An important purpose of our visits was to improve our understanding of how these relationships are evolving for ebooks and to establish the basis for an ongoing relationship with author groups.
Not exact matches
Hands - on exploratory «field trips» including labyrinth
visit, horse grooming and riding, low and high ropes course, Ashtanga yoga and a Doula Blessing (similar to a Mother Blessing), ALL designed with the
purpose of teaching you the vital and mysterious skills doulas need to support families in intimate and vulnerable settings, as well as stretch you in your own personal growth, which is hands - down the most
important tool in a doulas tool bag
«The
purpose of my
visit is also to explain certain government policies and initiatives to very
important stakeholders including the chiefs, religious leaders as well as civil society organisations whose contributions matter a lot in the implementation
of such policies and initiatives,» she explained.
«The primary
purpose of my
visit is that we will be launching, along with President Nana Akufo - Addo, a very
important initiative this afternoon, and this initiative will be across the continent, because we are going to start again to build the human capital, the youth
of the continent, and empower them with the skills and opportunities that this continent needs,» she told the media shortly after her arrival in Ghana.
- Link doesn't have much
of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on
purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be
important - regardless
of the tech that Nintendo provides, exploration in the series is
important - Link's growth through who he meets is also an
important element
of the franchise - Aonuma thought about Zelda freedom when considering Breath
of the Wild, and was brought back to the days
of the original Zelda - this was a big point
of inspiration for Breath
of the Wild - with Ocarina
of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina
of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons
of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years
of development the devs created a game where just running around was fun - climbing is very
important, because players can climb high and see destinations they want to
visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts
of urban legends and myths makes Miyamoto really happy
From a digital product point
of view enabling a user to complete the primary
purpose of their
visit in the optimal way is just as
important as achieving the yellow jersey or a gold medal.
Wallerstein: Children who have been forced into court - ordered custody and visitation have grown up very angry and resentful
of the parent who forced these decisions... Sadly for all children involved in this study, court - ordered
visiting failed in its very
important purpose in bringing father and children together in a renewed loving relationship.