The sheer amount of movements you can
execute in a single turn is really impressive, allowing for fun combos and strategies.
Any of these actions may be taken more than once, so you could potentially move four
squares in a single turn or attack twice.
Beware because this system works for your enemies too and you will see your entire party wiped out
in a single turn many times over the course of the game.
There is a small limitation in place that means you can't do more than four
actions in a single turn, meaning you can either use one upgraded action and a regular one, or two upgraded action discs.
There is also a slot reel that may be spun for the chance to use multiple
stickers in a single turn, as well as garnering more direct effects on combat with particularly exceptional spins.
With the Brave and Default system, you decide exactly when to attack, and how hard — hold back to bolster your defences, or launch all - out attacks with multiple
moves in a single turn!
Using this you can buff up defense, attack or maybe even make your hero better at exploration by being able to travel
further in a single turn and see a greater distance.
Moving is pretty self - explanatory so I don't think we need to tackle that, so suffice to
say in a single turn you can traverse four spaces because actions can be repeated if you wish.
It's quite tense when somebody gets their mitts on some technology that makes their warp drives much greater than your own, because suddenly it
means in a single turn they could put a fleet or two into warp and move across the whole galaxy, dropping out of warp right next to your homeworld before launching a surprise attack that leaves you hurting badly.
This is easily the part of the game that annoys me the most
because in a single turn you could potentially end up having to stop and roll dice up to eight times which doesn't create a nice rhythm
In most cases I noted that my group tended to favor hoarding ingredients in order to execute everything needed for a
scheme in a single turn in order to hopefully avoid getting screwed over by somebody else who was just trying to sort themselves out.
You can actually travel along two
routes in a single turn if you wish, but doing so forces you to draw a Foul Fate card, a deck consisting of horrible outcomes from which you'll have to take a card all too frequently, but we'll come back to that.
If you defeat the enemies that you
face in a single turn, players will be presented with the «Bring It On!»
They also build up the Ether gauge, which can be consumed for certain skills or to use multiple
skills in a single turn.
Bravely Default had an excellent job system setup, but like you said, just having everyone go brave x4 clears most
battle in a single turn making random encounters a little boring.
You'll then want to start chaining together multiple Baton
Passes in a single turn which could end a battle before it even begins.
You start with a certain squad size which is upgradable through the home base at later stages in the game and control them one at a time, each character gets two action
points in a single turn and each action generally costs one point unless specified.
It's still not particularly hard, but it's a lot of fun — especially since a good combination of Fragments, supporters, and using multiple attacks through the Ether Charge system can lead to you dealing devastating damage and healing
allies in a single turn.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple
hits in a single turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of battle.
The power that comes with becoming the ruler of Hell is meaningless in the face of glitches, as it is possible to destroy
Mateus in a single turn, by casting the WALL spell, followed by TOAD.
Combo attacks together if possible: ramming an enemy into the range of your laser mech means you can deal 5
damage in a single turn.
If you defeat
enemies in a single turn, you can chose to immediately begin another battle with a stronger version of those enemies.
To truly master combat however, players must learn to use the wheel (a mini-game that gives the player a chance to play multiple
stickers in a single turn) in order to do major damage.
Some can target two or three enemies
in a single turn, while others can vault up onto rooftops to gain the upper hand.
That's right: You can make multiple counterattacks hit different enemies
in a single turn.