While more contained projects such as London Heist, Batman: Arkham VR and Until Dawn: Rush of Blood achieve
impressive character models and scenic details, more complex and processor - intensive games — DriveClub VR for example — sometimes have the look of earlier generation PlayStation titles.
Graphically, Frontline Commando is visually dynamic and offers
impressive character models and environments look impressive on a mobile screen.
Not exact matches
Technically it's truly
impressive but there are certain things like graphically downgraded
character models with outdated facial animations and some weird glitches while exploring the world that steal away from the overall experience.
Using a few screenshots for comparison, he shows the PC version's
impressive visual leap, particularly when it comes to shadows, textures and
character models.
The
character models are in my opinion the least
impressive of the game as I didn't find them to be overly detailed or well created.
Explosions are rendered with great quality and
character models are quite
impressive.
Nevertheless, the amount of voice acting n - Space squeezed into this game is
impressive, as is the sheer attention to detail paid to the guns,
character models, and environments.
Live 08
character models are very
impressive and I find it more of a sim than 2k8 this year.
No matter the platform you play it on, you're treated to
impressive lighting and masterfully crafted
character and environment
models that, along with the renewed cast, elevate Ground Zeroes» cutscenes above and beyond those from the past.
The
character models show smoother edges and the textures look very
impressive.
The beast
models are much more detailed and well rendered compared to the regular
character models which aren't all that
impressive.
While the
character models are generally solid and features a lot of
impressive detail, the environments don't follow suit.
The graphics are
impressive, the
character models and animations are top - notch, and the combat looks to offer a variety of ways in which you can progress through the world.
Graphically, Battlefield Hardline is a very
impressive looking game on the PlayStation 4 that boasts some exceptional
character models with very lifelike facials and texture details.
Like Lightning, the 2006 Pontiac Solstice is an
impressive car on the surface — our red test
model turned heads all week with its flared arches, chrome grille, and gleaming 18 - inch alloy wheels — but underneath, we found it wanting in
character.
While Rust's draw distance is
impressive and the forest environments are lush and pleasing to look at,
models of both human
characters and animals are rough, and their animations are stilted.
It's not a technically
impressive game, either: there's some decent
models in the game, Lana being one of them, but there's also a load of ugly ones, with a
character you meet almost right at the beginning being one of the ugliest I've seen in the while.
Graphically, The Surge possesses excellent
character and enemy
models which are complimented by amazing particle effects, smoke effects, lighting and shadows within equally
impressive futuristic, technological and post apocalyptic environments.
They've taken the 3D
models, added some cell - shading, and have done some of the most
impressive comic - inspired looks I've seen in a game with all the
characters looking crispy fresh and the backgrounds full of life.
«Developed with Unreal Engine 4, ArcheAge Begins features
impressive - looking
character models and environments, intense strategic battles and engrossing online multiplayer features,» GAMEVIL says.
The
impressive voicework and
character models also add to the storytelling experience.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into
character models and vast draw distances lending the world a sense of scale via some
impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
The
character models are
impressive, but the set pieces are the real stars of the show.
The main
character models are also superb, as the main cast looks extremely
impressive with their awesome facial features and animations, making each cutscene and interaction extremely cinematic.
The
character models and textures are nothing
impressive, but I like the atmosphere.
The textures received a nice boost in detail, some of the stone ground textures in Castle Town really show this off, and Zant's
character model shows some really
impressive detail.
The game will sometimes show you an area or
character model that doesn't look nearly as
impressive as other parts of the game, looking like hold overs from the PS3 era of Yakuza.
The environments aren't as
impressive as they don't carry as much detail nor do they do anything to really get you as pumped up as the
character models.
The detail in the
character models is
impressive, and the vivid environments are also highly attractive.
Everything from the city environments to the
characters models is very polished and detailed, and is even more
impressive during cutscenes.
The
character models themselves aren't that
impressive but they do a great job of portraying the futuristic setting.
Instead, the developers took the time to create unique
character models for each form, which is very
impressive.
Talion's
character model looks
impressive however, and is well animated.
There's an
impressive level of detail on display in Knack's
character models.
The game unfortunately doesn't do as well on the
character models, as these are just nowhere near as
impressive and just don't consist of the same great detail that you would hope for.
The game boasts
impressive graphics for the Gamecube, with realistic
character models, fluidly moving enemies and stunning visual effects.
Tecmo balances out their new lush
character models with equally
impressive stages that are the most lively and interactive as ever.
The level of detail in the
character models is
impressive, as is the framing of the action.
Nonetheless the attention to detail is quite
impressive and there are some great
character models, backgrounds and special effects used in the game well.
Said story is delivered through a mix of
impressive in - game, in - engine scenes with incredible
character models and lengthy live action sequences that fill in the blanks between each of the game's five acts.
The
character models are also quite
impressive with plenty of detail and personality.
Character models and environments look fantastic, with some
impressive textures and visual effects backing them up nicely.
Ultra Despair Girls was already an
impressive visual feat on PS Vita, with sharp
character models that perfectly matched the art - style of the illustrated
character portraits that the Danganronpa series is known for.
While the
character models are generally solid and features a lot of
impressive detail, the environments don't follow suit.
There's no firm release date beyond «next year,» but this revamp will apparently boast 1080p visuals, new
character models,
impressive texturing, a fully remastered soundtrack, leaderboards (for some reason) and naturally a bevy of achievements or trophies.
The
character models for the game's main cast, as well as the numerous soldiers you'll battle, all look fantastic and sport a surprising level of detail and
impressive animations.
They stated that they wanted to make it the best engine around, and while the physics are extremely
impressive with some help from Havok,
character models and other components leave something to be desired.
Of course, it's hard to be too critical on the graphical limitations in the games of yesteryear, but the fact that the
character models still look relatively
impressive while the backgrounds look so ugly does make you wish Rare had just used one cohesive visual look.
While the world itself looks stunning at all times, the
character models, however, are slightly less
impressive.
While
character models aren't terribly
impressive, the environment is gorgeous and expansive.