The Elder Scrolls IV: Oblivion might not have been the first game to
implement microtransactions, but it certainly was one of the first to receive so much backlash.
But fast forward to today, and it still doesn't seem like developers have found the right recipe to
implement microtransactions into video games.
Following backlash against Star Wars Battlefront II, EA recently promised that it will «be better» with how
it implements microtransactions and loot boxes in future titles, specifically the next Battlefield title and BioWare's Anthem.
For a lot of folks, Star Wars Battlefront 2 was a woeful example of bad PR, miscommunication, poorly
implemented microtransactions, and a seemingly endless swell of negativity.
We also talk about EA, who have been heavily criticized this year for
implementing microtransactions poorly and fumbling many of their big franchises.
This was a port of this iOS title is particularly bad with no PC features like tooltips or keyboard shortcuts and lot of DLC with poorly
implemented microtransactions.
Not exact matches
Recently, Take - Two Interactive CEO Strauss Zelnick more or less confirmed that
microtransactions would be present in Red Dead Redemption 2 by saying that the company seeks to
implement «recurrent consumer spending opportunities» into all upcoming releases.
A recurring topic is that, seeing how successful the Shark Card
microtransaction system of GTA Online has become, the same system is bound to be
implemented in Red Dead Online, the multiplayer mode of the upcoming Western.
While it's already practically confirmed that Red Dead Redemption 2 will feature
microtransactions, the industry has shown that there exists both better and worse ways of
implementing them.
There are no
microtransactions currently in place even if the basic system is already integrated, but there is no telling when the developers might just
implement it in the actual game.
While I'm not as outraged as many in the gaming community, I understand why they believe the amount of unlockable content is unreasonable and simply
implemented to encourage players to use real - life currency to unlock content (although EA has currently temporarily disabled
microtransactions).
The new progression system was
implemented back in March but the final step in the game's transformation came this week when
microtransactions were finally added to the game, but only for cosmetic extras.
And not at all
implemented to nudge the player towards a
microtransaction at all.
I know that some of you don't like the mere existence of
microtransactions in games (particularly $ 60 ones), but in this case, they aren't as nefariously
implemented as they are in other titles.
Better still, Blizzard has been able to
implement this system without a hint of pay wall or «pay - to - win'tactics: «all of the items that exist in the system are unlocked through gameplay,» as it stands, no
microtransaction model exists in Overwatch.
All
microtransactions have been removed in a very smart decision that will ensure Square Enix don't get their door kicked down by irate gamers brandishing painful looking
implements, plus all the content that could be gained via
microtransactions has been added into the game, meaning we get two extra areas based around past Hitman titles.
The cardinal rule, if I might be so bold, of
implementing DLC and
microtransaction is that they should never be
The cardinal rule, if I might be so bold, of
implementing DLC and
microtransaction is that they should never be integral to the plot or overall game experience.
For those unaware, loot boxes are a form of
microtransaction that multiple developers have started
implementing in their games that operate as a form of gambling.
Microtransactions were originally
implemented to Free - To - Play games so that developers had a source of income from free to play games but this model quickly changed from Free - To - Play to Pay - To - Win.
before the game was even released, players and critics alike derided it for the loot box /
microtransaction system that EA initially
implemented, but most of the complaints were incorrect and based on conjecture.
In - game
microtransactions aren't new for the series, but there's something abhorrent about how they're
implemented in Forza Motorsport 7.
Once the new
microtransaction model is
implemented into Call of Duty: WWII's code, players will be able to purchase Call of Duty Points for real cash, which can then be used to buy still - unannounced content for the game or unlock things.
Loot crates and
microtransactions have taken baby steps toward their current state, being
implemented in more and more games, in more and more extreme ways, so players stop seeing them as what they really are and start seeing them as just a normal part of everyday gaming.
What has been
implemented right now is a Ripple - style IOU channel that is not a real
microtransaction channel.
A recurring topic is that, seeing how successful the Shark Card
microtransaction system of GTA Online has become, the same system is bound to be
implemented in Red Dead Online, the multiplayer mode of the upcoming Western.
Then there's the tasteful and seamless way in which
microtransactions have since been
implemented into the game.
While it's already practically confirmed that Red Dead Redemption 2 will feature
microtransactions, the industry has shown that there exists both better and worse ways of
implementing them.