We also rolled out Steam Shader Pre-Caching, which will let users of Vulkan - based applications skip shader compilation on their local machine, significantly
improving initial load times and reducing overall runtime stuttering in comparison with other APIs.
Not exact matches
When engine speed is low and engine
load is large, such as during
initial acceleration, the amount of overlap is increased to boost the scavenging effect, which
improves torque and responsiveness.
The main issue occurs when a world is
loaded for the first time, and although it does slightly
improve after an
initial playthrough, a game thats main target is the «pick up and play for a couple of minutes» market, higher than average waiting times are more than likely to put people off.