This review may seemly rather short, especially in comparison to my usual rambling articles wherein I get lost in my own genius, but that's simply because there's not much to talk about
in Gomo.
In truth there was only one section (not the sheep) in the entire game that involved something I could actively describe as a puzzle, making me, for the first time
in Gomo, actually stop for around 30 - seconds and consider the problem at hand.
In Gomo the puzzles are neither well - designed nor memorable.
In almost every other adventure game you'd simply grab the key from your inventory and click on the door to send your character ambling over, but
in Gomo you must first click on the arrow near the door to move over to that section of the environment, and then, and only then, can you actually grab the key and use it on the door.
This step - by - step guide shows you how to create branching scenarios
in gomo.
Each language variation of the course will be kept safely
in the gomo editor, so you can view them at any time you like.
Each language variation is kept safely
in the gomo editor — you can easily switch language and edit them within gomo.
Not exact matches
Gomo & Van den Tillaar (2015) found significantly greater 1RM performances when subjects performed the bench press with their competition wide grip compared with a narrow (biacromial width) or medium (50 % of the distance between narrow and wide), while no differences
in 1RM load were reported between narrow and medium grips.
Gomo & Van den Tillaar (2015) further reported that the bench press performed with a narrow grip displayed significantly more horizontal shoulder flexion (arms further
in front) compared to the middle and wide grip width at the start of the upward motion, point at minimum velocity and maximum velocity.
In this free
gomo eBook, «Learn, track, and update: How to meet the challenges of offline learning», we look at how an authoring tool can solve the problem of offline learning.
Some leading content creation platforms are Evolve authoring,
Gomo, Articulate, iSpring, and Office Mix, which can enable rapid content authoring
in HTML5 or SCORM courses.
GoMo is the best tool we have found for
in - house creation of mobile first content.
With
gomo, multiple languages can be supported
in just one course», said
gomo Managing Director, Mike Alcock.
Since
gomo's launch
in 2014, its hassle - free, multi-device learning suite has won multiple awards including two Brandon Hall awards for the Best Advance
in Content Authoring Technology.
gomo Learning was named the # 1 authoring tool
in the world
in 2016 by industry expert Craig Weiss and,
in 2017,
gomo Learning featured on Training Industry's list of «Top 20 Authoring Tools and was named «Core Leader» on Fosway Group's 9 - Grid ™ authoring system report.
Leveraging the power of cloud - based authoring tool
gomo, the integrated service allows organizations to quickly create and publish high - quality digital content
in multiple languages for all devices.
gomo was named the # 1 authoring tool
in the world
in 2016 by industry expert Craig Weiss and,
in 2017,
gomo featured on Training Industry's list of «Top 20 Authoring Tools» as well as «Core Leader» on Fosway Group's 9 - Grid ™ authoring system report.
gomo makes it possible to create and deliver eLearning
in multiple languages to learners all over the world.
gomo's parent company identified
in London Stock Exchange Group's report on 1000 Companies to Inspire Britain [press release]
LTG's businesses — LEO,
gomo, Eukleia, Preloaded, Watershed, NetDimensions, and Rustici — are at the forefront of innovation and best practice
in the learning technology sector, and have received numerous awards for their exceptional performance.
This looks very similar
in functionality to
GoMo and Elucidat, both browser based mobile responsive authoring platforms.
I also wonder if Rise will be available as a stand alone product like
GoMo etc
in the future?
gomo's outstanding pedigree comes from its LEO Learning roots, where it started life
in Epic (now LEO Learning) as one of the world's first, cloud based, HTML5 eLearning authoring tools
in 2010.
There are plenty of options for distribution, including the
gomo LMS wrapper that lets you update courses
in an LMS
in seconds.
Whether you already have a huge, complex learning infrastructure or absolutely none at all, the
gomo learning suite can save you time, effort and money, making learning and development
in your organization more dynamic, scalable and seamless.
When you use
gomo, your learners can take a course without needing to register or sign
in anywhere, both of which can be potential barriers to people launching a course.
gomo was designed specifically to allow for best practice learning design, allowing us to create a robust authoring tool grounded
in learning theory.
In this fifth post of our series about responsive eLearning authoring tools, we'll take a look at the features, advantages, and limitations of
gomo, a proprietary tool from
gomo learning.
In previous posts, we discussed six responsive authoring tools / frameworks: Adapt, Evolve,
gomo, Elucidat, Captivate 9, and Lectora 16.
At DevLearn 2017, Andrew Scivally hosted John Blackmon of Trivantis, Akshay Bharadwaj of Adobe, Michael Alcock of
gomo, and Tonya Smolentseva of iSpring Solutions to discuss what the future of eLearning authoring will look like
in the next decade.
Even this rare example of
Gomo venturing into the sort of odd logic used
in other point and click titles is rendered completely forgettable by how damn easy to solve it was.
It's never explained what the crystal is, why the alien wants it, why he chose to coerce
Gomo into helping or why
Gomo already seems to know exactly where the object
in question is.
Yet I can't help but feel that I'm being far too harsh with
Gomo, because perhaps it's aimed at kids, and when viewed from that perspective it sort of makes sense — there's a simple tale about getting your best friend back, easy to understand puzzles and a cute animation style which succeeds
in giving
Gomo himself a good bit of personality.
Formed
in 2011 Fishcow are aiming to make their mark
in the point and click market with
Gomo, a genre that is currently,
in my eyes, dominated already by Daedelic and their numerous quality titles.
You see
Gomo is a little lacking
in content, my own playthrough clocking at just under one and a half hours.
For this review
Gomo was played on a 37 ″ TV, and for whatever reason the game was only displayed as a fairly small square
in the centre of the screen.
In contrast
Gomo's world feels hollow, merely a series of little screens to which I felt no attachment.
Though
Gomo bears the Daedelic name it is
in fact only published under the great companies umbrella, developed instead by the relatively new Fishcow Studios.