The graphics are decent, especially if you like retro platformers (looks sort of a mix between 8 - bits and 16 - bits, which the developer refers to as 12 - bits) and the game controls well, which is kinda
important in a platformer.
Not exact matches
Harold, the first game to be released by Moon Spider Studios, represents a continuation of an
important trend
in this generation of gaming — the return of the 2D
platformer, which was largely absent from the Xbox / PS2 / GameCube generation.
Cuphead, a
platformer from studio MDHR, reminded me that embracing failure as a key to success is
important — not just
in the realm of video games, but also
in life as a whole.
This year's Games Convention is especially
important for Sony because it is the company's last chance to show off its would - be saving grace, Media Molecule's patchwork - quilt
platformer LittleBigPlanet, before the game's release sometime
in October.
While IG: TM can appear to have a very narrow look at indie games, since it essentially follows the developers of three well - received 2D
platformers for XBLA (and later PC), it does something more
important: it connects through film us with the games industry
in a way that print media just can't.
It began as a side - scrolling
platformer, much like many others, with one
important difference — the player can not jump, requiring the usage of an extended bionic arm
in order to travel.