Minnette Vari «s uncanny brush and ink drawings of the goddess / crone Baubo sit
in awkward dialogue with Kendell Geers» La Sainte Vierge.
A poorly constructed 1 dimensional character created to bleat out Rands heavy handed points
in awkward dialogue.
Not exact matches
The potty training
dialogue is yet another notch on the
awkward belt of parenthood, but you don't care because your child went # 2
in the toilet, and that's a big freaking deal that everyone needs to know about.
Both bits of
dialogue felt
awkward in the original cut to begin with (Who uses the word «detritus»
in daily conversation?)
The
dialogue is always authentic, even when a character is speaking
in theme, like during a suitably
awkward conversation about Hitler.
But this description thankfully contrasts with the character we meet on screen — Will Ferrell's performance is warm and persuasive, the
dialogue suitably
awkward but indicative of real humanity and intelligence
in the character.
The entire film is filled with the hokiest
dialogue and
awkward moments I've seen
in a long time.
In truth, it does simplify the potentially
awkward dialogue, and the characters look enough like Northerns to pass off the ruse.
In fact, discounting a few painfully
awkward dialogue scenes, The Neon Demon's first half makes the film seem like Refn's most surface - level - satisfying work since Drive.
Awkward performances, under developed characters, flat
dialogue and bad dubbing are very common
in his film as well as the films of his Italian horror contemporaries such as Mario Bava and Lucio Fulci.
Hearing the
dialogue out loud (or witnessing some of the
awkward melodramatic moments shoehorned into the material), it may be hard for even the most ardent fans of the book to deny the lack of quality
in the writing.
The picture is compacted and truncated
in such a way that the passage of time is hazy, the relationships between the major players is tenuous and built on stereotype, and the
dialogue is the sort of stuff that plays like the
awkward rip - off of The Man Who Would Be King that it is.
There was an interesting tale to be told, but it was buried
in an avalanche of absurdity, corny
dialogue, and
awkward humor coming mostly from the highly unlikable child characters.
Isaac,
in a wonderful extended cameo, makes a meal out of the character's deceptive decorum and deliciously wry
dialogue; for a few minutes, you can almost pretend you're watching some lost Coens caper, not this
awkward approximation of one.
Unfortunately all the game's
dialogue was recorded line by line which resulted
in awkward pauses during character conversations.
With
dialogue as stilted and
awkward as his direction and performance, Modine scores the humbling hat trick of failing
in the most public way possible
in his chosen profession and then on a pair of skylarking diversions that suggest that Modine should probably not quit his day job, even though he has been muddling around on his day job.
There are occasional technical glitches (sporadically duff edit points,
awkward framing
in a few of the key
dialogue scenes) but you get the impression that Favreau doesn't care about proficiency as much as he does vibrancy.
We'd never seen him before, and he didn't announce himself
in the kind of
awkward expository
dialogue we get
in Hollywood films.
Any reviewer would be justified
in calling Ha Jin's latest 672 page novel plodding, the prose laborious, the observations and reflections banal, the
dialogue awkward and wooden.
- Booklist «As
in her previous novels, Mapson seems most at ease describing the relationship between human and animal... Her facility with
dialogue, however, is less impressive, but most readers will be too involved
in the sweep of loss and recovery to stumble for long over
awkward talk.»
Some books lean too much on «telling» the reader - with
awkward pages of
dialogue where one character expounds on a topic to another to the point that it's clear that it's really for the reader's benefit, or a character will be preternaturally «modern»
in their thinking
in an effort to relate to the contemporary reader.
There's necromancers, dark forces and strange magic
in abundance, thereby setting the stage for a fantasy plot that manages to hit most of the genre trope branches along the way, yet hidden within the clichés is actually some rather engaging twists and turns, albeit twists and turns hampered by poor
dialogue which results
in stilted conversations and bouts of
awkward exposition.
Unfortunately, that often resulted
in abrupt cutoffs to the
dialogue and some
awkward alterations.
With essential characters
in key situations spewing out rather droll and
awkward dialogue paired with surprising lack of emotion
in some characters — without spoiling anything — it really takes away from the experience.
Whether it's a localisation issue or just the game's style, cutscenes also feel overly long and
dialogue not natural enough
in flow —
awkward pauses, silences and irritatingly slow scene transitions (all of which are not skippable) bring down what otherwise are, for the most part, interesting developments
in the main storyline of protecting NLA.
For every endearing moment between characters, there were more than a few moments of way - too -
awkward or overly descriptive
dialogue lacking
in any sort of personality.
However, the implementation of it
in the game felt
awkward; there were many times I had to sit and stare at the
dialogue for a long time before I could understand what was actually being said.
The
awkward dialogue is
in top form here, and even at this point
in SNK's legacy we can see why the slang «SNKlish» would become a thing among fighting game fans
in the 90s.
Unfortunately all the game's
dialogue was recorded line by line which resulted
in awkward pauses during character conversations.
Another problem is that the voice acting
in the game is pretty awful, with massive gaps
in between sentences; the
awkward and annoying
dialogue is made infuriating and leaving players just wanting to skip the Shatner - worthy delivery.