Perhaps the most
impressive aspect of his game was his willingness to get forward and join the attack.
But perhaps the most
impressive aspect of his game on Monday night was his ability to see passes and start attacks.
Perhaps the most
impressive aspect of the game is the graphics on display especially considering it's on the PS2.
One of the most
impressive aspects of the game was the way in which it naturally offered the new gameplay mechanics in ways that weren't shoehorned or forced upon the player; instead, they came sensibly within the context of the story.
The graphics in GRID Autosport are a really
impressive aspect of the game and I was very impressed at the fidelity of the car models and the more than 100 routes that are offered to race on.
Not exact matches
Not sure what was more
impressive — the victory over LSU or the way Mississippi State dominated every
aspect of the
game.
His chance created per
game stands at just short
of one a
game, which for a full - back is a pretty respectable contribution, but the most
impressive aspect of his attacking play is his take on success.
All important
aspects that make a successful RPG have been done to perfection and this in turn creates an exhilarating and very enjoyable experience that keeps on giving throughout your time with the
game and I can see this being in my top 10
game's
of the year and that's very
impressive considering it's only February.
For example, if you wanted to a graphically
impressive game then you'd need to sacrifice some world design and sound in order to do that — simply putting all the sliders up as high as they go does nothing more than ensuring equal time is spent on each
aspect of the
game.
The audio
aspects of the
game are also
impressive with some truly brilliant voice acting bringing the main cast to life, though there are a few instances
of some dodgy delivery with the minor characters.
As I've mentioned we'll be looking at all
of the
aspects of the
game that are playable thus far very soon but I have to say that what I'm seeing is very
impressive indeed.
Another
impressive aspect of the 3DS version is that Snake can actually walk while he is crouched now which was not available in the original
game.
One
of the most
impressive aspects of Killing Floor is just how damn good it looks when compared to the PC versions
of the
game.
The use
of an open - world, the (admitedly)
impressive number
of enemies on screen, and running at a smooth 60 FPS could justify some
of those
aspects, but sadly the
game is locked at 30 FPS, making the experience feel barely more gratifying than playing a good remaster
of a
game from the previous generation.
While the visuals were hardly
impressive, I did, however, enjoy the audio
aspects of the
game.
And probably the best
aspect of the
game is that now it is 99 % voice acted, which is a welcome addition since the quality
of the actors is quite
impressive.
There are
aspects of the
game that are
impressive, such as the amount
of environmental objects, and particle effects, but all in all, Dark Souls III will look and feel very familiar to fans
of the series.
Unfortunately, a new problem has been introduced across both PlayStation consoles - a problem that first appeared in version 1.02 and compromises what was one
of the
game's most
impressive aspects, its consistency and fluidity in motion.
That isn't saying it is trash because it certainly isn't, I looks good and it has some
impressive action sequences but all in all it is easy to see that the single player
aspect of the
game is not the main focus.
And thanks to an
impressive cast
of intriguing characters this
aspect of the
game tends to seem mismatched because
of how unimpressive most
of the other stuff is.
One
of the interesting
aspects of the
game is that it does a pretty
impressive job
of modeling real - world physics.
This is still the same
game that we reviewed on PC last year, and every
aspect of the
game that was excellent then remains excellent now: the class system still provides a nearly endless amount
of replayability, the quests are still varied and well - designed, FATEs are still exciting and breathe new life into each zone, the combat is still satisfying and complex, the story is still intriguing and told in an engaging manner, the dungeons and endgame raids are still among the best in the genre, and the graphics and soundtrack and still ridiculously
impressive.
Another surprising
aspect of the
game's port to iOS is the
impressive responsiveness
of the virtual D - pad.
The most
impressive visual
aspect of this
game is without a doubt the way light is reflected in the digital world.
Unfortunately, due to the open world
aspect of the
game, the graphics
of the PS Vita version have been a bit downgraded compared to the previous titles with less detailed environment textures, but it's still
impressive.