It's
important to point out that this won't be a carbon copy of SOCOM 2, but will instead be a «spiritual successor» to the franchise that embodies a lot of the key
components and
gameplay elements that made the SOCOM titles so engaging and tense.
Though the developer wouldn't go into detail on the franchise's most
important component, game design director David Vonderhaar noted it was
important for the team to strip the entire multiplayer down to the most
important pieces, to ensure Black Ops 2 would have the «best
gameplay system that you can have, period.»