Sentences with phrase «impacting the games people»

How do you see that impacting the games people play?

Not exact matches

And the CEO of Gen Con, a 50,000 - person gamers» gathering that's reportedly Indianapolis's largest convention in attendance and economic impact, said the law could prompt the group to move the event after 2020, when its contract with the city expires.
The full impact of this type of game on the way people live, communicate and shop could be quite profound.
Many people have theories why Niantic made these changes — some think the game's three - step tracker had a negative impact on the «Pokémon GO» servers, so they shut down the feature until they could fix the problem — but most people are frustrated not just because this crucial feature was removed, but because Niantic hasn't given any kind of official explanation, and has done nothing to calm worried fans.
Since Bourdain is very open about the fact that he was an addict early in his life and is a very successful business person now, his life is an interesting example of the impact of what Nassim Taleb calls «skin in the game
I wanted to see the same lists from other college football fanatics, however; the best way to illustrate how regional college football's history is, is to look at the games that had an impact on people from different regions.
«He's obviously unselfish as a person and as a basketball player when it comes to understanding how he can impact the game, every single night, and do it his way,» Curry said.
People are realizing that all those stats aren't really correlating to equal return in the W - L record and that it's hardly more than an arbitrary way of measuring someone's impact on the game.
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
«People have told me that Magic and Bird are going to have a tremendous impact on the game,» says Williams.
Some people have been talking about Wilshere in the same bracket as Paul Gascoigne and Wayne Rooney in terms of the influence and impact they have had on the English game and this is very accurate.
However, no sane person can deny that these medium and long - term absences have had a visible impact on the Wenger's ability to field their best XI every game.
«It is deeply concerning that while these political games are played out, little thought is given to the devastating impact that today's sweeping statements have on the children and young people, the hardworking and dedicated staff in these schools, and the parents and local communities.
To ensure that gamers would be able to use the vest, TN Games worked with dot3 labs, LLC, in Las Vegas to create 3rd Space Incursion, a futuristic first - person shooter game that allows players feel the impact of being shot.
People talk about how games don't have the emotional impact of movies.
In a series of studies Dr. Véronique Bohbot (Douglas Mental Health University Institute; CIUSSS de l'Ouest - de - l'Île - de-Montréal) and Dr. Greg West (Université de Montréal) demonstrate that the way that action (first - person shooter) video game players use their brains to navigate changes the impact the games have on their nervous system.
To measure the impact of its games, Cool Choices went to visit people who had participated in its games one year later and found that former participants continued to have savings of 6 percent.
FIFA 13 on Wii U was based on the gameplay of the previous entry in the franchise, with FIFA 12 features like the Player Impact Engine and Precision Dribbling «optimized for Wii U.» While the game didn't offer the new elements seen in the PlayStation 3 and Xbox 360 versions of FIFA 13, it contained Wii U-specific features like first - person free kicks on the GamePad.
It's a fact, the Wii U may stray the people away from Wii games, and that will have a big impact on the potential holiday sales Mario Party 9 could gain by the end of the year.
I simply think that people should go into any game well informed of technical or design issues that could impact there experience.
While genre films are often dismissed when people are talking about classic cinema, there is absolutely no denying the seismic impact his movies have had and continue to have in the world of film, TV, comics, video games and literature.
Final Fight: Double Impact is one of those games that people recall from the glory days of arcades.
In order to gain new combat skills, Reid will need to use the blood of his victims and the deaths of certain people that Reid chooses the kill can have a big impact on the game's world.
So in the end i just believe if we can combine the full boycott people with the cave but buy extra cheap people AND the vocal gamers to the company itself the result would be sufficient for a big impact on a company, while being a more realistic method.
While the impact of particular Mario games on a person may depend on their age group and history with the series, each of Mario's games has always offered something slightly different to everyone.
The game has your typical RPG - style interaction system that lets you respond to people in multiple ways, and little details, like whether or not you keep your gun holstered, can have a major impact.
Taking place at London's ExCel from 25 - 28 January 2017, Bett 2017 will have a fresh focus on game changers within education — those people, products and organisations creating an impact.
And the impact of taking down vs leaving up when it comes to people who in the future might want to remake an existing game.
It conjures images of of brutality, blood and fast combat that kept legions of people hooked on the gameplay for years, but the modern versions of the beloved series haven't had quite the impact of the original games.
In a report the board has this to say about the game: «The game contains violence that is high in impact and is therefore unsuitable for persons aged 18 years to play.
- 2.3 million viewers - Game Awards 2016 show is very likely - next show may have eSports competition during the day of the event - top streaming platforms were Twitch and YouTube - show trended worldwide on Twitter, with more than one billion impressions with tweets using #TheGameAwards - this ended up doubling last year's social impact - more than 175,000 different people used that hashtag, writing about 279,000 tweets - top streaming channels saw more than half a million comments - Snapchat was used to deliver virtual access to the show and after party - money-wise, Keighley believes the show broke even this year.
The game plays out as a choose your own adventure, with each dialogue option impacting your journey and the people you meet.
While the impact isn't nearly as effective, it'd be fun to see new people experience all the twists and turns the game makes (especially after the credits roll).
We want to build a company that people all over the globe will look back in 30 years and talk about all the great games that we developed and the impact they had on people's lives.
I hope you have it in mind as it could be a great incentive for people to get the game, because only with the coop mode do not think it has much impact and more with all the clubs that have fallen and are falling.
I'm someone who plays a lot of Japanese games so this doesn't bother me but I do know some people refuse to buy non-English dubbed games — if this is you, please don't let this put you off purchasing the game as the subtitles are easy to read, funny, about 99 % grammatically correct and it doesn't impact on the game at all.
But just because a lot of people can not experience the game now, doesn't mean it wont impact their gaming in the coming years.
There are scenes in the game that some people will find disturbing, but the overall effect is that you get a feel for what war is really like as opposed to a straight run - and - gun experience that has no impact whatsoever.
First Impact: Rise of a Hero is a first person, action - RPG designed by a team of passionate, veteran developers who make up Red Meat Games, an independent game studio.
The team is calling it the Trust Spectrum, and as Koster explains on his blog, the idea was to study how trust impacts games and vice versa, specifically for the purpose of building games that make sense for the level of trust players have for each other — and then building games that actually push people along the trust spectrum in a way that makes sense.
We want to make games with a purpose that have a meaningful impact on the people who give their time to play.
«When I first moved out to Texas to join the Duke Nukem 3D development team in the mid-nineties, I could not possibly predict that we were all going to be part of the emergence of the 3D first - person video game genre that would ultimately impact the entire video game industry,» said Randy Pitchford, the President of Gearbox Software.
We're seeing games that have more representation and are really impacting people in the gaming community who have been around for a really long time and have just not seen themselves in these stories.
There are people, probably more than we think, who have been seriously impacted by the consequences of impulsive spending in games.
Within an hour the game was back online once more, and people were ready to see the map forever changed from an impact with a massive celestial body.
«Video game makers should be more sensitive while handling faith - related subjects, as these games leave a lasting impact on the minds of highly impressionable children, teens and other young people
Forget Garou, Last Blade and KOF Maximum Impact, no actually active fighting game players and competitive people care about those games.
This week, Austin and Patrick consider what Gears of War 4 might suggest about the future of Xbox hardware, use Mafia III to consider how open worlds can help (and hurt) storytelling, wonder why Oculus has put Palmer Luckey into hiding, and turn to The Question Bucket to discuss whether gaming fans (and media) spend too much time on topics that don't impact the vast majority of people who play games.
This could then impact the way we buy new games; with many people currently funding new titles by trading in old ones.
Who are you to say people shouldn't be able to buy loot boxes with their own money (real or in - game) when it only impacts their game?
a b c d e f g h i j k l m n o p q r s t u v w x y z