Sentences with phrase «improve after this first game»

A few things we need to improve after this first game.

Not exact matches

Vegas not only weathered the all - out punishment LA gave it, but the Knights scored three times in the third period after absorbing all those hits to improve to just one game from a second - round berth, its first ever NHL playoff series win, and shockingly, a series sweep in what was supposed to be a difficult series.
After narrowly escaping relegation in 2012/13 Barnsley will be hoping to improve next season, but will face tough opponents in promotion - hopefuls Wigan and Blackpool in their first two games.
Then he must show that he wants to challenge in the summer by first getting rid of the deadwood (Flamini, Mertesacker, Ryo, Campbell, Podolski, diaby)... loan out future prospects (Sanogo, Gnarbry, Akpom, Hayden etc) and bring in quality palyers to replace the needed positions (CB, DM, LW, ST)... after this he and his fitness and medical team must show that they have improved the injury crisis that we have... then finally he must show that he can motvate and rotate his squad well and tactically outclass our opponents with good squad selection and game plan.
Their 4 - 0 record after those first four games, and the fact they no longer have to face much bigger schools such as Cosumnes Oaks - Elk Grove or Vista del Lago - Folsom in league games, greatly improves the odds of getting a high seed in the upcoming CIF Sac - Joaquin Section playoffs.
Sterling has risen to stardom in the last year or so after being given his chance in the Liverpool first - team by manager Brendan Rodgers, and Toure believes he should stay with the Reds if he wants to guarantee himself games and the chance to keep on developing and improving as a player.
However, United don't have a Head of Youth Development when you first start the game after the real world departure of Brian McClair, so we'd recommended signing one up quickly to improve the players coming through the academy.
As I mentionned above that ive just watched all the Arsenal game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007 games, i could see that most of these teams who has defeated us this season played exactly the same style of game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The game is completely Psycological.At the 1st 10mn of the game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so weak, It is our attack which is WEAK.Durin the first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style game after game.
It's likely the server issues are from a large number of new players starting the game, so the connection reliability should improve after the first few days of launch.
If you're reading this then congratulations are in order because you've managed to overcome any and all prejudices about Two Worlds II, after all the first game didn't exactly light the world up with its brilliance, but Two Worlds II stands as one of the most heavily improved sequels ever.
So the first time they scored it 7.5 because they liked it, then they updated it to 5 because it was broken, then after tons of updates that have improved the game from its initial release a TON they go back to just 7.5, as if the game is as good as it was at the beginning, but not broke.
During my first few days with Driveclub — I've only spent time with the game after its worldwide release — I didn't get online once and although server communications have improved, as of writing, it's still taking upwards of half an hour to make a connection.
The main issue occurs when a world is loaded for the first time, and although it does slightly improve after an initial playthrough, a game thats main target is the «pick up and play for a couple of minutes» market, higher than average waiting times are more than likely to put people off.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Please enjoy the first episode of the new and improved TVGB ViveStream, where I dig into the first chapter of Life of Lon, a game I previously wrote about after trying an early demo at ValorCon.
If you're still on the fence after the first game, here's your chance to see how the second improves on the first.
Team Ninja have been using the demos to improve the game, and they shared their findings from the first demo shortly after it ended.
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