Not exact matches
This has its place of course, but I also believe it is incredibly
important to look at how the manager's
tactical approach affects how the team
plays.
Benítez admitted his preference for defense in a 2005 interview with UEFA technical director Andy Roxburgh, saying: «The first priority is to improve defensive
tactical play because this is less complicated than the attacking side and is
important for success.
Ghost War is a 4 - versus - 4 team deathmatch experience that builds on the
tactical squad
play from the main game, where strategy is equally as
important as skill.
Cash also
plays an
important tactical function.
I can imagine that might have been
important in a
tactical battle against an opponent who could actually
play the game.
In Ghost War, two groups of players will take part in a 4v4 team deathmatch experience that builds on the
tactical squad
play from the main game, where strategy is equally as
important as skill.
As known from the original game,
tactical movement
plays an
important role, because enemy units surrounded by own units can be attacked more easily.
«For different reasons and in different ways, depth is a very
important aspect both in Mario games and in
tactical games... and in all the games we, as gamers, love to
play!
Playing uncivil,
tactical, inappropriate, old - school, trial by ambush games like: threatening to require proof of obviously valid records, holding back
important documents until the last second, failing to fulfil undertakings until the eve of trial, delivering new expert's reports during the trial, saying untrue things to counsel opposite (whether knowingly or not), failing to prepare examinations in advance to «wing it» at trial, refusing to agree to the admissibility of relevant documents while requiring changes to be made to irrelevant ones, refusing to share costs of joint expenses, refusing to cooperate on court ordered process matters, are all wrongful.