The extra CPU power in New 3DS was put to use to
improve the frame rate in the open world and general levels - you'll notice the difference!
Not exact matches
The time resolution would ideally be
improved from 0.5
frames per second (fps) to 30 fps for telecommunication, but many potential applications
in medical and industrial imaging could use the lower
rates already achieved, said Peyghambarian.
The
improved frame -
rate, tweaked mip - maps and best -
in - class performance also means that the X supplants the standard Xbox One as the definitive way to play the game.»
-- Namco Bandai understands that fans want more Tales game
in English — Time and money get
in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data
in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone
in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to
improve performance — Rest of the game has been ported over seamlessly — Some changes made to «
in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over
in the future — Load times have been
improved on significantly — Steadier
frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
ResetEra user Hardvlade managed to post comparisons for the first three titles when running
in the brand new Performance Mode, which keeps the graphics as it was on the Xbox 360 while
improving and stabilizing the
frame rate, and the Graphics Mode which bumps resolution up to 9x on the Xbox One X while
improving texture details and anisotropic filtering.
Related DF: Red Dead Redemption Xbox One X Enhanced 4K a â $ Treatâ $; Best
In - Class Performance,
Improved Frame -
rate, Tweaked MIP Maps
Honda has made slight
frame changes this year that resulted
in improved IIHS crash test
ratings.
The 25 % drop
in the 100M - VMT statistic
in the past decade owes a lot to technology: stability control that makes SUV tip - overs far less likely, better
frame design
in hopes of winning four - and five - star crash test
ratings, and
improved headlamps.
The Xbox One X sports a faster HDD, though, which
improves load times
in addition to boosted
frame rates and pixel quality.
Pros: -3 D Effects have had had a significant upgrade with 3D Face Tracking - C - Stick functionality vastly
improves gameplay on original 3DS titles -
Frame Rates in 3D on older titles heavily
improved upon - Button placements are much easier to adapt to and seem rather well planned - Long sessions of gaming is now possible with how comfortable the NN3DS XL is made - Vastly
improved load times on some games * - Battery life is significantly better on the NN3DS XL vs 3DS XL original - amiibo functionality is there and allows for NFC to be used without any additional equipment
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p
in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps
in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used
in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step
in the opponent's ink are reduced from original - you can jump up
in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles
in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode
in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw
in - more Salmon Run maps will be added
in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected
in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be
improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The
frame -
rate remains solid throughout and the anti-aliasing
in particular has been noted as being heavily
improved here, but it's more the gameplay modifiers that make this the more desirable version of the game.
Areas with a lot of slowdowns to the
frame -
rate have seemed to be
improved, especially
in busy fights.
Improved graphics must retain the same, or better,
frame rate found
in the base version of the game.
The port is a good one, with the PlayStation 4 able to deliver a solid
frame rate that only dropped when I tried to destroy every building
in sight,
improved textures and a few other tweaks to the game and its presentation.
In addition to the
improved load times and
frame rate, the Switch version of both games also comes with touchscreen controls that allow you to tap to attack or swipe to evade.
In an era where backwards compatibility has either been completely abandoned or stripped away via revised hardware, HD remasters make for an excellent alternative: why not take the games of yesteryear, port them over to current - generation consoles and make the most of precision high - definition visuals, higher
frame -
rates, cleaner artwork and
improved texture filtering?
«What a shame that Peace Walker isn't included
in the forthcoming Vita HD Collection - smoother
frame -
rates and the second analogue stick massive
improve the gameplay experience.»
High definition resolutions, enhanced artwork,
improved audio, smoother
frame -
rates, stereoscopic 3D support... a good HD conversion sees the original game being handled with respect
in its transition to more powerful hardware, accepting that sometimes a 720p facelift alone isn't enough, and that without care and attention, can actually diminish the impact of titles designed for the low - res CRT era.
Textures have been
improved to help showcase characters and environments
in a little bit more detail, plus the
frame rate has been bumped up to 60
frames per second alongside 1080p presentation; ensuring that everything looks sharper without any stutter.
The super powered console will be available to the public on November 7th for # 449
in the UK and it isn't a million miles away from the style of the Xbox One S. Announced at the Microsoft E3 conference, the console is able to hit a native 4K and 60 fps
frame rate but will also
improve visual quality for people with 1080p TV's.
The online patch, available via XBOX Live, enhances the gameplay experience by
improving features and bugs within the game, including, but not limited to: o
Improved frame rate o Fixed save game system o Fixed bugs
in «Homeless» side quest / mission o Several other performance enhancements / bug fixes
o
Improved frame rate o Fixed save game system o Fixed bugs
in «Homeless» side quest / mission o Several other performance enhancements / bug fixes
Fitbit's Alta HR
improves upon last year's Alta with sleep - tracking and heart
rate - monitoring features — all
in a slim, compact
frame.
Photos —
Improves stabilization and delivers faster
frame rate for Live Photos —
Improves accuracy of groupings of similar photos of the same person
in the People album — Fixes an issue where Memories might generate a memory from photos of screenshots, whiteboards or receipts — Fixes an issue where the camera would stay zoomed
in after switching back from the Camera Roll on iPhone 7 Plus — Additional support for RAW digital cameras
You can choose to play your games
in full - screen mode or windowed mode for
improved frame rates and to avoid latency.
The developer evidently loves us by giving us some awesome new features
in both versions: Fast app switching
Improved frame -
rate (60 FPS) Live Tile Added level 12 & 13...
The cover art for the game does reveal that it will support HDR, and will be Xbox One X Enhanced; suggesting that it might support 4K
in addition to
improved visuals, or possibly a higher
frame rate.
In addition to shipping with
improved AI and virtual assistant tech, LG's high - end TVs will come with the company's new Alpha 9 image processors which offer a «four - step process of noise reduction» for
improved image clarity as well as support for 120 FPS «high
frame rate» content.