 Dead, Resident Evil, or other Killing Floor titles,
of course, but VR and the excellent Touch controllers make the experience
feel significantly more terrifying and
immersive.
The fact that you could do any
of this at will without being forced to tackle the main story missions really helped to make my time in the Animus as
immersive as possible, and I'd liken it being Batman in the Arkham - verse
games — No matter what you do, you just
FEEL the part the devs wanted you to be a part
of.
The soundtrack adds a sense
of mayhem into the
game, with incredibly unique trumpet songs that make the
game feel not only more
immersive, but it also adds a ton more beauty to the
game.
The Forest is most likely the most beautiful, authentic and
immersive looking open world survival
game that'll you'll get to play this generation, as they've put a lot
of focus on its graphics and animations in its main character, environment and other creatures that roam it that it
feels like your playing in an animated -LSB-...]
What made this
game so great to play is not only the fact that you grow and learn with Tarzan as he starts as a boy and finishes as a man, but the visuals were ahead
of their time, and the 3D gameplay and jungle settings made it
feel all the more
immersive.
In addition to beautiful 1080p graphics, the website behind the popular Japanese magazine, Famitsu, is reporting the
game will have characters and stages that change as the battle progresses on so players can
feel the exhilaration
of an
immersive experience.
Regardless
of whether that is acceptable and intended for the
game, it can ruin any
immersive feelings rather quickly.
In the intervening quarter century,
of course,
game worlds have gained a breadth and depth almost beyond comprehension by comparison, and calling an SNES
game «
immersive» now might seem like a stretch, but Secret
of Mana's world
feels very much like a real place to me even today.
What many people have criticized as a control issue, I experienced as a very believable style
of interaction that made Trico
feel like a creature with its own mind, making the
game that much more
immersive.
First person is a more
immersive point
of view which makes you
feel like you are in the
game which makes it more scary.
Throughout most
of the
game you have a squad
of NPC soldiers as well as Lt. Col. Robert Burns to accompany you, it gives the
game a more
immersive feel as battleground orders are barked out by Burns and updates provided from back at base by the short skirted Elena.
Turning to another classic title, the VR version
of Minecraft cancels a lot
of the original
game's faults by making the environment
feel a lot more
immersive.
The
immersive graphics
of Techland's Dying Light are very crisp and really give you the
feeling that you are part
of the
game.
Windows Sonic does a surprisingly competent job
of informing enemy positions and making
games feel more
immersive with its surround sound algorithm, or you can even pick up a Dolby Atmos license if you prefer.
Acer TrueHarmony 3D Soundscape technology recreates the acoustic space based on the orientation
of the player's head, giving the
gamer a truly
immersive feel.