Sentences with phrase «in a linear way with»

The motor, in fact, delivers torque in a linear way with just a hint of turbo lag below 1,600 rpm.
Typically, engine noise doesn't increase in a linear way with rising revs; instead there can be many resonances that create peaks and valleys in the sound pressure level and an uneven sound.

Not exact matches

When your Center Forward moves in a way that is too linear or static, it is almost impossible to open up spaces with combination play (I'm not talking just knock downs and flicks here and there), because your front three aren't as fluid in their movement.
In a new study published in EPJ B, Jingxi Luo and Bernard Piette from Durham University, UK, present a new mathematical model describing how polarons can be displaced in a directed way with minimum energy loss in linear peptide chains — which were used as a proxy for the study of proteinIn a new study published in EPJ B, Jingxi Luo and Bernard Piette from Durham University, UK, present a new mathematical model describing how polarons can be displaced in a directed way with minimum energy loss in linear peptide chains — which were used as a proxy for the study of proteinin EPJ B, Jingxi Luo and Bernard Piette from Durham University, UK, present a new mathematical model describing how polarons can be displaced in a directed way with minimum energy loss in linear peptide chains — which were used as a proxy for the study of proteinin a directed way with minimum energy loss in linear peptide chains — which were used as a proxy for the study of proteinin linear peptide chains — which were used as a proxy for the study of proteins.
The fact that people don't always gain weight in a linear relationship with how much they eat in no way proves calories don't count.
Through this body of literature, we have identified that depression can be induced, in animals and in humans through inflammatory agents, that it is correlated with blood levels of inflammatory markers, in a linear way (more markers = worse depression), and that symptoms can be reversed through pharmaceutical anti-inflammatories.
the script is linear and actually makes sense, but it's such a cold film that it only works as a procedural film, much in the way The Day of the Jackal (1973) dealt with icy characters from opposing sides eventually converging in a climax.
There may be some complaints about the game being a linear affair, with nothing in the way of free - form exploration.
In a way the design choice makes sense; with the Ryder White campaign Techland was obviously trying to achieve a much more linear, action - orientated experience.
There are a couple of things to keep in mind with A Way Out: it is a very linear game by design, and it features split screen even when playing online.
Nolan is a director who doesn't always successfully invest his movies with feelings, but his tri-part structure gives us the chance to become engaged in their smaller stakes, in a way that wouldn't happen with a straightforward linear narrative.
Trying to keep the story going in a linear direction creates some predictable moments, particularly with the way the police act and react.
Test your pupils» knowledge of solving linear simultaneous equations in a motivating and engaging way with this differentiated target table.
In addition, you can get unlimited number of high quality practice questions and solutions for linear equations on my website: www.onemathsquestions.com You can generate the worksheets yourself, and each question will come with a set of very detailed step by step solutions, set out in exactly the same way as the lesson presentation exampleIn addition, you can get unlimited number of high quality practice questions and solutions for linear equations on my website: www.onemathsquestions.com You can generate the worksheets yourself, and each question will come with a set of very detailed step by step solutions, set out in exactly the same way as the lesson presentation examplein exactly the same way as the lesson presentation examples.
There are different ways in which to do this — for example, having learners watch for a specific behavior or action in a video that's playing out, noting their observations, and then comparing them with an expert's observations; or interspersing video clips with decision point questions to form either a linear or a branching flow; or embedding interactivity within or over a video clip itself in a meaningful way so as to achieve a specific learning outcome.
Look at it this way, the sequence is indeed linear - 1 -2-3-4 and so on, with the neutral sitting in - between 1st and 2nd gear.
It's loud at start - up with its big clutch fan making sounds akin to a small plane, but underway, the 5.7 - litre spools out power in a smooth, linear way.
However, once on the move, this motor pulls in an extremely linear fashion with a mid-range surge at about 1800rpm, all the way up to the 6200rpm red - line.
To me, a National Book Award winner ought to be pushing the novel form in some way and Whitehead certainly did that with the railroad made literal and the story transcending traditional time boundaries while still having a linear narrative.
Occasionally the quality of the levels dips when you encounter a sudden chokepoint that funnels you into a linear section filled with guards, and around half - way through the game you'll have to venture back through levels you already completed but in reverse.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Far Cry 3: Blood Dragon was a stand - alone expansion to Far Cry 3, with it lending some of the gameplay elements but in in a more linear and focused way.
I don't mean that in a bad sense, after all there's nothing wrong in any way shape of form with having a linear and scripted experience, it all depends on how strong the script is.
Some stages feature fixed, linear paths where the aliens have only one way to go forward and return, while others have wide open areas that can be molded by placing towers in the way, allowing players to create their own paths while littering them with huge amounts of firepower.
The game doesn't want to force you to play your way through a series of levels in a linear progression, which is perfectly fine and in fact preferential, but a collection of rooms filled with portraits that serve as portals isn't an inherently intuitive way to find your way around the game.
As there was no way to deal with the game outside of the confines of its story mode, the ramp - up kept progression moving in a very linear fashion.
For those willing to invest themselves into such a world, Far Cry 2 — with its fire propagation, its recurring malaria, its beautiful open landscapes, its subtly dynamic buddy and mission system, essentially its total dedication to its own rather unusual gameplay premise — can be immensely rewarding in a much different way to a straight, linear shooter.
Eclipsing such entry - level design faux pas as invisible walls and an insulting, ever - present waypoint marker that leads you by the hand along every painfully linear 50 - meter stretch, the worst offender in the game design department is the same thing that makes the ineliminable white marker's inclusion unnecessary: the vast majority of the campaign is played out in grey cut - and - paste corridors with only two possible directions in which to go — forwards, or back the way you came.
What made Night Trap so interesting to me and many others two and a half decades ago was the way it used the limitations of the FMV (full - motion video) genre in a clever way, working with the linear nature of video rather than against it.
There are platforming sequences, but they're all essentially just bad QTEs — there are no explicit button prompts, but the passages are completely linear and every time Yaiba has to jump or grab a hook with his chain to swing around, the game goes to slow motion and the next step in his way flashes up, so there's no need to figure out how to go on and no challenge, really, except the deaths that arise from the game's arbitrary distinction whether it wants you to press the jump button to smash a wall in midair or not.
Bound features fairly rudimentary gameplay, tasking you with following a linear path that never throws anything challenging in your way.
Beginning 15 February, Hauser & Wirth will present «Serialities,» a group exhibition organized with Olivier Renaud - Clément which examines notions of seriality and repetition, and ways in which artists explore linear and non-linear narratives through iterations.
If you're dealing with hand - me - down procedures you're probably dealing with the academy as it exists, and the thing with art is that it's not linear in that way.
The advent of modernism in the early 20th century is often presented as a linear progression towards abstraction, with figuration giving way to more conceptual and theoretical visual imagery, as exemplified by artists such as Mondrian, Kandinsky and Pollock.
``... within the multi-faceted graphic work of Serra, we can employ various ways of looking: the heroics and intimacies of scale call us back into the sculptural, while Serra's inventiveness with mark - making and media evoke a linear tracing of spatial relationships commonly found in his drawing.»
Why is this done in this way, with linear increase of latitude numbers instead of linear relationship with the areas covered?
In my opinion, climate behaves in a far from linear way, with loads of factors to take into account, so in most cases it would be very difficult to find climate records react consistently (over several solar cycles / decades / centuries) in the same way to say a solar change (see the Hoyt & Schatten 1998 bookIn my opinion, climate behaves in a far from linear way, with loads of factors to take into account, so in most cases it would be very difficult to find climate records react consistently (over several solar cycles / decades / centuries) in the same way to say a solar change (see the Hoyt & Schatten 1998 bookin a far from linear way, with loads of factors to take into account, so in most cases it would be very difficult to find climate records react consistently (over several solar cycles / decades / centuries) in the same way to say a solar change (see the Hoyt & Schatten 1998 bookin most cases it would be very difficult to find climate records react consistently (over several solar cycles / decades / centuries) in the same way to say a solar change (see the Hoyt & Schatten 1998 bookin the same way to say a solar change (see the Hoyt & Schatten 1998 book).
Given this, the way we can identify an anthropogenic signature in the temperature data is by attempting to identify the cyclical component as best we can, and then compare the long - term linear slope to the near - term linear slope on datasets with long enough temperature histories.
In general, any manuscript submitted applying M&S techniques and oriented to contribute in a positive way to any solar thermal technology (parabolic - trough, central receiver, linear Fresnel concentrator, solar furnace, desalination, detoxification...) will be received by the organisers with high expectatioIn general, any manuscript submitted applying M&S techniques and oriented to contribute in a positive way to any solar thermal technology (parabolic - trough, central receiver, linear Fresnel concentrator, solar furnace, desalination, detoxification...) will be received by the organisers with high expectatioin a positive way to any solar thermal technology (parabolic - trough, central receiver, linear Fresnel concentrator, solar furnace, desalination, detoxification...) will be received by the organisers with high expectation.
The best way to imagin a full spatio - temporal chaos theory is to imagine that there is a different chaotic oscillator like the Lorenz butterfly) at every point of space (so there is an infinity of them) and that they are all coupled strongly with each other in a non linear and time dependent way.
Electricity generated this way might be reduced when its least convenient, its also non linear in power, with half the wind speed reducing a very small fraction.
One of the «problems» with the way climate data are handled is in the obsession with applying linear trend lines to non-linear data.
There are cables and strings which also are good at minimizing the divergence for the model optimum, but most string and cable is wound in a way which doesn't work well with the experiment (the individual strands are not under the same tension as the string as whole and create interference or they pick up contaminants and become heavier which changes linear density).
The same for the temp of the penultimate sphere, with every additional sphere, which would consequently increase the heat source sphere's temp, though not in a linear way, etc..
If the lift is now a planet and it has a solid core (the man) with massive inertia spinning at a different rate that is encased in a viscous envelope and the planet is then subject to linear acceleration or deceleration from the outside, would not the core be affected in some way?
So it seems that filtering or not of the instrumental data in this way interacts with «something» that produces a linear long - term trend over the millenium.
The power delivery is linear on T100 with torque kicking in from as low as 1800RPM all the way up to redline.
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