Sentences with phrase «improved background limits»

We can also see battery improvements with the improved background limits, the app's functionality like implicit broadcasts, background services, and location updates will be automatically limited in the background.

Not exact matches

The KamLAND - Zen experiment succeeded in dramatically improving the neutrinoless decay search limit by combing an ultra-low background detector with an unprecedented amount of xenon - 136, the isotope where the double - beta decay occurs.
Since the residual noise for this observations are dominated by photon noise and thermal background, longer exposures in good observing conditions could further improve the achievable contrast limit.
Accordingly, and also per the research, this is not getting much better in that, as per the authors of this article as well as many other scholars, (1) «the variance in value - added scores that can be attributed to teacher performance rarely exceeds 10 percent; (2) in many ways «gross» measurement errors that in many ways come, first, from the tests being used to calculate value - added; (3) the restricted ranges in teacher effectiveness scores also given these test scores and their limited stretch, and depth, and instructional insensitivity — this was also at the heart of a recent post whereas in what demonstrated that «the entire range from the 15th percentile of effectiveness to the 85th percentile of [teacher] effectiveness [using the EVAAS] cover [ed] approximately 3.5 raw score points [given the tests used to measure value - added];» (4) context or student, family, school, and community background effects that simply can not be controlled for, or factored out; (5) especially at the classroom / teacher level when students are not randomly assigned to classrooms (and teachers assigned to teach those classrooms)... although this will likely never happen for the sake of improving the sophistication and rigor of the value - added model over students» «best interests.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Google is continually improving in this area and with Chrome 57 it claims background tabs will be limited to an average CPU load of just 1 percent on a single core.
Improved Data Usage Management: You can now configure data limits and / or place background data restrictions to Wi - Fi and Ethernet connections, in addition to cellular connections, in the Data usage page.
Android Oreo includes several new features such as picture - in - picture support, new emojis, Google Play Protect, background limits for improved battery life, autofill, improved performance, notification dots, and more.
Being based on the latest Android version 8.0, most key of Oreo features like picture - in - picture mode, improved background app limiting and notification updates are all there.
Android P sees further refinements to Doze, App Standby, and Background Limits that should improve battery life.
Note that this is different than Android's stock Battery Optimization feature — these two things really work together, but Background Execution Limits is designed to better control resources (like RAM and CPU cycles) for an improved overall experience, especially as apps start to «pile up» in the bBackground Execution Limits is designed to better control resources (like RAM and CPU cycles) for an improved overall experience, especially as apps start to «pile up» in the backgroundbackground.
Android Oreo is mostly designed to improve the security and functionality of its devices, and it takes quite a few cues from iOS in doing so — Oreo focuses on limiting what apps can do in the background, gives apps tools for creating adaptive icons, adds wide - gamut color support for third - party apps, audio and WebView enhancement APIs, and more.
Google said that Android P continues to refine Doze, App Standby, and Background Limits — all power efficiency features currently available in Android Oreo — to further improve battery life.
The more notable Android O features include improved battery life, which Google plans to achieve by limiting what your apps do in the background.
Among the highlights in that release were improvements to battery life by limiting what apps can do in the background, improved Bluetooth audio, categorized and snoozed notifications and platform support for autofill features.
At the current time, Android O will bring forth improved picture - in - picture, adaptive icons, autofill, more control over notifications, limits on apps running in the background which should help out battery life immensely, improved Bluetooth audio quality, and more — at the moment.
Google released final Android O APIs in the previous Developer Preview, so it is encouraging developers to test their apps against these mature hooks to make sure that, when Android O is publicly released in the next few weeks, apps take advantage of new features like notification channels, background location limits and an improved implementation of Doze.
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