In addition to the new courses, the update includes some vehicle performance re-tuning for better balance, a new Special Event Pack (Stone: Jack of Clubs), and
improved game servers and connectivity.
This means we're looking at ways to enhance our game's systems to make it easier to add new gameplay by advancing the utility of our internal tools,
improving Game Servers and augmenting tech infrastructure.
Not exact matches
It's likely the
server issues are from a large number of new players starting the
game, so the connection reliability should
improve after the first few days of launch.
We are constantly working on
improving game performance so that even more people can play on the same
server.
There will be
improved squad functionality in the retail
game (including but not limited to): the ability to create squads prior to launching into a
game, sticking with your squad when joining a
game and continuing together through future
games (If team balance on the
server allows it), inviting friends to a squad and changing squads once in
game.
The team is hard at work on making sure players can jump in and enjoy the
game, with a small patch just released to
improve server performance.
During my first few days with Driveclub — I've only spent time with the
game after its worldwide release — I didn't get online once and although
server communications have
improved, as of writing, it's still taking upwards of half an hour to make a connection.
Rather than give us dedicated
servers to
improve the overall online experience to justify the price, Nintendo gives us NES
games... again.
-- All known crashes fixed — Many fixes to reduce lag — Online
game performance
improved by more than 33 % — Bug that caused Sole Survivor
games to end in draw fixed — Bug that caused invisible canister in Retrieval
games fixed — Bug that caused Vendetta icon to appear incorrectly fixed —
Server Browser can now sort by number of players —
Server Browser can now be manipulated with mouse scroll wheel — Fixed bugs related to Friendly Fire settings — Better ability for a
game with lag to recover when bandwidth
improves
And refusing to start just because the
game can't reach the
server is another thing that needs
improving, providing a offline mode and offering to sync up stats with the
server at a later point would help mitigate most of that anger too.
At launch, the dedicated
servers will focus on PVP
game modes and will fully remove the session migrations as well as the NAT requirements while eliminating most of the resyncing, resulting in a more stable experience and
improved matchmaking.
These changes include reshaping the
server infrastructure so that players across the world can
game together, enriching the islands that players will visit, revisiting the axe combat style, and
improving the challenge of behemoth encounters.
Does the over 1 billion investment (and growing as we speak) in a
server infrastructure to
improve online experience and provide dedicated
servers for many
games have no effects?
It has been announced that DICE have upgraded Battlefield 4's
server infrastructure in the hopes that it will
improve the
games online issues.
Renegade is a real blast with 8 players at the same time, and by
improving the UI, and pooling together players from multiple platforms on the same
servers, we hope that it will become a lot easier to find and connect with others to make these
games a reality.
Game Director Damien Kieken elaborated on the move to dedicated
servers, highlighting how the move will be made to
improve the stability of 4 versus 4 matches and to have an architecture that is more long - term.
«Over the next 24 hours we are rolling out a new
game update alongside
server upgrades that will help to
improve server performance, clubs and multiplayer functionality.
The
game can be fun on many levels, but we miss the elaborate story telling, the near - infinite possibilities in the
game — including finding extremely rare items without having to pay for them — and seriously
improved server capacity.
Users will be able to expect the OnLive
servers that are spitting their
games out at them to be upgraded regularly, in essence
improving the specs of the service so that it can run more and more powerful
games.
Some
gamers have stated that Nintendo should be focusing on
improving server stability and
improving the way
gamers can voice - chat with one another.
With the help of your private
server you can even
improve your
game and you can make changes to the
game play.
This really came to the fore after the debacle of Battlefield 4's release, as DICE scrambled to fix and
improve their
game for console players, but the strange thing is that these test
servers have almost always been restricted to PC, where quick updates can be made without having to go through certification time and again.
Learn from GameSparks about how
games are making use of
server - side development to slash time & costs and
improve the financial performance of their
games.