It's hard to put into words how atmospheric and
immersive the world feels, and the sharp graphics and great soundtrack ensure that if feels real.
Not exact matches
The unique park contains five
immersive worlds with the aim of making guests
feel at one with nature and offering a complete change of scene to help them reconnect with the things that truly matter.
It could be the first step towards truly
immersive virtual reality, where you can
feel the computer - generated
world around you.
We
feel perfume is an art like any other, that can convey messages and
immersive worlds to explore.»
The game advertises as an open
world game but
feels on rails the entire time, The game is also very hard to find
immersive, here i am fighting a giant combat robot that looks like a m1 abrams and i have to kill it by filling it up with arrows, it was pretty funny.
Likewise, weaker enemies will run away upon seeing you, making the
world feel immersive.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and
feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real /
immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the
world map specifically)-- Skits will remain unvoiced
Only positive I can think of is the beautiful space and station graphics and massive
world but despite this why do I
feel so shut out from an
immersive sandbox
As a smaller - scale prequel to Super Mario 3D
World, it left me
feeling as if it were Nintendo's way of stalling for time before they produced a fully
immersive and grand Mario experience to finally out - do the Super Mario Galaxy games.
So vividly
immersive is «Kung Fu Panda 3» — so vibrant, so tactile — it will make you
feel as if you've stepped into a fully realized
world.
To return to The Shape of Water: however conflicted I
feel about its triumph, it is certainly the work of a real artist, and someone who believes in
immersive cinema, total cinema, cinema that enfolds you in a complete created
world.
The setting and soundwork does a good job of making the
world feel immersive but the lack of challenging puzzles and the repetitive gameplay leads to a forgettable experience.
Artistic consistency was also a priority as they wanted the
world's presented in TimeSplitters 2 to
feel cohesive and
immersive.
As a smaller - scale prequel to Super Mario 3D
World, it left me
feeling as if it were Nintendo's way of stalling for time before they produced a fully
immersive and grand Mario experience to finally out - do the Super Mario Galaxy games.
Boat story time was my favorite part of the game along with just taking in the
immersive visual backdrops, imo its more like an interconnected hub
world where everything looks and
feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
But the bad news is the whole thing is let down by poor voice - acting and peculiar dialogue choices and glitches that leave the
world feeling rather less
immersive than it should be.
The game advertises as an open
world game but
feels on rails the entire time, The game is also very hard to find
immersive, here i am fighting a giant combat robot that
Offering a natural
feel and a secure hold, the grips let you focus on the task at hand — maneuvering successfully through your
immersive gaming
world.
The game advertises as an open
world game but
feels on rails the entire time, The game is also very hard to find
immersive, here i am fighting a giant combat robot that looks like a m1 abrams and i have to kill it by filling it up with arrows, it was pretty funny.
Attention to detail is perfect with settlements and major cities littering the post-apocalyptic
world, each of them functioning in real time, making this
world feel incredibly
immersive and realistic.
The «
immersive sim» is a subgenre of games that represents so much about what I personally value in game design: believable but unfamiliar places that
feel lived - in as you explore them; an experience that's driven by the player's agency and the player's intent, that gives the player interactive tools to express their own role within that
world; a set of game rules that
feel so internally consistent and responsive that they expand what the
world is, and the
feeling that you are really in it.
An incredible, authentic and
immersive driving experience, DRIVECLUB makes you
feel the exhilaration of driving the most powerful and beautifully designed cars in the
world, all rendered in staggering detail, inside and out.
The Forest is most likely the most beautiful, authentic and
immersive looking open
world survival game that'll you'll get to play this generation, as they've put a lot of focus on its graphics and animations in its main character, environment and other creatures that roam it that it
feels like your playing in an animated -LSB-...]
Quantum Break
feels like a collection of Remedy's best talents, bringing together
immersive storytelling, alongside a brand new
world - altering gameplay mechanic.
In the intervening quarter century, of course, game
worlds have gained a breadth and depth almost beyond comprehension by comparison, and calling an SNES game «
immersive» now might seem like a stretch, but Secret of Mana's
world feels very much like a real place to me even today.
After the superbly detailed and
immersive worlds seen in recent titles such as The Witcher 3: Wild Hunt, Fallout 4
felt comparatively outdated and stale.
Echoes across the century @ Guildhall Art Gallery A trench - like installation adds to the
immersive feel of an exhibition all about the First
World War.
With more than 200 galleries from around the
world exhibiting at this year's The Armory Show, there was a plethora of works large and small to consider, and simply finding one's way through the morass of booths, gallerists, fairgoers, collectors, performance artists and photographers
felt like an
immersive theater experience.
This technology opens up a whole new
world of scenarios, with two goals in mind: to save you time, and to make the iPhone
feel more
immersive.