Sentences with phrase «in a platformer because»

Not exact matches

Because of this, I wasn't always motivated to go back and find what I was missing whereas in games like Super Mario 3D World and other platformers from Nintendo I typically did like to go back and find collectibles.
And I say that because in this context, it works very well as a fun, snappy, immersive little platformer that you can jump right into and leave minutes later.
Super Mario Odyssey is one of the evergreen titles that was hit the «hardest», with -18 % in a single week (maybe because it's also a platformer?).
Or maybe, just maybe, it's because — despite some fun moments — this is one of the least exciting platformers I've played in some time.
Firstly, because of the analog stick, she can fire in any direction which adds a whole new dimension of strategy to the platformer.
All the work that Metanet put into N + + is obvious once you start the game because it's one of, if not the best platformer to release in a decade.
«There were a lot of subtle elements in my past platformers that I never fully explored because I was worried about alienating the audience.
I really must applaud Nintendo here for a moment because traditional platformers have pretty much been relegated to the portable systems in the past few years and I've been dying for some quality big screen action in that department.
This year's Games Convention is especially important for Sony because it is the company's last chance to show off its would - be saving grace, Media Molecule's patchwork - quilt platformer LittleBigPlanet, before the game's release sometime in October.
I just would like to get an RPG or platformer once in a while, too... But I also wan na thank you guys, because I've been introduced to new games that I never thought about playing until I got them from Plus!
I use apostrophes to encapsulate «explores» because in reality, you're just playing a platformer with clunky controls; jumping on thematic set - pieces (punctuation marks, famous...
It is hard to judge the right genre because I know people have platformers coming out that were started back when it was an under serviced niche and now they are everywhere, but I think doubling down on fighting for space in the mass market is a rough strategy anymore.
For instance I'm currently working with Ant Workshop to port over the fiendish puzzle - platformer Binaries to PS4 and Xbox One because I think it's a game that is ideally suited to that big screen, controller - driven, console experience, and because it deserves to be put in front of that large, games savvy audience.
While this is pushing them to work on a 2D action platformer that's currently unannounced, it won't be in a particular art style because Filip says that Color Blind doesn't have one (at least not yet, anyway).
Firstly, it hooks the player in with an ingenious puzzle, and it gets better from there, because Superpiggy introduces a plethora of new puzzles, puzzles that made uses of the new objects of the platformer update that no one had ever thought of before, all working to keep the player guessing and having fun.
This game made it because the advancement in jumping puzzles and traps that have now been brought into platformer.
Because if you are not a huge fan and you are looking for a platformer type deal with a little difference in gameplay then this is not your game simply because after about 2 hours or so I had still only ran into four different enemyBecause if you are not a huge fan and you are looking for a platformer type deal with a little difference in gameplay then this is not your game simply because after about 2 hours or so I had still only ran into four different enemybecause after about 2 hours or so I had still only ran into four different enemy types.
To be honest, I was interested in your game mostly because I like puzzle platformers and my name IS Ethan.
That's because unlike other such platformers, each level in Odyssey has a minimum of two paths: The main, storyline path, which gives you missions like Sunshine
Because of this, Rocket Knight Adventures feels much more in line with an arcade - style Contra, rather than following the ethos of typical console platformers like all of Sonic's other clones.
Because Kaze has basically replicated every single object from Portal (Valve's puzzle FPS / platformer hybrid) in the Super Mario 64 engine.
Remember, 3D platformers are rare in the indie scene because they're difficult to make compared to simpler genres.
If the look of Super Mario XP is different from what you may remember of Super Mario Bros but at the same time familiar, that is because the game is set in the world of Castlevania, another of the classic NES platformers from the late 1980s.
Aside from the introduction of the new cat - suit powerup, this game is also exciting because it is the first time Peach has been a playable character in a main - series Mario game (ie, the platformer staples that have been the core of the Mario series since the series began) since 1988 in Super Mario Bros. 2.
This is not because I necessarily think MK8 is better in any objective sense, but just because good racing games are more infinitely replayable to me than any platformer can ever be, regardless of how good the platformer is.
While the physics issues aren't as apparent in puzzle sequences, since the game was clearly designed for them, you're still playing a platformer, and a missed jump at the wrong time means a restart from the checkpoint... and this can get extremely frustrating, because while the puzzles themselves are clever and fun, the platforming physics are not, and the gameplay working depends on both of those.
Dokuro / Skull is the best example of the stunning reinvention of Game Arts (1 of my all - time favorite developers), and the fact that it sits with their best shoot -»em - ups, role - playing games, and puzzle games is because it connects a chalk aesthetic, stunning soundtrack, and thoughtful story to a delicious puzzle - platformer in the most charming way possible.
Because, as you can see in the pic above, Hudson decided to make their game a bit more frantic than your average platformer, and added a life - bar / timer, that winds down as your progress through the level, and drops even further down if you get hit by enemies (or stub your toe on rocks....
Spelunky is a difficult game to criticize because it never purports to be anything more than what it is: a roguelike 2D platformer with randomly - generated levels and a panoply of enemies, traps and items that react with each other in predictable ways.
This can be especially damaging in a platformer like Momoka: An Interplanetary Adventure, in which I couldn't finish the first dungeon, because it was too difficult to jump, aim and shoot at the same time.
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