So your scores will
improve over time when you manage your credit responsibly.
Not exact matches
This is happening at a
time when the Ontario government has committed to spending $ 160 billion
over 12 years to
improve Ontario infrastructure.
Nothing is better than asking personally or assessing where you could still
improve cause a lot of
times we
over think on what yet should be done to
improve when in fact our customers have already been ranting or praising our business.
By recognizing
when a server has flash storage and automatically using it as cache memory, for example, it can
improve performance by as much as six
times over standard SAS disks, IBM says.
But what I liked best about the book is how it engages with what I see as one of the most important and difficult social - policy questions of our
time: How do we unstack the deck and, at the same
time, get people to take ownership
over improving their own lives and communities even
when they reasonably believe that the deck is stacked against them?
Buxton and colleagues researched whether sleep quantity and quality would
improve when employees were given more control
over their work
time.
This transformation might explain why the performance of consumer discretionary stocks
when interest rates are rising has
improved over time.
When compared to United States» dollar, which has
improved in value
over the same
time period, it might appear to some that Canada is in poor economic shape.
Over time I learned to make a couple of briskets ahead — the flavor
improves when the meat sits in the refrigerator for a day or two before serving.
For a long
time I thought the fact we had no money to spend was the main reason we were not
improving the squad, but concerns were rising
over his inability to fix our injury problems and adapt our playing style
when needed.
Fiber goes out in the ocean, and it's all
over the land, so this technology increases the likelihood that a sensor is near the rupture
when an earthquake happens, which translates into finding small events,
improved earthquake locations, and extra
time for early warning.»
I like to practice a «no sitting for
over an hour at a
time» rule that I am pretty rigid about because I have noticed how much it
improves my well - being, posture, muscle recovery, and more
when I move and stretch every hour.
Over time, the remedies change as they should
when people begin to
improve or if the condition is not resolving; this is an important part of naturopathic care.
Over time, she
improved on scale of 1 - 10 from her description of 2
when she first came to me to 8 or 9.
Many experience positive body awareness for the first
time when they take Pilates classes — and it continues to
improve over time.
When measuring only distance, total training volume will diminish
over time as aerobic speed
improves.
I have discovered that many patients with psoriasis seem to feel that much better
when they take a good enzymatic formula in general, containing both digestive and systemic enzymes.Most psoriasis patients I see initially need the digestive enzymes more, but then
over time as their digestion
improves I tend to place them on a combination of a digestive and systemic enzyme formula.
The only downside is that
when we use online dating sites for
over 50, there are a few things that we want to either diminish or
improve as
time passes, something we definitely do not actually encourage in many other situations.
When it comes to
improved functionality in an upgrade to a free online dating service, the best we have seen is that of PenPalsPlanet.com, which has
over time has offered greater use of available features than other sites we have investigated.
-- Features several new monsters — Subtle improvements and embellishments — 1080 native — Rextextured rather than rebuilt in HD —
Improved loading
times — 50 % more content than Tri — Most of the new content comes from the upper levels of the game like the G class quests — New monster: Brachydios — Brachydios is like a cross between a poisonous rhino and an extraordinarily aggressive, volcanic T - Rex — Brachydios enjoys slobbering explosive neon - green saliva all
over its stumpy arms and then pile - driving you into the ground with them, leaving a residue of slime wherever it treads — Brachydios will go into rage mode after you hit him a few
times and the green nodes on his head start to glow read — Expanded monster stamina system in Ultimate — Can more easily see
when a monster is weakened or hurt — Monsters tire out more visibly — AI companions Cha - Cha and Kayumba can be used in single - player — Cha - Cha and Kayumba sing stat - boosting songs and have the odd stab at a monster during battle — The two are mainly used to distract the monster's attention — GamePad shows map — Mess around with your inventory on the GamePad as well — Target button in both versions lets you actually lock on to monsters
When Ben's ex, Rachel (Lake Bell), agonizes
over her frivolous job as a designer compared to the work of a college room - mate who's started a «mobile truck stop condom distribution» scheme in Africa, her boss, Edie (Martha Plimpton) reassures her that any do - gooder with airfare can make a difference in Africa, but Rachel is
improving the lives of New Yorkers «300 square feet at a
time.»
Here are some recent quotes from a variety of people who have used these resources: «using these resources sprung me back into life... Going to school is a pleasure now» «got me excited about being in school again... long
time since that's happened» «shows you don't need to be a bruiser, basher or battle - axe to be a success» «the inspectors were surprised at how quickly we had
improved» «the union reps suddenly came to life
when I started using these resources» «these have saved us thousands at SLT and made our school a much better place» «best resources I have used in
over twenty years of CPD» «we use these ideas
when recruiting new staff... it works, it really does work» «really useful in framing staff and student feedback» «rich and valuable... helps develop the language and the decisions we make» «my students relate to these ideas and now it's a beautiful class to be in... at last» «gives you splendid ideas you can work in your own classes» «I was never any good at visualising what success might look like... now I can see the bright lights» «extremely helpful» «inspectors praised our use of these resources and commended our progress» «genuinely helped get my Mojo back... my colleagues and classes have also noticed the new me» «just had some of my best days at school because of these resources» «there is nothing better at this price»
Two decades of research has found that
when teachers use, score, and discuss the results of high - quality performance assessments
over time, both teaching and learning
improve.
To promote cultures of continuous growth, schools and school districts should encourage and support feedback loops, honest coaching conversations, and collaboration toward
improved student outcomes.59 A recent report found that
when teachers are more open to feedback, their evaluation scores are more likely to increase over time.60 Furthermore, the introduction of new teacher evaluation systems in recent years has created an opportunity to provide teachers with much more effective feedback and to more intentionally target professional learning to individual teachers» needs.61 When professional learning is rooted in collaboration and meaningful opportunities to apply new skills, these systems can become essential components of evaluation systems that support teacher growt
when teachers are more open to feedback, their evaluation scores are more likely to increase
over time.60 Furthermore, the introduction of new teacher evaluation systems in recent years has created an opportunity to provide teachers with much more effective feedback and to more intentionally target professional learning to individual teachers» needs.61
When professional learning is rooted in collaboration and meaningful opportunities to apply new skills, these systems can become essential components of evaluation systems that support teacher growt
When professional learning is rooted in collaboration and meaningful opportunities to apply new skills, these systems can become essential components of evaluation systems that support teacher growth.62
So it turns out that
when you take the
time to listen to teachers you actually learn stuff, including how to
improve public schools without privatizing and turning them
over to the corporate education reform industry.
of torque (10 percent increase), with better fuel economy and increased refinement 6,000 - mile maintenance schedule for all gasoline engines
Improved steering linkage for 4x4 models Trailer Sway Control added to available Electronic Stability Program (ESP) Tire Pressure Monitoring (TPM) system available 2007 MODEL YEAR YES ® Essentials Stain resistant, odor resistant, anti-static seat fabric incorporated into vehicles with cloth seats Power accessory delay E85 compatible 4.7 - liter V - 8 engine (Flexible Fuel Vehicle — FFV) Optional Electronic Stability Program (ESP) Optional remote start One - touch, three - blink lane change feature 2006 MODEL YEAR Multi-displacement System (MDS) on 5.7 - liter engine is a fully functioning cylinder deactivation system on a pickup truck (first for segment) and enables fuel economy improvements of up to 20 percent Variable Line Pressure (VLP) feature on four - speed automatic transmission (mated with 3.7 - liter V - 6 engine) results in improved fuel economy and smoother shifts Front - axle disconnect system (standard on 4x4 models) minimizes energy consumption and improves fuel economy NV244 full - time electric transfer case standard on all 4x4 models delivers 45/55 front / rear torque split when four - wheel drive is activated Optional all - wheel - drive electronic transfer case «Tow / haul» feature provides crisper shifts and reduces gear searching when towing Re-engineered hydroformed, fully boxed frame with increased torsional rigidity and bending stiffness for enhanced ride and handling capability and reduced transfer of noise Reduced drag brake calipers contributing to enhanced aerodynamics Coil - over shock, double wishbone front suspension on 4x4 models Specifically tuned monotube shock absorbers Re-tuned springs, jounce bumpers and suspension bushings for enhanced driving dynamics Re-engineered body mount design results in quieter cabin experience and more comfortable ride Re-engineered engine and transmission mounts for enhanced ride and handling charact
Improved steering linkage for 4x4 models Trailer Sway Control added to available Electronic Stability Program (ESP) Tire Pressure Monitoring (TPM) system available 2007 MODEL YEAR YES ® Essentials Stain resistant, odor resistant, anti-static seat fabric incorporated into vehicles with cloth seats Power accessory delay E85 compatible 4.7 - liter V - 8 engine (Flexible Fuel Vehicle — FFV) Optional Electronic Stability Program (ESP) Optional remote start One - touch, three - blink lane change feature 2006 MODEL YEAR Multi-displacement System (MDS) on 5.7 - liter engine is a fully functioning cylinder deactivation system on a pickup truck (first for segment) and enables fuel economy improvements of up to 20 percent Variable Line Pressure (VLP) feature on four - speed automatic transmission (mated with 3.7 - liter V - 6 engine) results in
improved fuel economy and smoother shifts Front - axle disconnect system (standard on 4x4 models) minimizes energy consumption and improves fuel economy NV244 full - time electric transfer case standard on all 4x4 models delivers 45/55 front / rear torque split when four - wheel drive is activated Optional all - wheel - drive electronic transfer case «Tow / haul» feature provides crisper shifts and reduces gear searching when towing Re-engineered hydroformed, fully boxed frame with increased torsional rigidity and bending stiffness for enhanced ride and handling capability and reduced transfer of noise Reduced drag brake calipers contributing to enhanced aerodynamics Coil - over shock, double wishbone front suspension on 4x4 models Specifically tuned monotube shock absorbers Re-tuned springs, jounce bumpers and suspension bushings for enhanced driving dynamics Re-engineered body mount design results in quieter cabin experience and more comfortable ride Re-engineered engine and transmission mounts for enhanced ride and handling charact
improved fuel economy and smoother shifts Front - axle disconnect system (standard on 4x4 models) minimizes energy consumption and
improves fuel economy NV244 full -
time electric transfer case standard on all 4x4 models delivers 45/55 front / rear torque split
when four - wheel drive is activated Optional all - wheel - drive electronic transfer case «Tow / haul» feature provides crisper shifts and reduces gear searching
when towing Re-engineered hydroformed, fully boxed frame with increased torsional rigidity and bending stiffness for enhanced ride and handling capability and reduced transfer of noise Reduced drag brake calipers contributing to enhanced aerodynamics Coil -
over shock, double wishbone front suspension on 4x4 models Specifically tuned monotube shock absorbers Re-tuned springs, jounce bumpers and suspension bushings for enhanced driving dynamics Re-engineered body mount design results in quieter cabin experience and more comfortable ride Re-engineered engine and transmission mounts for enhanced ride and handling characteristics
As a student, you are still learning how to give a professional touch to your academic papers, but
over a period of
time, you will slowly
improve your skills
when you are constantly taking help from a professional.
When used correctly, credit cards can make some of these large purchases or
improve credit by demonstrating a positive credit history
over an extended period of
time.
Continue making wise choices
when it comes to your credit and you'll likely see your credit score
improve over time.
The best way to
improve credit is to manage it responsibly
over time, paying your bills on
time and only applying for credit
when you need it.
When you get credit and pay it back on
time your credit rating
improves over time and allows you the opportunity to borrow more from grantors.
When compared to 20 cases of dominance aggression treated with conventional behavioral or other habit modification
over the same
time period, only 11 dogs
improved > 25 % and of the remaining 9 cases, 3 failed to
improve and 3 were euthanized or placed in another home.
However in many other animals,
when used
over time, many common and frustrating behavioral problems like excessive anxiety, vocalization, inappropriate urination or defecation can often be remarkably
improved by using this product.
The instructors stay in the water up to their necks the entire
time, giving your soft foamboard a big push to help catch the wave — and
when you return, either choking on seawater or triumphant, they spend a few minutes with you one - on - one, going
over what can be
improved, before pushing you off to meet the next wave.
The cutscenes that fully replaced the cheesy 1996 originals are a mixed bag, the ones that use the new and
improved character models look great but the shorter ones, like
when you see the Tyrant for the first
time are like someone's just slathered Vaseline
over your eyeballs.
I'm hoping it's something that'll be
improved upon in
time because I could easily see myself coming back to Nidhogg 2
time and
time again to battle other players online; in its current state though it's limited to just
when I've got friends
over.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + -
when you win battles in Ranked mode, the Ranked meter fills and your rank goes up
when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have to start
over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be
improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Creatures
When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again
when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when walking out of the nest Birds don't stop anymore
when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when they sense vibration, making them less annoying
when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs
When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned
when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori
over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics
Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at b
Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple
times Fixed black flickering
when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first
time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp
when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begin
when entering dark area, so it's easier to travel up with a bubble Lava cave:
improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at b
improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
Your console will actually
improve over time thanks to firmware updates, and you don't have to pay for those like you do
when you want to upgrade your car.
I just blew ten quid on DVD's of Dad's Army
when I could have had twice the laughs in half the
time for free watching David Davies on Youtube
improve 9000 %
over Captain Mainwaring «s bluster.
It's that
time when interns are developing new knowledge and skills,
improving their resumes, connecting with professionals in the field, and perhaps getting closer to being offered a full -
time job after the internship is
over.
Build your LinkedIn profile NOW, update and
improve it
over time, and «be there»
when recruiters are looking for someone like you.
Specifically, our study examines whether certain combinations of population health activities lead to
improved health outcomes
when implemented
over time by community organizations.
When the painful emotions associated with grieving don't improve over time, or when you feel consumed by sadness, consider sharing your feelings with a professional counselor, recommends HelpGuide.org in the article, «Coping With Grief and Loss.&ra
When the painful emotions associated with grieving don't
improve over time, or
when you feel consumed by sadness, consider sharing your feelings with a professional counselor, recommends HelpGuide.org in the article, «Coping With Grief and Loss.&ra
when you feel consumed by sadness, consider sharing your feelings with a professional counselor, recommends HelpGuide.org in the article, «Coping With Grief and Loss.»
When we followed up with couples who attended The Art and Science of Love weekend workshop in Seattle, we asked ourselves, «Is there a the noticeable difference between couples whose marriages continued to
improve over time compared to those whose marriages did not?»
«
When the project is up and running, this innovative back - end technology, which boasts a single entry point and standardized data fields, will give brokers and agents greater control
over data and its distribution, greatly
improving how their businesses operate by reducing redundancies and saving
time and money,» says Salomone.
But the people who are successful, they just consistently send letters trying to tweak and test them a little bit but they're always trying to
improve their game and
over time is
when direct mail marketing works.