The screenshots are evenly split between gameplay and cutscenes / conversation, since the latter is definitely a very
important element of the game, and you'll spend a lot of time picking answers for your personal Ryder.
What I think is also
an important element of the game is that it is incredibly good at creating lovable characters who are also pretty diverse and relatable.
Multiplayer in a FPS like Killzone is one of the most important, if not THE most
important elements of the game.
The tag team element re-introduces the importance of strategy and picking your fighters becomes
an important element of the game.
However, the level of fear,
an important element of the games, leaves a lot to be desired.
An important element of the game is the system of procedural generation of worlds, which creates their virtually every element, from the smallest features of the surface to the entire star systems and galaxies.
The most
important element of the game is the system of fifteen abilities, most of which are focused on different fields (e.g. history, science, occult) and talents revolving around interpersonal relations.
There are some technical issues that affects Dying Light's gameplay on both consoles, such as screen tearing, which, fortunately, does not seem to affect parkour; one of the most
important elements of the game.
Not exact matches
An
important and useful
element of the thinking at the time was the replacement
of the earlier «control theory» approach to policy (i.e. the belief that the central point was to find an appropriate spot on the Phillips curve and to stay there), towards a «
game theoretic» view, in which the critical issues related to behaviour — the interaction between the monetary authorities and the public.
That adds up to a lot
of free advertising for Glu's
games — a very
important element in a world where user acquisition costs are skyrocketing.
In a perfect world, rankings open us up to larger discussions about how to value certain attributes and what
elements of the
game are actually most
important to success.
Without wanting to be too confident or allowing any
element of complacency to creep into the Arsenal team ahead
of this weekend's Premier League
game, Arsene Wenger has spoken to Arsenal Player about his belief that the Gunners should return from Carrow Road to north London with another win and a very
important three points in the bag.
Success was
important,
of course, but the crucial
element was Arsene Wenger and his idealistic approach to the
game.
What is one
of the most
important elements of a single player
game?
The car combat and customisation is an
important, coherent, and fun
element of the
game, with the driving and combat blending smoothly in the control scheme.
But the pursuit, while still very much an
important element, takes a back seat to what is essentially a tightly wound heist picture, as Don, Vardhaan, and a few new recruits (including Kunal Kapoor as a computer hacker and Lara Dutta as Don's latest right - hand moll) plot a potentially
game - changing robbery in Berlin — the
game of which is, naturally, constantly in flux with its players» self - serving interests and shifting allegiances.
She's got a wealth
of TV experience on shows like Breaking Bad and
Game of Thrones, demonstrating an eye for detail and a consideration toward characters driving a story, perhaps two
of the most
important elements in adapting a comic book property.
Innovation has always maintained itself as a highly
important, if not the most
important,
element of any
game, whether it be a sequel or otherwise.
This is more
important than in most Mario
games as there are a lot
of RPG
elements; currency helps to make your party stronger.
This
element of engagement is especially
important, he argues, when teaching students who've become accustomed to flashy technology: «As all
of us in education know, it's not easy to compete with video
games and iPods for a teenager's attention anymore.
With video
games being an
important element of entertainment, Hyundai integrated an RCA cable and an available 115 - volt power outlet in Veloster to support gaming consoles for ultimate gaming sessions when parked or watch videos on the seven - inch multimedia touchscreen.
Sure, touchscreens are helpful for some things, but as often as not they're horribly imprecise (and I click the wrong link on a web page or miss a tiny button), your fingers obscure some
important screen
element, or I miss the tactile feedback
of a good old - fashioned control pad on
games.
If you have never experienced the original
game then Lords
of Shadow 2 doesn't do much to clarify its own complex and baffling lore, a problem made all the worse by the fact that the second
game in the trilogy was originally only released on handheld devices, despite containing fairly
important plot
elements.
From ghosts appearing out
of rippling water to the feel
of droplets running down your body, water's played an
important element in all kinds
of horror scenes, but it's always been difficult to depict in video -
game graphics.
Back on topic, every
element of a
game is
important; albeit plot, graphics, voice acting,
game play, etc and in not particular order.
These are more
important then they might seem and necessary to change around later in the
game when fighting hard beast's
of a certain
element.
Project CARS developer Slightly Mad Studios has rounded - up some
of the more
important elements of the racing
game's core career mode.
But more
important, properties like «Grand Theft Auto» and «Call
of Duty» have broad appeal, beyond the scope
of hardcore
game fans, thanks to widely approachable thematic
elements, Steinberg told Tom's Guide.
Both
of these
elements were very
important in making the
games as well - loved as they were, and Exodus seems to be continuing that pattern
of excellent gameplay in an exciting and horrifying world.
However, the lack
of control optimisation can be forgiven due to the fact that
important elements of the control scheme including technical and signature modifiers are mapped to L and R respectively, while the potential
of re-mapping anything from the rear touch pad to the touch screen in such a technical fighting
game could have possibly been more problematic as the player would need to utilise both analogue sticks at times.
Its just really a shock considering how much love was put into capturing the essence
of Mickey Mouse and his world, but how these simple,
important game elements could be so broken... its very mind boggling.
In the end, it was vitally
important that the art and story
elements of the
game come together to draw the player in to the world
of Shadow Shoppe.
The main
game is a very arcade style shooter with RPG and crafting
elements and because
of that, the weapon accuracy is less
important than in other
games.
All the humdrum
elements of a typical freemium
game are in place — arbitrary wait times between gameplay that can be sped up by paying money or watching ads, a freely distributed in -
game currency and a more
important premium currency, minimal interactivity, and an obligatory disrespect for the source material.
As language is an
important game element full
of nuances and meanings, it should be treated with due respect.
Actually pinning down that all
important question
of the month, what is replay value, is HatM0nster with this deliberation over the
elements of a
game that keeps players coming back.
MSH: So as a writer, when you went to adapt such a beloved and unique video
game world like Silent Hill or like Silent Hill 3 in particular, what was the most
important element of that you wanted to keep intact?
-- Nintendo previously made Zelda
games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world —
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty
important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain
element was added in the
game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the w
game to make for a more cohesive storyline — Most difficult Zelda
game to make — Aonuma is still finding new things in the w
game to make — Aonuma is still finding new things in the world
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs
of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and
important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed -
game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party
of four and more
important elements have not yet been shown
- Link doesn't have much
of a character in this
game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this
game, and that was done on purpose - for Zelda
games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be
important - regardless
of the tech that Nintendo provides, exploration in the series is
important - Link's growth through who he meets is also an
important element of the franchise - Aonuma thought about Zelda freedom when considering Breath
of the Wild, and was brought back to the days
of the original Zelda - this was a big point
of inspiration for Breath
of the Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a
game where just running around was fun - climbing is very
important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths makes Miyamoto really happy
They are properly unnerving and also play an
important part in the puzzle
element of the
game too where for example one section
of the
game has you pretty much in complete darkness so you have to use the voices as well as subtle environment audio cues to help guide the way.
It is also
important to understand that all
elements of a
game work in tandem to provide a gaming experience, and as such reviews and their representative scores should approximate the interplay
of elements rather than focus on one
element.
Final Fantasy IV is an
important game in Final Fantasy's history, not only in terms
of quality but also for it introducing
elements that were to be mainstays... [Read full story]
It also has one
of the most
important elements needed to make a
game successful — fun replayability which has been proven by the daily play sessions the team and I have been having over the holiday break!
The customization
of both Max and his car are great
elements of the
game and
important towards what style you play.
These
elements become more
important as the
game progresses, giving you the leverage you need in the ultra-tough last quarter
of the
game.
Sound plays is a complex and
important element in the
game: it can both create and ruin the immersion
of the
game if it is a bit out
of place.
«We believe services which include optional digital monetization, when done properly can provide a very
important element of choice which can extend and enhance the experience in our
games» #WOWhorse ™ pic.twitter.com/O0mn 7AkUuu
It's
important to note, that this analysis will contain spoilers to nearly every aspect
of the
game, including story
elements, regions, unlockable and hidden items,
important side quests, and weapons.
«Rather than re-scope other areas
of development to save this
important feature, the team continued to focus elsewhere: on disparate
elements of the single - player experience, on complicated beast mechanics, and even on other
game designs that came across the team's desks.