Sentences with phrase «improve their appearance experienced»

A study in the journal Body Image found that women who exercised primarily to improve their appearance experienced less of a lift in body image than those who worked out for other reasons, such as an endorphin high or stress reduction.

Not exact matches

The surgery, which can be performed on the upper lids, lower lids, or both, is sought by patients who want to improve their appearance or who are experiencing functional problems with their eyelids, according to the American Academy of Facial Plastic and Reconstructive Surgery.
I truly love using UP4 probiotics because this brand contains a special strain known as DDS - 1 that's incredibly powerful at improving digestion, immunity — and in my experience — enhancing the appearance of skin, too.
Now Akpom may feel that he is more experienced as a result of his loan spells away from North London, but three goals in 56 domestic league appearances over the course of 3 years is not promising at all and he definitely needs to improve if he desires to lead Arsenal's front line one day.
The 22 year - old has just 41 first - team appearances under his belt, but the imposing young German is rapidly improving with experience.
He lacks experience at the highest level, with only one Champions League final appearance and two Bundesliga titles to his name when compared to say Mourinho and Guardiola; and it is one thing competing with Jupp Heynckes, and then Guardiola one at a time, but competing with Mourinho, Conte, Guardiola, Wenger and Pochettino simultaneously, whilst they have squad depth and quality that makes a mockery of Liverpool's, and an inability on Liverpool's behalf to secure players that will improve the team to the level of the competitors makes the challenge of top four a remote one, and the ultimate challenge of returning Liverpool to the highest level in English and European football minuscule.
The aesthetic enhancements are serving up a more inviting and contemporary visitor experience while improving the overall appearance of the facility.
I will be speaking on some of the newest ideas and practices that have emerged from my Wheat Belly and Undoctored experiences, especially strategies to naturally and easily enjoy improved hormonal health that can help you turn the clock back 10 or 20 years in appearance and health; how to build muscle faster and more effectively for youthful appearance and metabolism; and some of the secrets for preserving cognitive health and preventing decline / dementia.
It's extremely hydrating, and in my personal experience, it helped reduce the appearance of fine lines and improve firmness while enhancing suppleness.
On the features front, genre staples confirmed to be making an appearance include: a crafting system to create and improve weapons and armor at both ends of the experience spectrum, the option to customize your character's gender and facial features, and of course, droves of creatures in all shapes, sizes and levels of lethality.
Many older pets on dietary supplements experience improved appearance of the skin and coat, improved appetite, improvements in muscle strength and mobility, and increased activity levels.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In addition to enhancing the visual appearance of the device, the larger display helps to improve the overall user experience.
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