This game is definitely a bid to better appeal to western audiences, but sadly it just feels a little lacking in
the all important gameplay area.
Not exact matches
The replayability for the Vita release of Neon Chrome stems from
important areas of
gameplay such as the procedurally generated destructible environments, an incredibly in - depth upgrades system as well as a plethora of weapons, abilities and enhancements that is pivotal to the balancing of
gameplay in regards to your character or your surrounding enemies having the upper hand, while the cross-buy PS4 version also brings local co-operative multiplayer for 2 to 4 players which are all features that will collectively have players returning for quite some time on both Vita and PS4.
Remedy focused so hard on delivering a high quality package that they neglected the most
important area and that is
gameplay.
Padding the game with unfinished content and obsessing over modeling the visuals of the rest of them to the point of ignoring innovations in other very
important areas (like the above mentioned accurate modeling of bumps on the tracks, etc) that affect
gameplay and aren't just pretty... even the damage modeling in GT was lazily thrown together when it was introduced in GT5.