Game Design Stéphanie Bouchard, an awesome & talented game designer at Ubisoft, came in and talked about
important game design concepts to the Pixelles: What is a Concept Document?
Stéphanie Bouchard, an awesome & talented game designer at Ubisoft, came in and talked about
important game design concepts to the Pixelles:
Not exact matches
Zero - Sum
games is a very
important concept for
game systems as well as rewards, so here is my perspective on it, as well as examples on what it means for
game design.
Battletoads proves that a
concept that's vaguely adjacent to something popular is at least as
important as solid
game design when it comes to making an impression.