Sentences with phrase «improved draw distance»

The game will have upgraded visuals, which will include an improved draw distance, denser traffic, better textures and enhanced resolutions.
It also has an improved draw distance compared to Rogue Squadron.
: Better anti-aliasing, improved draw distance, slightly shorter loading times, vast improvements in visuals, better performance.
900p with an improved draw distance and a much more stable frame rate is enough for me although I'd like to see confirmation of better textures considering Switch apparently has more memory.
With the PS3's hardware muscle to play with, they're working to improve draw distance and load times over the PS2 original.
With vastly - improved draw distances, this version of Shadow of the Colossus can stand toe to toe with any modern AAA game.
It doesn't look like they improved the draw distances in NiGHTS much at all.

Not exact matches

But along with this bump in resolution, Sony has also done some other visual upgrades, including removing screen tearing (in Drake's Fortune specificially), improved lighting, improved texture resolution, improved character models, increased draw distance, and even some improved shadows and particle effects.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
The draw distance is pretty far and the textures on the whole and much improved from previous outings.The handling is how a game like this is judged, to aid in this Milestone had included three different physics modes, they get more realistic as the level of game gets harder.
The solution enables students to understand and interpret two - dimensional drawings to create three - dimensional models; build, test troubleshoot and revise designs to improve robot performance; Gain practical, hands - on experience using mathematical concepts such as estimating and measuring distance, time and speed.
A further draw is its ability to run on electric power alone for distances well in excess of its predecessor thanks to the new battery, which boasts a greatly improved energy density and capacity that is increased over five fold at 9.4 kWh.
Yeah, but its Bethesda so yeah...:) «It's also disappointing that there isn't a dedicated 1080p mode with visuals matching the PC's ultra preset, especially as the PS4 Pro could easily handle the inclusion of higher resolution shadows, improved volumetric lighting and expanded draw distances that found in that version.
It's also disappointing that there isn't a dedicated 1080p mode with visuals matching the PC's ultra preset, especially as the PS4 Pro could easily handle the inclusion of higher resolution shadows, improved volumetric lighting and expanded draw distances that found in that version.
However, should you already own the Xbox 360 or PS3 version of the game then increase in detail and draw distance just aren't enough to make shelling out extra cash for the upgrade worthwhile, which is a shame because had Ubisoft sunk more effort into crafting a heavily improved version of Black Flag which utilised all the power of the Xbox One then it would have been a great reason to experience the game for a second time.
Resolution and draw distances are improved, but performance is worse compared to running on a regular PS4 - not exactly ideal.
That really is on the low end of the spectrum as well, many Pro patched games are pushing 1800p, checkerboard 4K, 1620p at 60 fps, better draw distances, higher texture res, enhanced graphical modes, high framerate modes, improved AA, and in some cases enhanced lighting fx.
A game like fallout 4 was considered to have a weak Pro patch yet it improved to native 1440p, significantly better draw distances, better loads, and enhanced lighting fx.
This is all pushed to the max with improved assets, draw distance and so many smaller tweaks.
Every object in Skyrim will cast a shadow and the draw distance has been improved also.
The framerate seems like point of contention since it could happen like The Last Guardian; having sections that enter a slow mo of sorts, also drawing distances could improve with higher specs and pop ins technically shouldn't be as prevalent considering it's a catridge (I think that how it works right?).
Hopefully it'll eventually get some of the optimizations that improved frame rates and draw distances on other mobile platforms?
The city and scale is one of the first things that will pop out to the player as the increased draw distance, improved textures and detailed lighting system truly showcase that this is being played on a new console.
Enhancements include improved foliage draw distance, but the key boost is resolution - the Pro version runs at 4x the resolution of the standard PS4 version, offering full, native 4K.
Character models look far superior to their last - gen counterparts, draw distance is dramatically improved and the lighting is some of the best we've seen on these new machines so far.
-- The high definition display allows for more detailed character models — The «haze» that appears on far - away objects to help improve running speeds and loading times has been removed allowing for a more detailed draw distance — It appears that this version allows for more pedestrians in the playfield at any time
The visuals are improved and feature more detail, the resolution has been increased, the draw distance is greater, and more characters and effects appear on screen at any given time.»
Here is a full list of additional PC / PS4 Pro featuring coming to Sniper Elite 4 on launch day: SNIPER ELITE ® 4 FEATURES ON PLAYSTATION ® 4 PRO INCLUDE: • Enhanced frame rate • Increased draw distances • Increased geometry level of detail • Improved lighting and shadows fidelity • Increased image quality of reflections • Faster loading times
As you can see, there's a major visual upgrade going on — obviously, texture definition has been massively improved, but texture filtering and draw distance have also been enhanced with the Xbox One X hardware.
The main differences you're likely to see in these PS4 Pro enhanced titles, just like their non-VR counterparts, is that the resolutions will be boosted, textures will be improved and draw distance will be better.
The headline improvements are higher resolution character models, improved shadows and lighting, longer draw distance and generally improved detail.
Further enhancements include an increased texture cache size (which is said to improve loading times by keeping more recent assets in memory), increased terrain details and texture resolutions, bigger draw distances and more.
Textures will see enhanced detail, draw distances will be improved, there'll be more vegetation and shadows and lighting will be improved.
During the panel we also learned that the PS4 version of the game will come with improved graphics compared to the already released platforms, including better lighting, draw distance, character textures and 3D models.
a b c d e f g h i j k l m n o p q r s t u v w x y z