Not exact matches
Not only does this allow Apple to make the iPhone as fast as the hardware will let it, but also to design things
in the user interface that will correspond 1:1 with the specific iPhone hardware (the
taptic engine and home button with Touch ID are good examples of this).
The
Taptic Engine promises to give you a light tap on the wrist instead of the hard buzz
in other smartwatches.
The taps can come
in different patterns and strengths; Apple says the
Taptic Engine plays a vibration waveform related to the audio waveform of associated notification sound.
There are a ton of missing pieces that need to get filled
in before the
Taptic Engine lives up to its potential.
At first, as I discussed
in my hands - on, I loathed the
Taptic Engine because it makes the entire base of the phone feel like it's vibrating, similar to the haptic feedback featured
in some Android phones but considerably more intense.
This transition feels completely natural - behind the button is a «
Taptic Engine», similar to the subtle vibration motor found
in the Apple Watch.
The
Taptic Engine works incredibly well, it's like physical skeuomorphism - try pressing the button with paper
in between it and your finger, you'll soon realise how effective it is.
The
Taptic Engine is used throughout iOS 10 to deliver neat haptic flourishes
in certain areas, like a gentle «thud» when the notification pane drops down, or a subtle bump when you're zoomed all the way
in on a photo, or a quick triple - knock when you switch to silent mode.
The iPhone - maker was accused of infringing on patented haptics technologies for use
in Force Touch, 3D Touch and the
Taptic Engine.
It's strange that the iPhone 6S won't get these features even though it has a
Taptic Engine; Apple says the unit
in the iPhone 7 has been revised and made more precise, but it's still an odd omission.
Subtle as it may be, the
Taptic Engine has made a huge difference
in the overall experience of using an iPhone.
It works
in tandem with one of my favorite parts of using the iPhone X, Apple's
Taptic Engine, to reinforce your interactions with precise «clicks» and vibrations.
Apple only began embracing this type of technology for its iPhones
in 2015 thanks to the
Taptic Engine.
The Galaxy S8 and Galaxy S8 + mark the next big shift
in this area (actually, 3D Touch and Apple's
Taptic Engine are a big deal as well, but that's a topic for another post).
The A10 chip is really powerful and it has features like the
Taptic Engine and Optical Image Stabilization
in the iPhone 7 camera.
That was the first iPhone with a pressure - sensitive 3D Touch display, which works
in tandem with a linear actuator and some zig - zag springs — Apple calls the setup the
Taptic Engine — to provide a wider variety of tangible feedback than you'd get from simple vibrations.
Taptic Engines are challenging little bits of technology to produce, especially
in devices with larger screens — it's why we don't have 3D Touch on the iPad Pro yet, either.
Apple answers that question on the new iPhones with 3D Touch, which uses capacitive pressure sensors and a
Taptic Engine beneath the screen to sense how hard you're pressing and deliver feedback
in the form of vibrations.
An all - new, advanced, solid - state Home button on iPhone 7 is designed to be durable and responsive, and working
in tandem with the new
Taptic Engine, provides more precise and customizable tactile feedback.
Apple Watch introduces the
Taptic Engine and a built -
in speaker that together discreetly enable an entirely new vocabulary of alerts and notifications you can both hear and feel.
The
Taptic engine further gives you a real - time feedback
in the form of subtle taps and lets you know of the action that you're performing.
I use the iPhone 6s» extremely satisfying «
Taptic Feedback» motor as the baseline, and the V10 is definitely nearing that vibrator
in quality.
The home button will somehow keep the Touch ID while at the same time work hand -
in - hand with a new
Taptic Engine, thus giving back precise feedback with each press.
Apple's
Taptic Engine is difficult to do on an iPad for a number of reasons, largely technical — the bigger screen presents problems
in effectively generating the right haptic feel, among other issues.