Sentences with phrase «in zelda games»

Aqua Kitty has a heart - based health system similar to the one seen in the Zelda games.
You don't get stronger in Zelda games by gaining experience from fighting enemies, you get stronger by finding equipment and powerups.
Owls dispensing advice were pretty common in Zelda games for a while.
Like in the Zelda games, there are plenty of optional secrets and side - quests for you to explore.
It was supposed to be a roadblock in the same way a cracked boulder is a roadblock in Zelda games.
I suppose I should mention that this isn't technically my absolute all - time list of the ten most memorable moments in Zelda games; rather this list deals with moments that do not overlap with any list I've already posted.
So here we go: My top ten consumable items in Zelda games.
I know its not that important > < but I LOVE the Cucco's in the Zelda games.
They posted info on how to do the various shortcut glitches in Mario Kart 64, the various other glitches in Zelda games like Ocarina of Time... heck, the original team even outright encouraged people to snake in Mario Kart DS and called those who hated on it scrubs and told them to stop complaining.
His arsenal could be combined in odd, even non-offensive combinations like pairing dashing boots and Roc's Feather (a tool that let him jump at will, something rare in Zelda games) to leap over huge gaps.
I was just assuming they were all there in this new universe, since there doesn't seem to be many rules in Zelda games when it comes to plot holes.
She can be a really cool character in some Zelda games (Ocarina of Time and Wind Waker) and a total damsel in distress in others (Twilight Princess, Link to the Past).
Collecting a weapon per temple had become the norm in Zelda games, but the ability of being able to rent them pretty much straight of the bat, well it is freedom served up on a hot plate.
Of course we don't expect Nintendo to be aiming for such an accolade because their intention is not that of Rockstar Games» — these guys literally revolutionized the way open world gaming is looked at, and while exploration is a key in Zelda games, that is one of the primary objectives, not the primary object.
For such a powerful man, he is often relegated to the background in Zelda games.
In a Miiverse post, developer Aonuma writes, «The presence of two worlds like light and dark have been a recurring theme in Zelda games in the past, and this time, a kingdom exists in the other world in the way Hyrule exists in the main world.
Eiji Aonuma spoke about Link speaking in Zelda games during a recent interview with GamesMaster.
But diving into the sea in a swimming costume seems new, as does hunting (usually, non-hostile creatures in Zelda games are invincible and don't take kindly to unprovoked attack).
In addition to being a huge open world filled with a variety of dungeons and other areas for Link to explore, the game will also have voice acting beyond small vocalizations that are normally used in Zelda games, as seen in the trailer that was shown to the public on the reveal of the Nintendo Switch.
Which begs the question; WHY is the water dungeon always the most annoying dungeon in the Zelda games?
Given my attraction to the exploration focus seen in Zelda games, I decided to give the Dungeon one a shot.
Thus the acquisition of Heart Containers in all Zelda games is symbolic of the player having overcome challenges to gain in strength, and so too with Pieces of Heart for which commitment to exploration often replaces challenge - completion.
My two sons are nine and seven and thoroughly enjoyed learning about some of the core themes in Zelda games like temple design and the relationship between Link, Zelda, and Ganon.
What did you find dark, creepy, or discomforting in Zelda games?
Present now in all Zelda games is the target lock mechanic that helps Link in one - on - one combat situations.
I really honestly thought they were as significant as Zelda is in Zelda games.
It's an iconic part of the character's look.Even if Link starts off without it, the green tunic and hat should always be included in Zelda games.
That's immediately followed by a stage where you'll take control of Jazz, who comes with an ability that's not unlike the hookshot found in Zelda games.
In Zelda games I always name myself «I say» so that everyone sounds old and English when they talk.
It's a mechanic that has existed in the Zelda games since the original, but it's being bucked for the newest Nintendo 3DS title, A Link Between Worlds.
It doesn't detract from the overall experience at all and I'm happy Nintendo at least tried to see how voice acting in a Zelda game would fare.
Expect to die in this Zelda game, expect to fail; and it will always be your fault for being careless or underprepared.
It's also reminiscent of something that would be in a Zelda game.
I'm not saying that it should become a huge Skyrim clone, but I feel that some parts of Skyrim's gameplay mechanics certainly would work in a Zelda game.
Personally, I'm crossing my fingers — Linkle would be a pretty damn cool inclusion in any Zelda game, and fans have been clamoring for a girl Link for ages.
Agreed, there should never be a gender option in a zelda game.
By adding more RPG elements, a vibrant art style, and even voice acting (something many people thought would ever be in a Zelda game), The Legend of Zelda: Breath of the Wild looks to make a massive splash for the upcoming Nintendo Switch launch.
The localization team knew the terror that would come from voicing a king in a Zelda game.
Kratos is the face of GoW, thats like saying don't have Link in a Zelda game or Samus in a Metroid game
Considering that The Legend of Zelda's only other franchise comparison for voiceover involved a series of games known and parodied the world over as little more than a mockery, I was well aware that any voiceover in another Zelda game would be closely scrutinized and critiqued just on principle; I was determined to not let that happen again with such an important entry in the franchise, no matter how much time and effort it took.
The towns and interiors are one of my favourite things about BotW, and I think they're better than they've ever been in a Zelda game.
I'd love to see him pop up in another Zelda game down the line.
That was a fun video as most of the complaints about the game were stupid / funny stuff like how you must solve puzzles (in a zelda game yeah right) or how hyrulian are too flirty.
All I know is it wasn't Ganon, and that always sort of makes me disinterested in a Zelda game.
The two are attempting to take over the world by stealing the all - powerful Triforce, a magical MacGuffin of power, wisdom, and courage that plays a leading role in every Zelda game.
Plus, when Jak and Daxter added the additional element of actual voices for every other member of the cast, the element of Jak remaining silent felt and sounded all the more distracting and out - of - place then when you're just reading speech bubbles in a Zelda game.
Some of the greatest times in a Zelda game occur in between the dungeons when you're just exploring the world.
Though I will admit my favorie song EVER in a Zelda game.
I have never gone through and done absolutely everything possible in a Zelda game until Skyward Sword, and sadly, it's part of the reason I dislike the game so much: I was hoping I'd find contentment after completing another side - quest.
The side - quests are just what you should expect them to be in a Zelda game, and there's not a Zelda game to date where the currency concept isn't flawed.
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