How do you see that
impacting the games people play?
Not exact matches
And the CEO of Gen Con, a 50,000 -
person gamers» gathering that's reportedly Indianapolis's largest convention in attendance and economic
impact, said the law could prompt the group to move the event after 2020, when its contract with the city expires.
The full
impact of this type of
game on the way
people live, communicate and shop could be quite profound.
Many
people have theories why Niantic made these changes — some think the
game's three - step tracker had a negative
impact on the «Pokémon GO» servers, so they shut down the feature until they could fix the problem — but most
people are frustrated not just because this crucial feature was removed, but because Niantic hasn't given any kind of official explanation, and has done nothing to calm worried fans.
Since Bourdain is very open about the fact that he was an addict early in his life and is a very successful business
person now, his life is an interesting example of the
impact of what Nassim Taleb calls «skin in the
game.»
I wanted to see the same lists from other college football fanatics, however; the best way to illustrate how regional college football's history is, is to look at the
games that had an
impact on
people from different regions.
«He's obviously unselfish as a
person and as a basketball player when it comes to understanding how he can
impact the
game, every single night, and do it his way,» Curry said.
People are realizing that all those stats aren't really correlating to equal return in the W - L record and that it's hardly more than an arbitrary way of measuring someone's
impact on the
game.
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded
game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their
game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when
people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively
impacted his effectiveness and (4) he likewise missed a good chunk of
games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
«
People have told me that Magic and Bird are going to have a tremendous
impact on the
game,» says Williams.
Some
people have been talking about Wilshere in the same bracket as Paul Gascoigne and Wayne Rooney in terms of the influence and
impact they have had on the English
game and this is very accurate.
However, no sane
person can deny that these medium and long - term absences have had a visible
impact on the Wenger's ability to field their best XI every
game.
«It is deeply concerning that while these political
games are played out, little thought is given to the devastating
impact that today's sweeping statements have on the children and young
people, the hardworking and dedicated staff in these schools, and the parents and local communities.
To ensure that
gamers would be able to use the vest, TN Games worked with dot3 labs, LLC, in Las Vegas to create 3rd Space Incursion, a futuristic first -
person shooter
game that allows players feel the
impact of being shot.
People talk about how
games don't have the emotional
impact of movies.
In a series of studies Dr. Véronique Bohbot (Douglas Mental Health University Institute; CIUSSS de l'Ouest - de - l'Île - de-Montréal) and Dr. Greg West (Université de Montréal) demonstrate that the way that action (first -
person shooter) video
game players use their brains to navigate changes the
impact the
games have on their nervous system.
To measure the
impact of its
games, Cool Choices went to visit
people who had participated in its
games one year later and found that former participants continued to have savings of 6 percent.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player
Impact Engine and Precision Dribbling «optimized for Wii U.» While the
game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first -
person free kicks on the GamePad.
It's a fact, the Wii U may stray the
people away from Wii
games, and that will have a big
impact on the potential holiday sales Mario Party 9 could gain by the end of the year.
I simply think that
people should go into any
game well informed of technical or design issues that could
impact there experience.
While genre films are often dismissed when
people are talking about classic cinema, there is absolutely no denying the seismic
impact his movies have had and continue to have in the world of film, TV, comics, video
games and literature.
Final Fight: Double
Impact is one of those
games that
people recall from the glory days of arcades.
In order to gain new combat skills, Reid will need to use the blood of his victims and the deaths of certain
people that Reid chooses the kill can have a big
impact on the
game's world.
So in the end i just believe if we can combine the full boycott
people with the cave but buy extra cheap
people AND the vocal
gamers to the company itself the result would be sufficient for a big
impact on a company, while being a more realistic method.
While the
impact of particular Mario
games on a
person may depend on their age group and history with the series, each of Mario's
games has always offered something slightly different to everyone.
The
game has your typical RPG - style interaction system that lets you respond to
people in multiple ways, and little details, like whether or not you keep your gun holstered, can have a major
impact.
Taking place at London's ExCel from 25 - 28 January 2017, Bett 2017 will have a fresh focus on
game changers within education — those
people, products and organisations creating an
impact.
And the
impact of taking down vs leaving up when it comes to
people who in the future might want to remake an existing
game.
It conjures images of of brutality, blood and fast combat that kept legions of
people hooked on the gameplay for years, but the modern versions of the beloved series haven't had quite the
impact of the original
games.
In a report the board has this to say about the
game: «The
game contains violence that is high in
impact and is therefore unsuitable for
persons aged 18 years to play.
- 2.3 million viewers -
Game Awards 2016 show is very likely - next show may have eSports competition during the day of the event - top streaming platforms were Twitch and YouTube - show trended worldwide on Twitter, with more than one billion impressions with tweets using #TheGameAwards - this ended up doubling last year's social
impact - more than 175,000 different
people used that hashtag, writing about 279,000 tweets - top streaming channels saw more than half a million comments - Snapchat was used to deliver virtual access to the show and after party - money-wise, Keighley believes the show broke even this year.
The
game plays out as a choose your own adventure, with each dialogue option
impacting your journey and the
people you meet.
While the
impact isn't nearly as effective, it'd be fun to see new
people experience all the twists and turns the
game makes (especially after the credits roll).
We want to build a company that
people all over the globe will look back in 30 years and talk about all the great
games that we developed and the
impact they had on
people's lives.
I hope you have it in mind as it could be a great incentive for
people to get the
game, because only with the coop mode do not think it has much
impact and more with all the clubs that have fallen and are falling.
I'm someone who plays a lot of Japanese
games so this doesn't bother me but I do know some
people refuse to buy non-English dubbed
games — if this is you, please don't let this put you off purchasing the
game as the subtitles are easy to read, funny, about 99 % grammatically correct and it doesn't
impact on the
game at all.
But just because a lot of
people can not experience the
game now, doesn't mean it wont
impact their gaming in the coming years.
There are scenes in the
game that some
people will find disturbing, but the overall effect is that you get a feel for what war is really like as opposed to a straight run - and - gun experience that has no
impact whatsoever.
First
Impact: Rise of a Hero is a first
person, action - RPG designed by a team of passionate, veteran developers who make up Red Meat Games, an independent
game studio.
The team is calling it the Trust Spectrum, and as Koster explains on his blog, the idea was to study how trust
impacts games and vice versa, specifically for the purpose of building
games that make sense for the level of trust players have for each other — and then building
games that actually push
people along the trust spectrum in a way that makes sense.
We want to make
games with a purpose that have a meaningful
impact on the
people who give their time to play.
«When I first moved out to Texas to join the Duke Nukem 3D development team in the mid-nineties, I could not possibly predict that we were all going to be part of the emergence of the 3D first -
person video
game genre that would ultimately
impact the entire video
game industry,» said Randy Pitchford, the President of Gearbox Software.
We're seeing
games that have more representation and are really
impacting people in the gaming community who have been around for a really long time and have just not seen themselves in these stories.
There are
people, probably more than we think, who have been seriously
impacted by the consequences of impulsive spending in
games.
Within an hour the
game was back online once more, and
people were ready to see the map forever changed from an
impact with a massive celestial body.
«Video
game makers should be more sensitive while handling faith - related subjects, as these
games leave a lasting
impact on the minds of highly impressionable children, teens and other young
people,»
Forget Garou, Last Blade and KOF Maximum
Impact, no actually active fighting
game players and competitive
people care about those
games.
This week, Austin and Patrick consider what Gears of War 4 might suggest about the future of Xbox hardware, use Mafia III to consider how open worlds can help (and hurt) storytelling, wonder why Oculus has put Palmer Luckey into hiding, and turn to The Question Bucket to discuss whether gaming fans (and media) spend too much time on topics that don't
impact the vast majority of
people who play
games.
This could then
impact the way we buy new
games; with many
people currently funding new titles by trading in old ones.
Who are you to say
people shouldn't be able to buy loot boxes with their own money (real or in -
game) when it only
impacts their
game?