Sentences with phrase «important scene in the game»

There's another important scene in the game worth mentioning, when Seto speaks of the need to believe in others, even when given numerous reasons not to.

Not exact matches

When asked if such scenes are necessary in games, Kojima responded in the affirmative, saying that in the case of The Phantom Pain, the torture cutscene is emotionally important for the story he's trying to tell.
The latest LEGO Jurassic World trailer reveals some in - game footage from the game depicting some of the important scenes of the franchise.
From ghosts appearing out of rippling water to the feel of droplets running down your body, water's played an important element in all kinds of horror scenes, but it's always been difficult to depict in video - game graphics.
«At The House of Fables we specialize in making casual adventure games, where hidden object scenes and logic puzzles are the most important aspects of gameplay.
While my exhausting with Americana mythology is reaching a peak, I was incredibly happy and thankful to see Night In The Woods win the Seumas McNally Grand Prize — the game reflects an incredible range of important standards in the independent games scene, both in terms of sincerity, vulnerability, and quality of visioIn The Woods win the Seumas McNally Grand Prize — the game reflects an incredible range of important standards in the independent games scene, both in terms of sincerity, vulnerability, and quality of visioin the independent games scene, both in terms of sincerity, vulnerability, and quality of visioin terms of sincerity, vulnerability, and quality of vision.
Writer / Director David Cage has revealed how distressing scenes he witnessed during the development of Heavy Rain played an important role in the game's creation.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
- demo has been downloaded over one million downloads - over 45k survey responses - run by pushing the analog stick all the way - hold B to run even faster (although random enemy encounters go up to balance this)- fast travel option - adjustments to designs of the environment based on the issues with visibility, especially in dungeons - traversable areas stand out, adjustments to wall and floor color, and visible landmarks, and more - radar that points players towards entrances, exits and important places - improved visibility - adjust screen brightness - adjust HD - 2D filters - fixed issue where it was too easy to accidentally overwrite your save - 9 save slots and 1 autosave slot - adjusted text size and streamlined the UI - skip scene option - option to replay cutscenes - option to change text speed - game balance refinement so that battles provide a good challenge, but are not overly frustrating - battles with a full party of four and more important elements have not yet been shown
json is the most important, the images like the board logo and large scene background are not needed as they will be in the game.
It has some flaws - sometimes the platforms which Anne can jump onto blend in with the static background, sometimes the platforming is fiddly with edges not aligning with the art, sometimes the way the game plays with focus screws up and an important part of the scene is blurred, but these issues are few and far between.
Despite this, with the rise of Steam Greenlight and the increase in popularity of the indie scene, indie development as a result has become increasingly competitive and taking risks with one's game design is becoming highly important.
Prompto's photography skill, while not as interactive, is similarly endearing and is genuinely quite moving later in the game, as new modes become available for the guys to take procedurally generated cute selfies that just happen to be prior to important, emotional scenes.
In most cases, you could capture the cut - scenes and important dialogue, and someone could largely experience the story without the game.
Knowing how the game will end is important for the other scenes in the game.
These first scenes of in - game footage aim to simulate the psychological tension, and the important role the mind plays, in a tennis match and in the game.
What events, objects, and places are encountered through your own actions is as important a story telling tool as any plot scenes or dialog in the entire game.
Scenes pulled straight from Kingsglaive are even used to explain the most important story development in the opening hours of the game, but the footage is so poorly edited it would be totally lost on a player who had filled their boots with canon before starting it.
The memories feature lets you check out important scenes from the story, and you can select both 3D and 2D mode so you can play the game one way, and then watch the scenes once more in the other way.
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