There's even a level that takes place inside a virtual news broadcast where you end up
in a boss fight against the floating head of a reporter.
Of course every dungeon
ends in a boss fight, each testing your puzzle solving abilities, and the understanding of your items in a high pressure combat environment.
Strategy is of course very
key in these boss fights, as they usually are quite strong and require quite a bit taking them down.
I mentioned a feeling of poor difficulty
balance in the boss fights, and this feeling also extends to how the campaign's different difficulties feel.
In saying this however, the game does a good job of punishing you if you do get
lazy in boss fights.
Additionally, players will have to split up
in boss fights between the regular and shadow realities and fight the enemy in both simultaneously.
This becomes especially
clear in the boss fights when you need to quickly dump damage into specific areas at a distance and all you can find is shotgun ammo.
Three of the levels
end in boss fights, but two of them are against the same large tank, which has a slightly different attack pattern the second time around.
Strategy is of course very
key in these boss fights, as they usually are quite strong and require quite a bit taking them down.
An auto attack takes place in between skills, and chaining attacks can make all the difference
when in a boss fight.
Players will take on famous villains such as Goblin, Juggernaut, Vulcher and Mysterio in 12 chapters climaxing
in a boss fight in order to recover the shattered pieces of an ancient artifact which lends powers to anyone in its position.
To get back to his home, Donkey Kong must complete levels on each island; these culminate
in a boss fight which enables him to progress to the next island.
While playing Horizon Zero Dawn for example, we noticed that the explosions
in boss fights did not overpower the headset.
Jotun: Valhalla Edition is a beautiful, but sometimes shallow, crash course in Norse mythology that
shines in its boss fights» designs and overall presentation.
Being able to epicly kill everything like you
see in boss fights would get old really fast.
While the system starts out incredibly simple, it grows more complex as the game goes on and it introduces new elements, such as actions during waiting periods,
supporters in the boss fights, and anything using the Ether gauge.
None of them become Reflectors; improving your friendship with each character gives you Fragments that you can use to improve your main party members» skills, and they act as support for Hinako, Lime and
Yuzu in the boss fights against the four Sephira.
This creates a key point of
tension in each boss fight, as you have to balance having your arrow in your quiver with moving yourself to a safe position.
When I saw the game on X Play, they showed how the paint and thinner brushes create completely different
outcomes in the boss fights, and that really intreagued me.
I found myself using them more
in boss fights rather than normal battles, which unfortunately had me learning new attacks a bit slower, but they're effective once you get the timing down.
The other three bosses however were all standout encounters; the first has you fighting two demons with fire and poison attacks was thrilling (except for Toxic status ailment, which has no
place in a boss fight), with the second phase changing up depending on which demon was killed first.
They need to build them early, playtest them often, and react in ways that
results in boss fights being interesting, challenging, worthy opponents for the player.
These had started to grow tiresome by 2010, and their constant
appearance in boss fights and standard enemy encounters feels downright gratuitous five years later.
If by chance you make it through the enemies, exhausting all of your health resources in the process, the game will decide that it's a good time to
toss in a boss fight.
The iLL Staff is unanimous in decrying the use of Quick Time Events (QTEs)
in boss fights because they tend to ruin the flow of the action.
Sure, it might not have all the grand â $ ˜epic» feel the Galaxy games had with the orchestrated music, latin
choir in the boss fights and some story about Rosalina recreating the universe.
From time to time, Monkey can also hop on to his cloud, a disc shaped object that offers you a mobile platform to explore dangerous areas, as well as to make a quick
getaway in a boss fight, or to chase down fleeing enemies.