Sentences with phrase «impressive aspects of this game»

Perhaps the most impressive aspect of his game was his willingness to get forward and join the attack.
But perhaps the most impressive aspect of his game on Monday night was his ability to see passes and start attacks.
Perhaps the most impressive aspect of the game is the graphics on display especially considering it's on the PS2.
One of the most impressive aspects of the game was the way in which it naturally offered the new gameplay mechanics in ways that weren't shoehorned or forced upon the player; instead, they came sensibly within the context of the story.
The graphics in GRID Autosport are a really impressive aspect of the game and I was very impressed at the fidelity of the car models and the more than 100 routes that are offered to race on.

Not exact matches

Not sure what was more impressive — the victory over LSU or the way Mississippi State dominated every aspect of the game.
His chance created per game stands at just short of one a game, which for a full - back is a pretty respectable contribution, but the most impressive aspect of his attacking play is his take on success.
All important aspects that make a successful RPG have been done to perfection and this in turn creates an exhilarating and very enjoyable experience that keeps on giving throughout your time with the game and I can see this being in my top 10 game's of the year and that's very impressive considering it's only February.
For example, if you wanted to a graphically impressive game then you'd need to sacrifice some world design and sound in order to do that — simply putting all the sliders up as high as they go does nothing more than ensuring equal time is spent on each aspect of the game.
The audio aspects of the game are also impressive with some truly brilliant voice acting bringing the main cast to life, though there are a few instances of some dodgy delivery with the minor characters.
As I've mentioned we'll be looking at all of the aspects of the game that are playable thus far very soon but I have to say that what I'm seeing is very impressive indeed.
Another impressive aspect of the 3DS version is that Snake can actually walk while he is crouched now which was not available in the original game.
One of the most impressive aspects of Killing Floor is just how damn good it looks when compared to the PC versions of the game.
The use of an open - world, the (admitedly) impressive number of enemies on screen, and running at a smooth 60 FPS could justify some of those aspects, but sadly the game is locked at 30 FPS, making the experience feel barely more gratifying than playing a good remaster of a game from the previous generation.
While the visuals were hardly impressive, I did, however, enjoy the audio aspects of the game.
And probably the best aspect of the game is that now it is 99 % voice acted, which is a welcome addition since the quality of the actors is quite impressive.
There are aspects of the game that are impressive, such as the amount of environmental objects, and particle effects, but all in all, Dark Souls III will look and feel very familiar to fans of the series.
Unfortunately, a new problem has been introduced across both PlayStation consoles - a problem that first appeared in version 1.02 and compromises what was one of the game's most impressive aspects, its consistency and fluidity in motion.
That isn't saying it is trash because it certainly isn't, I looks good and it has some impressive action sequences but all in all it is easy to see that the single player aspect of the game is not the main focus.
And thanks to an impressive cast of intriguing characters this aspect of the game tends to seem mismatched because of how unimpressive most of the other stuff is.
One of the interesting aspects of the game is that it does a pretty impressive job of modeling real - world physics.
This is still the same game that we reviewed on PC last year, and every aspect of the game that was excellent then remains excellent now: the class system still provides a nearly endless amount of replayability, the quests are still varied and well - designed, FATEs are still exciting and breathe new life into each zone, the combat is still satisfying and complex, the story is still intriguing and told in an engaging manner, the dungeons and endgame raids are still among the best in the genre, and the graphics and soundtrack and still ridiculously impressive.
Another surprising aspect of the game's port to iOS is the impressive responsiveness of the virtual D - pad.
The most impressive visual aspect of this game is without a doubt the way light is reflected in the digital world.
Unfortunately, due to the open world aspect of the game, the graphics of the PS Vita version have been a bit downgraded compared to the previous titles with less detailed environment textures, but it's still impressive.
a b c d e f g h i j k l m n o p q r s t u v w x y z