Guerrilla Games» New PS4 Exclusive to Have
Improved Facial Animation, Environment Interaction and More
Even just
improved facial animation for every character would go a long way in making Infinite look less like a mobile game.
There is a noticeable improvement in graphical capabilities when comparing Injustice 2 to the first game which is powered by a customised Unreal Engine 3 that was previously utilised by Mortal Kombat X. Injustice 2 features much
improved facial animations that provide greater emotional emphasis and reactions to being on the receiving end of an attack, while graphical detail has increased for not only fighters, but also environments such as Fortress of Solitude possessing particle effects that were not present in the same stage in the previous game.
According to Connell, First Light will also sport new environments, enhanced lighting and particle effects,
improved facial animations, and the Photo Mode from Second Son.
As we encounter wild animals of Blaine County's RDR - like desert, feel thankful for the Max Payne 3 - style cover system in the heat of a getaway, or take a moment to appreciate
the improved facial animations that (though not using MotionScan) clearly owe themselves to the detail of LA Noire, it really feels like this is the game that everything has been leading up to.
Not exact matches
I've been playing my New Game Plus since the patch dropped, and I can tell you that the character
facial animations have certainly
improved.
Well, the graphics are noticeably
improved, even if the
facial animation looks rather cheap.
Writing on the game's official forums, Remedy's development director Markus Mäki has said that the somewhat dodgy
facial animations seen in the soon - to - be-released Alan Wake will be
improved upon in the game's post-launch add - on content.
Mass Effect: Andromeda's latest patch was set to
improve stability and
facial animations, but it seems like it also did something else that we weren't aware of at the time of the update's reveal.
BioWare have been working on several updates to
improve the game based on consumer feedback and there have already been some noticeable improvements such as character
facial details and
animations and it does make a world of a difference, despite Andromeda being perfectly playable in its launch state.
Facial animations on players has been slightly
improved, but it still looks awkward and is sometimes difficult to tell if a player is upset or happy until they motion with their arms.
«
Improving the realism of
facial animation without blowing the whole budget is a big focus for many developers, especially with the impending release of next - gen consoles,» CEO Colin Urquhart tells us.
The
improved character models (and startlingly realistic
facial animations) only add to the impact.
We also know that the engine has been vastly
improved to have better
facial animations and material - based lighting.
Per total the game's story is quite awesome and the new combat system is much
improved, but those awkward and, at times, even obnoxious
facial animations ruin the entire gameplay.
All
facial animations have been dramatically
improved and showcase even the smallest of expressions, plus environments breath life via constant shifts in weather conditions.