To complement the expanse, Rise of the Tomb Raider boasts
impressive draw distances and detailed backdrops.
Immediately we are confronted with a large straight which shows off the game's
impressive draw distances.
Though surely there'll be enough «downtime» to take in all the vistas with
impressive draw distances they're promoting, right guys?
The screenshot showcases
some impressive draw distance and some lovely textures and tessellation.
Like previous games in the series, despite
its impressive draw distance and visuals, Revelations still has a problem with pop - in, with certain objects and textures seemingly appearing out of nowhere.
Visually speaking, the game definitely features a boost with incredibly stunning weather effects, seeing foliage bend and fly in the wind, being able to look out at
the impressive draw distance, and also the overall water and wave effects is mightily impressive.
Buttery smooth framerates and
impressive draw distance are a highlight here — all available in a portable form factor this time around.
Just past the famous statue we come down the mountain and are greeted with a fine view of the city of Rio, here the game really shows off
its impressive draw distance as we can literally see for miles giving the track that true current gen feel to it.
Sporting
an impressive draw distance and a habitually solid sixty - frame per second output, the title...
Sporting
an impressive draw distance and a habitually solid sixty - frame per second output, the title suggested that future entries in the FPS genre might exhibit a similar level of technical performance.
By sweet looking vistas to
the impressive draw distance and well detailed cars, Gran Turismo Sport is surely an eye - candy for those who wants to take advantage of their PlayStation 4 Pro's power.
The majority of the game is set in a vast desert, with breathtaking lighting effects, realistic sand movement, an extremely
impressive draw distance, and no heads - up display.
But if you look beyond this, look towards the horizon, it should strike you how
impressive the draw distance is.
Not exact matches
Man United's desire to bring in further signings may well be fueled by two poor displays, Sunday's
draw at Sunderland marginally more
impressive than their opening day defeat at home to Swansea City, and top of the pile could well be a «Marquee» deal that would break the British transfer record by some
distance.
Though the visuals are
impressive for static pictures, once you interact with the environment or look around, the lack of motion in the environment, how plants and water don't react to you, how
draw distances are obscured by fog in almost every area and many sections are low visibility to the point of resembling Silent Hill makes even the graphics unimpressive at times.
The zombies count is
impressive along with the
draw distance and physics but this certainly doesn't mean they should have run it at 720p like the previous generation.
The
draw distance is
impressive helped by a crisp and clear fidelity.
The increased
draw distance opens up even more
impressive vistas, and I often found myself just stopping to soak it all in.
While Rust's
draw distance is
impressive and the forest environments are lush and pleasing to look at, models of both human characters and animals are rough, and their animations are stilted.
Skyrim really is an
impressive technical and artistic achievement, subject only to the occasional texture pop - in when the
draw distance gets large.
It's as if you've entered a movie set, the lighting,
draw distance and hugely
impressive modeling is on par with games that only need to deal with tiny areas at a time, not a sprawling 3 island world.
It's not just artistically the game does well, mind you, on a technical level the game also impresses with plenty of detail packed into character models and vast
draw distances lending the world a sense of scale via some
impressive vistas, even though you are kept to a fairly linear path, a path which happens to also feature warning messages should you stray a bit too far and invisible walls that you can bang your noggin off of, somewhat ruining the nice illusion of wandering through the wilderness.
While some units have a decent level of detail, and while the environmental
draw distance is
impressive at times, the troops are all generic and it's impossible sometimes to know which ones are on your side when you fight against a similar enemy.
The particle effects are stunning and the
draw distance is equally
impressive.
Draw distances are amazing, shadows are
impressive and lack noticeable jaggines.
The visuals are also looking pretty
impressive with a huge
draw distance that allows you to see for miles.
The graphics aren't
impressive either, with a weak
draw distance and the familiarity of NY doesn't help matters.
The
draw distance is equally
impressive; I could make out distant mountains, cities, and landmasses without any fog enshrouding them.